Locomatomatic by SecretC
You alone have to manage a whole train! Shovel coal to speed it up (but look out, if you are too fast you will burn your coal in no time) so you reach your goal in time, repair machines and help passengers to ensure a successful train ride. With the money you earn you can buy coal for upcoming levels and upgrade your train. How about a restaurant inside your train?
Shovel Coal

Repair

Help Customers

Buy Upgrades

| Windows | https://secretc.itch.io/loco |
| Original URL | https://ldjam.com/events/ludum-dare/39/locomatomatic |
Ratings
| Overall | 83th | 3.97⭐ | 35🧑⚖️ |
| Fun | 42th | 4.03⭐ | 35🧑⚖️ |
| Innovation | 101th | 3.727⭐ | 35🧑⚖️ |
| Theme | 86th | 4.061⭐ | 35🧑⚖️ |
| Graphics | 334th | 3.758⭐ | 35🧑⚖️ |
| Audio | 77th | 3.906⭐ | 34🧑⚖️ |
| Given | 42🗳️ | 11🗨️ |
lalalalalalalalala was the best part! 10/10 for that :D
Anyway. The graphics were amazing, and the track was beautiful. The gameplay was smooth. Good job. The concept was pretty cool as well. Congratulations and Good Luck!
In terms of difficulty it could've been a little bit harder. After 8th day I could shovel the coal all day and drive 200km/g. Anyway, hope you guys have a nice day!

Keep up the good work.
Sound, graphics and lalalalala made my day!
I feel that this game stop being challenging after day 10, on day 13 I do not know what to do.
What about this machine upgrades? If they are not infinite than there should be some response to that fact (levels, something).
Keep going - it has great potential!
We know the game is too easy at the moment - we did not have enough time to really balance it and decided to make it too easy rather than too hard, so that everybody can unlock the restaurant and first class. Of course, this also means that it (now) isn't very important to check efficiency.
Of course we also wanted to expand everything - build more upgrades, add different trains and different regions, as well as adding more gameplay elements (playing a minigame in the kitchen and serve food to the customer for example) etc. - but time was limited as you know, maybe we will expand it in the coming months and make a "real" game out of it :)
@tj-reynolds It is indeed impossible to reach 200 km/h at the moment, although this was the limit we wanted to implement. That's because we changed the acceleration-mechanic very late (before the change speed suddenly went up instead of getting faster over time) and didn't realize that 200 km/h is now unreachable :)
Thanks again for your feedback! :D
I loved the game-play , but , from " day 4 " , the game started lagging and my computer heating up . Other than that I liked the RPG style and animations !