File Exchange by AGsilverAG
A splitscreen 2 player vs shooter/platformer where your framerate is your health! Fire core game mechanics at each other and try to make there cpu run out of memory!.
By JohnLee Cooper and Silver Lewis
supports 2 players on 1 keyboard or xbox controllers (or a mix).
controls are explained in game.
| HTML5 (web) | https://bearvegas.itch.io/file-exchange |
| Source code | https://bitbucket.org/JohnLeeC/ludum-bare-2018/src/master/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/file-exchange |
Ratings
| Overall | 1120th | 2.826⭐ | 25🧑⚖️ |
| Fun | 982th | 2.82⭐ | 27🧑⚖️ |
| Innovation | 227th | 3.596⭐ | 28🧑⚖️ |
| Theme | 1051th | 2.808⭐ | 28🧑⚖️ |
| Graphics | 995th | 2.796⭐ | 29🧑⚖️ |
| Audio | 734th | 2.37⭐ | 29🧑⚖️ |
| Humor | 611th | 2.558⭐ | 28🧑⚖️ |
| Mood | 1090th | 2.25⭐ | 26🧑⚖️ |
| Given | 33🗳️ | 16🗨️ |
It's hard for most people to play a two player game in a jam. But I assure you, my brother loved it as well.
Would have been even funnier if this was a online multiplayer and you started with the actuall framerate your computer can produce as your health ^^
Edit: just realised i said really too many times
but i did notice that its kinda odd to have split screen since you can always see both characters on the same screen it seems unnecessary
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42