Final Wave TD by Danial

[raw]
made by Danial for LD 42 (JAM)

Build towers to outlast the waves of enemies and water. Careful, submerged build points can't build towers, so build towers before the tide rises. Don't forget to build some extractors, otherwise you will run out of resources. Click on build points to build towers, buy turrets, and sell turrets. Every tower and turret costs 30 Extracts.

This was the first Ludum Dare we've participated in. We're brand new to Unity, so we're happy with how far we got with our entry. Blender and Substance Painter/Designer were used for creating the assets.

Credits:

Programming: Danial

Art: Leadphalanx

Ideas: Both

screen1.jpgscreen2.jpg

Ratings

Overall 845th 3.152⭐ 25🧑‍⚖️
Fun 878th 2.935⭐ 25🧑‍⚖️
Innovation 1134th 2.5⭐ 25🧑‍⚖️
Theme 988th 2.935⭐ 25🧑‍⚖️
Graphics 541th 3.522⭐ 25🧑‍⚖️
Mood 1012th 2.523⭐ 24🧑‍⚖️
Given 30🗳️ 8🗨️

Feedback

Rhys Sullivan
13. Aug 2018 · 05:20 UTC
I liked this game a lot, having some info at the start about how to play would have been a helpful addition though!
Aret24
13. Aug 2018 · 06:18 UTC
Cool and nice game!!!
Alisiena
13. Aug 2018 · 08:36 UTC
I rated your game so please rate mine!
sdrrv
13. Aug 2018 · 11:45 UTC
Cool Little game!
Zlabya
14. Aug 2018 · 00:54 UTC
i love it
FizzpowMike1
14. Aug 2018 · 04:17 UTC
As Rhys stated, this game could really do with a quick tutorial, but this is very good for your first shot at Unity. Nice interpretation of the theme too.
heyycap
14. Aug 2018 · 05:15 UTC
I wanted to know how much each thing costed. Also didn't know right away that I had to buy something to put on the tower. Graphics look pretty good, though, and gameplay was interesting!
🎤 Danial
14. Aug 2018 · 22:15 UTC
Thanks for the feedback. On tutorial: I've updated the webpage to explain a little. Since the jam is over we can't change the game itself, but yes, something it is sorely missing.

Cost of items: All things cost 30 Extracts. It is missing any UI to tell you that. The plan was to tweak costs as part of balancing, and to have the cost on the buttons, but we never got there. The fact that extracts are resources, and extractors generate the currency are both not spelled out well in the game.

Unasked: Sound is completely lacking. We ran out of time and kinda forgot about this until the last few hours, too late to really put it in.

Thanks for the feedback everyone.
zifu
14. Aug 2018 · 23:26 UTC
Sweet little fun TD :)
MarcoValeKaz
15. Aug 2018 · 00:44 UTC
pretty nice for a tower defense. I like the idea of the tide, even though, since it doesnt' cost anything to build a tower, you can just spam the path with bases, and then build as you get enough resources. Still fun though!
🎤 Danial
15. Aug 2018 · 02:45 UTC
Towers should cost 30 Extracts as well. If they don't, that's a bug. Not like there aren't any.
Langotriel
15. Aug 2018 · 05:53 UTC
This was a pretty neat little experience. It was pretty easy, even without all the tower slots filled I managed to win XD

I do miss sound effects and music, being a sound guy myself but the gameplay was certainly fun enough for me to give it another go to see if I could do better the second time, which is a good sign. Spoiler: I totally destroyed the second time around and the boss didn't even get halfway :stuck_out_tongue_closed_eyes:

Overall I am glad I played it and of course I rated it :)

Hope you have a nice day, both of you!
PNghasemi
19. Aug 2018 · 09:51 UTC
Fun game :D the concept was not new and it looks like you tried to use the theme in a pre-existing project. But it was fun to play.
🎤 Danial
24. Aug 2018 · 02:53 UTC
@pnghasemi I can see how you might think the project was shoehorned, but it was completely, 100%, from scratch. I had only done one previous project in Unity and that was about a week before the jam to learn Unity before the jam. Leadphalanx had less experience. The only thing that was not created during the weekend was the stock Unity water asset. Everything else was off the cuff. It didn't match the theme as much as the original plan called for, because originally we wanted the turrets to stop working too when the water rose high enough around them, but we never made it to that stage.
PNghasemi
24. Aug 2018 · 21:20 UTC
@danial You're absolutely right. I think I just said it in the wrong way. What actually meant was that the concept was fun, but not new. In my opinion, it was a usual TD game with some features which don't really influence the experience.
🎤 Danial
24. Aug 2018 · 22:06 UTC
@pnghasemi Completely true. We ran out of time to make the losing space really matter. A lot was on paper, but there was only 2 of us, and we had to focus on making something that worked.