Final Wave TD by Danial
Build towers to outlast the waves of enemies and water. Careful, submerged build points can't build towers, so build towers before the tide rises. Don't forget to build some extractors, otherwise you will run out of resources. Click on build points to build towers, buy turrets, and sell turrets. Every tower and turret costs 30 Extracts.
This was the first Ludum Dare we've participated in. We're brand new to Unity, so we're happy with how far we got with our entry. Blender and Substance Painter/Designer were used for creating the assets.
Credits:
Programming: Danial
Art: Leadphalanx
Ideas: Both


| HTML5 (web) | https://dbeta.com/finalwavetd/ |
| Windows | https://dbeta.com/finalwavetd/finalwavetd.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/title-unknown |
Ratings
| Overall | 845th | 3.152⭐ | 25🧑⚖️ |
| Fun | 878th | 2.935⭐ | 25🧑⚖️ |
| Innovation | 1134th | 2.5⭐ | 25🧑⚖️ |
| Theme | 988th | 2.935⭐ | 25🧑⚖️ |
| Graphics | 541th | 3.522⭐ | 25🧑⚖️ |
| Mood | 1012th | 2.523⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 8🗨️ |
Cost of items: All things cost 30 Extracts. It is missing any UI to tell you that. The plan was to tweak costs as part of balancing, and to have the cost on the buttons, but we never got there. The fact that extracts are resources, and extractors generate the currency are both not spelled out well in the game.
Unasked: Sound is completely lacking. We ran out of time and kinda forgot about this until the last few hours, too late to really put it in.
Thanks for the feedback everyone.
I do miss sound effects and music, being a sound guy myself but the gameplay was certainly fun enough for me to give it another go to see if I could do better the second time, which is a good sign. Spoiler: I totally destroyed the second time around and the boss didn't even get halfway :stuck_out_tongue_closed_eyes:
Overall I am glad I played it and of course I rated it :)
Hope you have a nice day, both of you!