55 Days by V4lesti
Welcome Mayor !
You have 55 days to make your citizens happy by building stuff!
When you place a building, all the buildings touching it may be upgraded.
Each time a building grows, it generates twice as much happiness.
Each day, the island shifts and expands,
so you have to plan carefully!
Tip: To maximize happiness, focus on one type of building.
One big building will generate way more happiness than multiple small buildings.
BGM: GreenBird by DFerociousbeast (http://www.newgrounds.com/audio/listen/667190)
You have 55 days to make your citizens happy by building stuff!
When you place a building, all the buildings touching it may be upgraded.
Each time a building grows, it generates twice as much happiness.
Each day, the island shifts and expands,
so you have to plan carefully!
Tip: To maximize happiness, focus on one type of building.
One big building will generate way more happiness than multiple small buildings.
BGM: GreenBird by DFerociousbeast (http://www.newgrounds.com/audio/listen/667190)
| Web | http://bit.ly/1VeYNTY |
| Source | https://github.com/VivienLN/ld35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92322 |
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 4.06 | 33 |
| Audio(Jam) | 3.93 | 67 |
| Fun(Jam) | 3.88 | 61 |
| Graphics(Jam) | 4.61 | 15 |
| Innovation(Jam) | 3.57 | 198 |
| Mood(Jam) | 3.92 | 80 |
| Theme(Jam) | 3.08 | 728 |
The available tiles are delibarately limited to avoid mindless plays, but we can tweak it. This needs some more playtesting so be sure we will make a v2 :)
There's actually a lot we can, and will improve in the future!
Very cool, solid base for a future game of this kind (pretty rare), choosen music is good too !
On a sidenote, I'd disable voting for Humor and Audio, since neither are applicable/attributable, which in turn might increase the overall score. Though most don't care about the score :)
I'm not sure if it's possible to lose after those 55 days, (I admit I wasn't min-maxing very carefully, so I was expecting some failure condition eventually), but I found it a welcome detail. It makes for a more relaxed experience, fitting the aesthetics.
Great job!!
Oh, and feel free to post your score! I may also add a leaderboard in the future (hopefully this kind of thing is allowed? This is just to add a little competition!)
@Pantelis Petsopoulos: We didn't sleep... Should have, though :D
@eott: Good point, we'll look into this. Actually I would have liked to have some humor in the game :/
@pixelgriffin: We didn't want to take the theme to litteraly but yes, we were not so sure either actually.
@Hyoga-3D: That's more of a puzzle game than a city builder, but I get your point. That's something we'd like to work on :)
@Ithildin: Failure is not possible for now. A way to do it would be to prevent the island for expanding when you build something without leveling up any building; game over when running out of tiles to build on. That's another thing we may implement in future versions ;)
My score is 4904 :)
(4342 points!)
improve the diff curve and sell it (more tile)
Amazing job
my score 4546
No use i am just happy to finish it
Maybe some buildings could be hide, turn the view can be cool (but it's just an observation if you want to continue to work on the game)
5721
The graphics took awesome and the sound is very fitting. It sets a nice relaxed mood. I like that you always remind, which buildingtypes will be affected by the current building. Also, the upgrading feels really great.
I love how you integrated the upgrade/boost circle into the top right corner, making it much easier to be able to plan ahead. Overall incredibly fun, will definetly play it again and again.
If I had to criticize, I'd say that at times it felt that too much of my success (or lack of) was down to chance - that my highest scoring games were based around the random draws working out for me rather than my planning.
All the same, there's a good bit of depth here for an LD game - great job!
The audio is very soothing and breaths peace and rest to the game.
The gameplay is well executed but resembles concrete jungle a bit too much.
The art is very well done.
Very simple looking game with great depth and lot a lot of fun.
I'd say expand a bit more and put it on the AppStore ;)
Congratulations !
Good job ;)
PS. 5694 was my score. I felt good about that.
I'm not sure about the fitting to the theme ^^, but still had a lot of fun :)
If I had to make a little change I would increse island growing to reduce rng dependancy ^^
Excellent work overall !
Maybe too difficult at the end to see the building on the background but not very inconvenient
For my second try I made 5176!
Good job :)
Love the art, the music is complementary to the mood and doesn't get in the way. A few more sound effects would have made it perfect.
Overall, great work!
We now the game is not so easy to understand prior to actually playing (I had a hard time writing the tutorial). This needs a real in-game tutorial to get you started.
Again, the number of tiles you can work on may change in a future version (post LD).
Same for the player feedback and sound effects (I was actually just experimented a few things minutes ago).
On a side note, I am thinking of a little twist to the formula, must discuss it between us. Wait and see :)
Nice to see your scores by the way, they are quite good! I myself hardly event went past 5000-5500 points during testing :p
5/5 for this pretty piece, the music and art are very awesome!
But please opt out of audio rating.
That was fun! A little limiting, seems like space needs to be just a little more abundant. But this would make a great mobile game.
I liked the little arrows showing what would be affected by placement, as well as the descriptions always showing the effect relationships. That helped a ton, as I wouldn't have remembered the chart.
This is excellent. High marks across the board :)
I really liked the graphics and the music.
Just one remark: it would be nice to have somme feedback in the end to know if the score is decent or not
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
@MayMakeGame: During development the theme actually seemed less and less obvious... But this is something I would definitely like to talk about in a post mortem.
@LostViking & HoldMeImScared: That is something we will improve in post-LD versions: giving more space to the player (but not too much! ;)). We are actually thinking of a many ways to add depth to the game!
@axoona: I wanted to make a leaderboard (post-LD) but I'm afraid it's too late now :/
You clearly spent a lot of time on the presentation, which is lovely!
@Sabina Lis: Currently it's 100% random so yeah, sometimes you get the same building again and again. That's something we are working on in the improved version.
Thanks for the feedback :)