Greenwood P.I. by JoshDBB
A noir mystery, on the rocks, with a twist.
Don the battered hat of a hard-boiled, chain-smoking, tough-as-nails private eye - as he grills the local inhabitants regarding a recent murder, along with their secrets and vices.
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Created by:
Joshua Burr & Tom Jepson
Code by:
Joshua Burr
Script by:
Tom Jepson
—————————————————————————————————————————————
Many thanks, and apologies it's not exactly as complete as we'd hoped.
-EDIT Added a 'The End' screen to let the user know that the game has finished.
-EDIT It seems that the HTML5 version of the game isn't appearing for some people. I'm currently investigating.
Don the battered hat of a hard-boiled, chain-smoking, tough-as-nails private eye - as he grills the local inhabitants regarding a recent murder, along with their secrets and vices.
—————————————————————————————————————————————
Created by:
Joshua Burr & Tom Jepson
Code by:
Joshua Burr
Script by:
Tom Jepson
—————————————————————————————————————————————
Many thanks, and apologies it's not exactly as complete as we'd hoped.
-EDIT Added a 'The End' screen to let the user know that the game has finished.
-EDIT It seems that the HTML5 version of the game isn't appearing for some people. I'm currently investigating.
| HTML5 + OSX/Linux/Windows Downloads | https://joshua_burr.itch.io/greenwood-pi |
| HTML5 (GameJolt) | http://gamejolt.com/games/greenwood-p-i/142301 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=37414 |
Ratings
| Coolness | 65% | 3 |
| Overall(Jam) | 3.58 | 239 |
| Fun(Jam) | 3.47 | 245 |
| Graphics(Jam) | 3.57 | 410 |
| Humor(Jam) | 3.92 | 41 |
| Innovation(Jam) | 3.39 | 283 |
| Mood(Jam) | 4.06 | 49 |
| Theme(Jam) | 2.53 | 1002 |
btw,
I didn't see the HTML5 version of the game. Why don't you embed it here?
I am amused that another entry is also a comedy detective noir leaning on the 20s slang; though your use is much broader and consistent than my own.
There might be an issue with event flagging? I talked to everyone before I spoke to Sailor Jerry (I didn't realise I could click on the sewer pipe) and so his dialogue made a lot less sense in places.