rain contact by remmy
Finally done :)
Took me way too long to figure out what I want to do with it and to get it all running.
Because of this it's really short, but i like how it turned out.
Yes it's not really a game in the sense of interactions which cause things to go beepboop.
Try to think of it as a short 3D movie, just in 2D and you have to bring water instead of goggles.
All assets where made by me during the jam (I pretty much did compo rules with extra time, though i did get a little bit of help with the general story idea)
Made for web / html5 using playgroundjs http://playgroundjs.com/
Took me way too long to figure out what I want to do with it and to get it all running.
Because of this it's really short, but i like how it turned out.
Yes it's not really a game in the sense of interactions which cause things to go beepboop.
Try to think of it as a short 3D movie, just in 2D and you have to bring water instead of goggles.
All assets where made by me during the jam (I pretty much did compo rules with extra time, though i did get a little bit of help with the general story idea)
Made for web / html5 using playgroundjs http://playgroundjs.com/
| Web (HTML5) | http://ld.remics.net/4/ |
| Source | http://ld.remics.net/4/rain%20contact.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=35974 |
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.67 | 175 |
| Audio(Jam) | 4.03 | 41 |
| Fun(Jam) | 3.11 | 557 |
| Graphics(Jam) | 3.84 | 262 |
| Humor(Jam) | 2.64 | 438 |
| Innovation(Jam) | 4.36 | 11 |
| Mood(Jam) | 4.22 | 24 |
| Theme(Jam) | 3.05 | 748 |
paradxil: yeah, i tried to make it a little longer but my code was bad (it got really laggy) and i didn't have the time to fix that… also i wanted to add the flashes only as a last resort to not get completely lost, because the idea was to use the rain of course. that's why i added the "only once per 5 seconds" rule :)
A single suggestion would be to use another button for the "lightning". Not all browsers "consume" the shift-event, and so hitting shift repeatedly can trigger the "Ease of Access" popup on Windows (tearing the player right out of the experience).
(If one really has to know what _i_ thought i did, one could look into the source's variable names and images)
It reminds me a little bit of "beyond eyes" but in a totally different way.
It might be the most original game in this gamejam and I hope you make a full game out of this.
- beautiful 11/10 -
Great work :)
It surely is not a game, but it is definitely a true experience!
Also thanks for posting your Entry in my Post :P...
(Else I would have missed out)
Anyways congrats on your entry!
I have the theme in the game on two different levels:
First in the overall concept: You can't see things themself you can just see shaped outlines which are shifting through the rain.
The second level is (quite plainly, or so i thought) the story itself. But as i said here before, i don't want to tell exactly what i did with that, as it is about seeing these shadows of a story and interpreting them yourself :)