Miko Quest by Sun-Wukong
It is a little conceived-as-puzzle game where you play as shrine maiden and can sacrifice different items to different gods to progress in a game. I failed to create any decent puzzles though so I don't know if it can be considered as puzzle game. You wouldn't tell it by it looks, but the game itself actually was inspired by ADOM.
Controls:
Space bar - pick/throw items.
X - sacrifice.
You can find download links for Windows, Linux and MacOS builds as well as source code at https://noro.itch.io/miko-quest




Tools used - Godot Engine, Krita, Clip Studio Paint.
| Source code | https://noro.itch.io/miko-quest |
| Other (platform) | https://noro.itch.io/miko-quest |
| Original URL | https://ldjam.com/events/ludum-dare/43/miko-quest |
Ratings
| Overall | 105th | 3.731⭐ | 28🧑⚖️ |
| Fun | 175th | 3.442⭐ | 28🧑⚖️ |
| Innovation | 367th | 2.86⭐ | 27🧑⚖️ |
| Theme | 105th | 3.92⭐ | 27🧑⚖️ |
| Graphics | 13th | 4.423⭐ | 28🧑⚖️ |
| Humor | 261th | 2.688⭐ | 26🧑⚖️ |
| Mood | 35th | 3.942⭐ | 28🧑⚖️ |
| Given | 14🗳️ | 8🗨️ |
Also made it through the game itself! The final puzzle gave me a bit of a hard time, I ran out of apples during my first few attempts.
The animations are the cutest thing, especially the little turnaround animation when you sacrifice. The >_< slimes come in close second. All in all, would convert to shintoism/10.
The apples are a little bit buggy, one flew out of reach after throwing it and had to restart the game. Nice puzzles and cool idea, congratulations for making this!!
Loved the art.
Absolutely loved the slime sacrifice part. My wife said "You just transmutated Jerry!"
@verysoftwares, @aevek, @yirggzmb, are you using Windows build?
I would have liked to play longer, but it suddenly ended and said "thank you for playing" while I was just walking around between the trees, so I think I found a secret exit in the last level :D
I'm going to play it again and actually try to solve the puzzle next time.
You can watch me fail at playing it well here: https://www.youtube.com/watch?v=99187aER7DQ
As already mentioned, a simple transition effect could do wonders to make the level transitions feel better.
:thumbsup: I really liked how the game added a second pad and gave it unique properties, and let the player figure it out. (I wish the game could have been longer so I could have figured more things out ^_^).
:point_right: The graphics look awesome, but the changes are very abrupt, both the screen transitions, and also tree/mushroom and grass/dirt.
:star: Overall great job. Thank you for making this!