My Very Own World by Flipsy

Description
Make stars, plant flowers, and choreograph celebratory dance routines. A fun, quirky little world builder and interactive story.
Downloads
Mac, Windows, Flash and Android downloads all at:
https://flipsy.itch.io/my-very-own-world
Contact
Twitter: @flipsy
(C) Tim Cox 2017
Ratings
| Overall | 74th | 3.864⭐ | 24🧑⚖️ |
| Fun | 37th | 3.955⭐ | 24🧑⚖️ |
| Innovation | 91th | 3.682⭐ | 24🧑⚖️ |
| Theme | 59th | 4⭐ | 24🧑⚖️ |
| Graphics | 325th | 3.045⭐ | 24🧑⚖️ |
| Audio | 215th | 3.095⭐ | 23🧑⚖️ |
| Humor | 53th | 3.636⭐ | 24🧑⚖️ |
| Mood | 40th | 3.952⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 28🗨️ |
I had some graphical issues with things being visible off the side of the screen, but that might just be a Flash thing.
Good job on drawing the cute graphics, the audio department could use some improvement.
The dance was awesome. We're trying to learn it myself now. And we loved placing the stars in the beginning!
There's not a lot of stuff to say about the game really, just that it was nice seeing how the planet involved. I legit tried to destroy as many asteroids as possible thinking it would impact a bit in the direction the planet was heading towards, but in the end it was just a scripted event. :disappointed: The audio and graphics were simple, but they worked for the charm of the game.
I know Flash has started to fall in disuse, but there's still something about it adds an extra layer of charm to games like yours. Overall, it was a nice and cute experiment. :smile: The question is, what kind of being is my uncle to be able to leave me an entire planet?!
Amazing that you actually got something of a nice story implemented in just a weekend.
I liked the story aspect, it was short but not boring at all.
Also my roommate and I got waay too excited when all the people remembered the dance hahaha
Oddly, I had a hard time getting the game to run on my Mac. Something about the .app bundle is incorrect, it just won't run (even taking into account Gatekeeper). It seems to be something with the bundle itself, though, not the included binary files; usually when I have problems with a Jam game I run the binaries directly from the command line to see if I can get any error output, but this time when I ran it that way it just worked without problems. It's only trying to run the game the 'normal' way that doesn't work.
If you built your app with code signing turned on, and then modified the resulting application file after the fact, don't do that, it's not allowed. If you're not modifying the app after it's built, see if you can find an option to turn off code signing, because whatever is signing this is doing it wrong.
To all appearances, though, it seems like you took an Adobe-distributed (signed) Flash Player.app, and injected your game's SWF into it somehow. Unfortunately that doesn't seem likely to work.
Anyway, if you tell me more about your build toolchain, I might be able to help more. Worst case, you could include a text file in the zip explaining how to run it (from Terminal, I mean), or make an Applescript that does so, something like that.
EDIT: This is a pretty hacky workaround, but I threw together an Applescript Application wrapper that just launches your own game in a way that works. If you have a way to build your app without the signature errors, I'd highly recommend going with that instead, but failing that this will probably work? I threw it up on Google Drive, check it out if you like: https://drive.google.com/open?id=0B-SN1W0AdRVLTVBNRWlQbHdWWmc
Short but overall a nice game.