Claustrophobia by Benjamin Armour
In this game you play as a patient in what appears to be an insane asylum or laboratory. Your goal is to avoid death and make your way through the tests without being impaled by spikes, burned by lasers, or melted by acid, all the while a wall of spikes will slowly fill in the space of the level behind you.

Game Design by Benjamin Armour, Chris Molina and Elizabeth Coleman Level design by Benjamin Armour, Chris Molina and Elizabeth Coleman
Character Animations by Chris Molina Environment Animations by Elizabeth Coleman and Chris Molina Art by Chris Molina and Elizabeth Coleman Programming by Benjamin Armour Free Audio assets from Unity asset store.
| Windows | https://www.dropbox.com/s/2u0u8q06bj92y8f/Claustrophobia.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/42/claustrophobia-3 |
Ratings
| Overall | 1255th | 2.48⭐ | 27🧑⚖️ |
| Fun | 1249th | 2.28⭐ | 27🧑⚖️ |
| Innovation | 1248th | 2.12⭐ | 27🧑⚖️ |
| Theme | 1106th | 2.688⭐ | 26🧑⚖️ |
| Graphics | 1047th | 2.66⭐ | 27🧑⚖️ |
| Humor | 871th | 1.9⭐ | 27🧑⚖️ |
| Mood | 955th | 2.625⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 35🗨️ |
For a first LD game, it's uncharacteristically complete!
I am also sorry we also didn't think on the Replay menus being controlled by mouse click either, honestly we were just happy the replay button worked lol.
As for the sticky blocks, ya we only realized latter after the jams was finished when we began some play tests that the blocks were sticky and needed to have a friction-less physics material added to them.
As for unforgiving hit boxes, you would be surprised how much we shrank them down, but the green blocks (the acid blocks) were pretty unforgivable still by the end so my apology's. Anyway thank you again for your feedback and while this isn't technically my first jam, it was for my two teammates and this was my first time programming for a game jam so we really appreciate it :)