Datacell: a dungeon crawl by Peer

[raw]
made by Peer for LD 42 (COMPO)

This a Rougelike without randomization. You have no Levels and no Equipment slots, but every one of your 6 Items contributes all its bonuses to you.

Contolls: - WASD: move your charachter (@) and hit enemies (E) - Space: pick up loot (~) - Mouse: organize inventory

Your Hero: at.png

Tips: - Items with max health heal you. - Your Inventory has only 6 Slots, so be careful what you thrash when you run out of space. screenshot.PNG

Tools: - Unity - Jetbrains Rider - Paint.net

Ratings

Overall 667th 2.705⭐ 24🧑‍⚖️
Fun 595th 2.75⭐ 24🧑‍⚖️
Innovation 668th 2.409⭐ 24🧑‍⚖️
Theme 690th 2.432⭐ 24🧑‍⚖️
Graphics 621th 2.524⭐ 23🧑‍⚖️
Given 12🗳️ 3🗨️

Feedback

Eric Kulbiej
13. Aug 2018 · 19:13 UTC
Nice game, enjoyed it very much. Keep it up!
Capt Nemo
14. Aug 2018 · 19:25 UTC
Hey dude, Nice game! i love the retro ascii art. Feels like a puzzle which tickles my brain. would like to see what u had in mind for magic. Good Job!
SnoopSySpoonS
14. Aug 2018 · 19:28 UTC
Good game! Just felt too easy for my liking and to little different items to choose / pickup so I ended up not running out of space enough :P but I guess it is hard to come up with good items in such a short time ^^
The Triumvirate
14. Aug 2018 · 19:29 UTC
Nicely done, it reminded me of Nethack. I would have loved some more dungeons, one felt a bit short.
daanvanyperen
14. Aug 2018 · 19:30 UTC
Fan of ASCII games! Not sure where it ties in to the theme but I killed some dragons. :)
eptwalabha
14. Aug 2018 · 19:33 UTC
Nice game,
I know you only had 2 days, but I wish there were more levels.
I like the inventory management, it fits right with the theme.
Is the falling star at the beginning is supposed to mean anything?

Good job on your game.
qkerguelen
14. Aug 2018 · 19:43 UTC
I was a bit sad to see that there was only one level. But i restarted it and it became way easier when you know what loot to take. Keep working on it, make other levels, add randomness maybe and different types of ennemies and i'll be happy to play it again! Good work ;)
big-cow
14. Aug 2018 · 19:45 UTC
Nice use of theme, I really like the fact that item bonuses are cumulative, made inventory management fun. There was enough information to tell a story of what was going on, even with the simple graphics. I would have liked more feedback on how strong enemies were, or seeing what item I was standing on before deciding whether to ditch something for it. I encountered a bug at the last boss where my health increased when I attacked it
mrjorts
17. Aug 2018 · 18:52 UTC
Once I understood how the items stacked the inventory management became an interesting puzzle. I like the convenience of mousing over the items to see their stats. I think it would look a little cleaner if the characters didn't stack on top of each other, but just showed one character per grid cell like a traditional roguelike. The health is also hard to read since it can be covered by the dungeon graphics.
cptalbertwesker
29. Aug 2018 · 17:44 UTC
I really liked the low-key art, the management worked well with the theme and gameplay, it's a shame the casting magic wasn't implemented though.
Blinkenlights
30. Aug 2018 · 19:02 UTC
Like the retro-feel, although I had difficulty finding the controls out and the overall game isn't very innovative.