Avoid the big red lady, OTOH she poops coins by Aarre Entertainment
https://youtu.be/8sYm-d9eTDk
The idea is basically to collect the coins while the big bad red lady doesn't see you (the smaller green lady). The idea of the game is from the 80's, but using modern mechanics such as third person 3D visuals, stealth based AI and dynamic music. The combination itself is very silly. The sheer amount of uncanny valley is quite high in this one to be honest. The name is a play in how someone less familiar with games would describe it.
The catch is that the lady gets faster and better at seeing you, after you collect each coin, thus making avoiding her harder.
Try to stay in the dark.
Tools used: Unity 5.4.5 Blender Adobe Photoshop CS2 for textures and graphics Makehuman for human models FL Studio for TECHNO Audacity and Iphone SE voice memos for audio
Made by: Aarre Entertainment https://www.facebook.com/aarreentertainment/ https://www.instagram.com/aarreentertainment/
Notes * The folder and some files are named tutorial project. This is not from another asset. I teach game development and will use this project as a template. * Human models are from Makehuman. The textures have been repainted to match the rules. * I will upload the mixed down version of the music track to Itch as soon as I have time.
BUG FIXES * GAME BREAKING BUGS FIXED: THE GAME GOT EASIER IN TIME, CHANGED TWO SLIDERS, BUT DID NOT MAKE NEW CONTENT, CHANGES IN GIT

Ratings
| Overall | 432th | 3.211⭐ | 21🧑⚖️ |
| Fun | 412th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 272th | 3.316⭐ | 21🧑⚖️ |
| Theme | 406th | 3.306⭐ | 20🧑⚖️ |
| Graphics | 268th | 3.474⭐ | 21🧑⚖️ |
| Audio | 233th | 3.222⭐ | 20🧑⚖️ |
| Humor | 295th | 2.824⭐ | 19🧑⚖️ |
| Mood | 96th | 3.639⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
First, it is too dark. At the start I couldn't even see my character. The coins could have a higher light pillar, since I couldn't see any coin around me after I got 6 of them (is it the total?). Also the caracter jitters on the ground.
Overall it's very interesting and with a little more polishment could be a really very good game.
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
The light pillars from the coins could stand to be a lot more visible. Starting about 6 coins in, I had to actively search for the coin and red lady, which kind of hurt the tension. One time I was just running around fully lit for a solid minute or two until I spotted the red lady. Maybe if the area was more confined, it would be good.
Some camera control would be nice, too. The way it interacts with the movement is odd. You tap A or D, then the camera will rotate slightly, pause a sec, then rotate more to reach the direction you're actually facing. It makes it hard to scout the area and keep track of the red lady. I might know where she is at one point, but then I run out and grab a coin, and she's nowhere to be found (and neither is the coin)! Additionally, holding S will just make you run in a circle because the camera tries to correct to face behind you constantly.
Congrats!