Match & Shoot by joekinglake
A twist on the classic match 3 type game, marrying the genre with the FPS genre.
See how high you can score within the timeframe, keep your ammo refilled. Higher combos earn more points!
WASD - MOVE
MOUSE - AIM & SHOOT
SPACE - JUMP
R - RELOAD


| Windows | https://pjyama-cat.itch.io/match-shoot |
| Original URL | https://ldjam.com/events/ludum-dare/41/match-shoot |
Ratings
| Overall | 134th | 3.76⭐ | 27🧑⚖️ |
| Fun | 214th | 3.52⭐ | 27🧑⚖️ |
| Innovation | 271th | 3.52⭐ | 27🧑⚖️ |
| Theme | 55th | 4.22⭐ | 27🧑⚖️ |
| Graphics | 100th | 3.92⭐ | 27🧑⚖️ |
| Audio | 91th | 3.609⭐ | 25🧑⚖️ |
| Humor | 310th | 2.727⭐ | 24🧑⚖️ |
| Mood | 309th | 3.087⭐ | 25🧑⚖️ |
| Given | 8🗳️ | 18🗨️ |
I played a few games and reached a hi-score of 4490.
Additionally, I felt at first that I didn't have enough ammo but after a few rounds it seemed O.K. in order to maintain that constant motion.
With a little tighter movement and maybe a faster paced standard run, I could find myself playing many levels of a full game of this.
But I found a little bug : Score is not reset between games, the only way is to restart the game. So I was like : "Yeah I got 4000 points on this one ! I'm improving ! But in fact the score was just added from the previous try ^^"
(sorry for my bad english, I'm french)
This works surprisingly well, and I like the "reload" sound. I got hooked for a bit trying to get a high score.
I get that the bullet upgrades are to incentivize you to traverse the level, but I could ignore them for the most part. I wish there was a stronger reason to move around. 48 hours isn't a lot of time, but maybe have parts of the match-3 blocked by terrain or enemies? Just spit-balling.
I like the game, I think this could be very addicting!
Although I don't like so much that minecraft-like aesthetic, it is a funny game well executed.
Well done!!
(If you like, give a try to my entry https://ldjam.com/events/ludum-dare/41/jammer-tank, thanks!)
An issue I came across was that it was easy enough to stay in one place to pick up ammo instead of running around to collect it.
If you want you can try my game on this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
Great job anyway.
@R4ndomThunder thanks for the feedback, i'd toyed with the idea of auto-reloading, i may put that as a toggle option. I'll definitely get to yours & everyone elses games who's commented soon! I have a huge list i'm slowly getting through!
@NyanMatt Thanks buddy! Definitely agree, i think i'd definitely like to take another stab at balancing it.
@DerLasseHenrich Thank you, i'm glad you enjoyed it! I really had a great time making it!
@facepalmpt Thanks! I hope you didn't get too addicted :-)
@Sfey Thanks for the feedback, the movement is fairly out of the box character controllers which i tweaked a bunch - i'd love to give another pass on it to get things feeling tighter. Great suggestion too on moving cubes!
@Poorwill Thank you, i'm glad you enjoyed playing!
@obachuka great idea with the terrain! If i take the game further that'd definitely be the direction i want to take it with parts of the terrain being a puzzle in themselves. Great point about there not being enough incentive for moving around, i thought about having turrets "protecting" the match 3 tower but ran out of time but that might be something interesting to experiment with to see if that ups the pace.
@Yetman Thanks, customisable controls would definitely be something i'd love to add - i'm all for increasing accessibility to more player preferences! :-)
@Olivier Millochau Your English was perfect, thank you for your lovely feedback! Dang, thanks for spotting the bug, i don't have access to my home PC so i can't get to it but i'll add a note to the page. I'm happy you enjoyed it!
@TomekS Ah i knew it couldn't be completely bug free haha! Thanks for the feedback, great suggestions which i think could add a lot.
@Matt-Christian Thanks mate! Much appreciated and i'm glad you liked the announcer, Unreal was exactly what i had in mind when i was recording!
@Yanek I'm glad you gave it another chance and very much appreciate the feedback! Hopefully i can tweak the future iterations to encourage that kind of speed and gameplay even more.
Thanks again everyone! <3