Running out of Space by ZozeR
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Hi, This is my first Ludum dare game made in Game Maker Studio.

R.o.o.s. is a top-down shooter with a twist, which is whenever you fire the space you're on will shrink and a random planet will appear which will act as a barrier for your movement or any kind of a blast.
I think you can say I took the theme too seriously.:smile:

If Normal difficulty is too hard, you can switch to Easy difficulty in the options. (which will reduce enemy quantity, boss hp, and removes the player's planet spawn)

You can learn more about the game in the links I provided. and please give your thoughts and suggestions about the game, thank you for playing.
| Windows | https://zozer.itch.io/roos |
| Windows | https://gamejolt.com/games/roos/362378 |
| Original URL | https://ldjam.com/events/ludum-dare/42/running-out-of-space-24 |
Ratings
| Overall | 659th | 3.324⭐ | 39🧑⚖️ |
| Fun | 702th | 3.125⭐ | 38🧑⚖️ |
| Innovation | 314th | 3.472⭐ | 38🧑⚖️ |
| Theme | 183th | 3.986⭐ | 38🧑⚖️ |
| Graphics | 768th | 3.167⭐ | 38🧑⚖️ |
| Humor | 550th | 2.667⭐ | 26🧑⚖️ |
| Mood | 625th | 3.086⭐ | 37🧑⚖️ |
| Given | 79🗳️ | 13🗨️ |
You can check it out [here](https://zozer.itch.io/roos).
The game was quite hard for me; I couldn't pass level 2. Spawning planets didn't worked so well as a mechanic but it's such an absurd idea so I loved it. It was fun, good job!
You can check more about it [here](https://zozer.itch.io/roos/devlog/45643/update-v120) or [there](https://gamejolt.com/games/roos/362378/devlog/update-v1-2-0-b4mauvdk)
Great concept!
Needs a little polishing, but it was very well made.
Sugestions:
-Keep things visible (as other have mentioned, more contrast between environment and projectiles / enemies)
-Add a delay to when things happen, i mean, not fun when a planet appears right in front of where you are shooting. Seriously, it happenned to me like 3 times in a row, making it impossible to advance.
-"dark matter" (the places you can't walk) collision is very unclear, maybe you could make "walkable" areas with a lighter color
graphics are good, the music was too. Good job!
if you want to see me fail on video, check out my channel xD I'm plaing yout game there. I'll upload it today.
https://www.youtube.com/user/RikThunder33/videos?view_as=subscriber
The visual effect of this purple mist closing on you is really good. Some enemies are well designed and the boss fight was a blast ! Also, the cthuluish enemies that narrow your gamefield are really good.
However, the difficulty is a bit too high, especially because of all the off-screen enemies that can snipe you. And the fact that the mist get thicker when you shoot makes this fast-paced shooter a little less... fast-paced.
That's a great and neat jam entry :) Really well done !
first of all I'm quite sorry, I'm getting really bad at these sort of games so I couldn't finish it :(
I first tried your jam version, then tried the V2 to actually see what you added in game !
First of all, the game's mecanic about running out of space is nice ! Concept is easily understandable and the game responds quite correctly to it. I liked the graphic chart you used (quite Chtuluish, as someone said in the comments section, I feel like this is indeed the main inspiration), and eventhough you didn't make the music, it suits well the game.
I feel like the game is really hard, but in a cheap way and not in challenging way, I'll explain myself on this :
- The idea of random planets popping when you shoot is quite weird. Sometimes it just pops somewhere and .. voilà ! But sometimes it just blocks my path. I read your description and I know this is actually intended, but that's really cheap ! It blocks the player's path and just act as a punishing random feature. I'm pretty sure you can turn this idea into something more interesting and good for the player to play !
- Some monsters, especially at level 2, are really tedious to play against. I'm talking about these laser guys who snipe you from the other side of the screen. To avoid them, I must keep moving, which is okay since it's a shooter, but then a random planet blocks my way and I'm screwed ! Thus dying like shit :D I don't know if other players experienced this, but it felt really random and ungrateful no matter how many times I tried.
These are my main two complaints. You made a good job creating this game in 3 days, I also love how the game "flows", which is why this idea of planets popping up really bores me. The game is quick, tense, and I really like the way you designed the pace. Good job !!!
I strongly suggest you to check the V2 because it has much better graphics, and more polished than V1.
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@rik-thunder I nerfed the eaters(laser guys), I will publish it in the next update.
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@rexpeppers if you're talking about the sfx I created them using [bfxr](https://www.bfxr.net/), audio isn't allowed because soundtracks don't belong to me.
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@demn If you switch to easy difficulty player won't spawn planets anymore, however, if easy mode is too easy for you, check out the extra level maybe? or tune in for the next update because there will be changes.
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thank you guys, I am trying to make the game more enjoyable for the people, your feedback really helps!
here it is! you may skip the first game if you like ^^°
Cheers!
Please do check my game maybe you’ll like it and leave some feedback.
(and the music starts pretty loud)