Space Trap by KeyurRana
You have been trapped in the rebel base to die. How long can you survive?
While trying to escape the rebel base, you fell into one of their traps. You are now stuck in an ever shrinking rooms with rebel bots (or are the bots stuck in the room with you?). Survive for as long as you can hoping for someone to hear your screams.
Fight and survive an endless horde of rebel bots in an ever shrinking room. Dash your way through enemy bullets to dodge them. Defeating the bots will keep the walls in their place and will grant you more time to live, stronger the enemy, more time you get to live. Watch out for power drops which can grant you a shield or can slow down time.




Made with - Unity, Piskel, Bosca Ceoil
Bug Fixes
- Fixed an issue when the ship won't move in main menu after returning from the game
- Added missing pause instruction in main menu
- Remove the annoying loud sound at the start of the game
- Minor performance improvements
Post Jam Version Changes
- Added an option to change movement scheme in settings menu/pause menu. Also, movement defaults to the traditional twin-stick shooter movement.
- Shoot using both LMB and RMB.
- Now you can choose to either click to shoot or hold to shoot from settings menu/pause menu.
- Reduced default music and sfx volumes and added volume sliders for both in settings menu.
Ratings
| Overall | 1009th | 2.981⭐ | 55🧑⚖️ |
| Fun | 677th | 3.147⭐ | 53🧑⚖️ |
| Innovation | 1116th | 2.549⭐ | 53🧑⚖️ |
| Theme | 853th | 3.176⭐ | 53🧑⚖️ |
| Graphics | 1035th | 2.686⭐ | 53🧑⚖️ |
| Audio | 605th | 2.857⭐ | 51🧑⚖️ |
| Given | 47🗳️ | 49🗨️ |
Aside from that, the game itself is pretty good. I like the concept, and the art, music, and sound design are all crisp and clean.
Anyway the game was still fun, the arcade feel was there and forced me to give it multiple tries. Good job!
minor lag during high intensity moments (I recommend you look into object pooling if you haven't already). The music was subtle and added some nice atmosphere though the sound effects were a bit too ear grating for me. With some screenshake and more satisfying sound effects this could be a really fun game.
Strange control scheme. It might work if you also rotate the camera with the mouse.
Nice instant action feel to it!
At first time the controls were confusing, but the idea to test your controls in main menu is quite good idea
Also the realization of health indicatior is confusing too. It rotates with unit and just changing the color, that it's hard to understand how many health player and enemies have
@yaro I'm glad you're enjoying the game :)
Nice game and great concept to fit the theme.
Love it~~~
The music was a bit loud causing me to totally mute the game. Also, the SFX was a bit repetitive.
Good take on the theme with solid gameplay. A bit unusual movements with the ship orbiting the mouse when strafing, took some time to get used to. The graphics and music is also nice. The health meter was also a bit unusual with slowly going red instead of the more traditionally decreasing. Didn't notice that I was almost dead until to late :smile:
@pnghasemi Thanks for you feedback :). I've reduced the music volume in the post-jam version and added volume sliders for music and sfx.
@sh1rogane Sorry about your finger :). I've already added a post-jam version where you can choose between click and hold to fire. The decreasing health meter seemed a little weird when I was implementing it. Will try to come up with a better health indication in some future version.
@anubhav-kashyap Glad you are enjoying the game :)
Made two playthroughs and survived for something along 1:30 each time ! The game feels good but I think some things were missing, maybe I didn't have luck or didn't play long enough :
- I feel like you should be able to also get power-up / damages up as a random drop from enemies. Maybe you get them later, but I didn't get one on my two playthroughs
- sound effects are a bit too loud, it just covers up the whole game
- At some point, the enemies mostly spawn on the right of the screen, so it gets a bit redundant ; maybe you could add some other spawnpoints in the game to make the player feels a little bit more unsafe and add a layer of gameplay other than shooting and dodging (and since we have a dash, let's use it come on).
- Maybe it gets a little more harder once you survived a certain amount of time, but I didn't feel like I lacked space; I just really get shot in the face cause I couldn't dodge the lasers :D I liked your idea of using the theme but I don't feel the lack of space as a real threat here; I'm really more scared about the spaceships !
- If you can create one of two more enemies with different move patterns, this would be perfect :)
I think that's all feedback I can think about your game; the gameplay is tight and the graphics are nice. You made a pretty good job doing this game !!
Please do check my game maybe you’ll like it and leave some feedback.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
@cristihkj @eric-kulbiej @rahim-pxr I'm glad you are enjoying the game :)