Bunnymark by Azumin

[raw]
made by Azumin for LD 42 (JAM)

Bunnies everywhere!

Instructions:

Every few seconds your house spawns a basic bunny. You can use the icons below to evolve your bunny to other unique types, or keep the basic bunny to create more bunnies.

When the time is over, the bunny team who fills a bigger area wins!

Bunny types:

  • Basic bunny: You can divide this bunny and get two small basic bunnies, who will grow to full and be ready to produce more.
  • Ninja bunny: A melee warrior to clean the land from enemy bunnies.
  • Canyon bunny: Armed with a light cannyon on its back, this bunny can shoot to anyone who comes close.
  • Fluffy bunny: This bunny grows and grows, helping you gain a bigger area as time goes on. His endurance to damage makes him a good tank.
  • Bomb bunny: He was playing with fireworks, until something wen't really wrong. Deals area damage to enemy bunnies.
  • Soldier bunny: If you manage to keep this bunny touching the enemy spawner, you may win the game once he conquers it.
  • Ghost bunny: Be careful to touch this slow moving ghost! He needs the soul of other bunnies to stay alive and grow more.

After the jam ended, I corrected a few AI bugs and added an explanation screen before the level starts, but the main game should be the same. Thank you for playing!

Ratings

Overall 1045th 2.947⭐ 21🧑‍⚖️
Fun 1066th 2.711⭐ 21🧑‍⚖️
Innovation 831th 2.947⭐ 21🧑‍⚖️
Theme 1116th 2.658⭐ 21🧑‍⚖️
Graphics 1020th 2.737⭐ 21🧑‍⚖️
Mood 989th 2.556⭐ 20🧑‍⚖️
Given 23🗳️ 9🗨️

Feedback

WrenPirate
15. Aug 2018 · 20:45 UTC
Congratulations! For me, it would help a lot if the enemy bunnies were flipped to face the other way. I wasn't sure which was my territory at first. It was also hard for me to remember all the types of bunnies, and I didn't connect them to the icons (except the ninja bunny). I like the idea of bunnies, and your graphics are nice looking; I just need some help figuring out what I'm looking at.
MZA
21. Aug 2018 · 10:27 UTC
It is a very cool idea - almost like an RTS game. I eventually figured out that the bunnies with red outlines are the enemies. I suggest, you make that more obvious - make the outline thicker.

If you plan to update this, consdider sound effects and animations :)
Lexyvil
22. Aug 2018 · 03:51 UTC
Neat game~ Rather too easy or too hard depending on how you start at the beginning. It actually took me a while before realize I had to click a bunny before transforming it to any other type of bunny with the buttons at the bottom.
Lucas Carvalhaes
23. Aug 2018 · 00:35 UTC
GReat game dude! Had a lot of fun playing. Had to restart 3 times though, to be able to win. Didn't understood the fluffy mechanic and that bunny always died before it could do anything. The core mechanic is quite confusing, I thought I had to destroy the enemy base... Still, great concept.
Rodrigo Molina
25. Aug 2018 · 03:49 UTC
Nice job! This game was unexpectedly stratigecal, I had to thought and act quickly to win, it's a really nice idea, this could be a great framework and starting point for an awesome RTS game.

Nice Job!
🎤 Azumin
25. Aug 2018 · 18:59 UTC
Thank you everyone!
I plan to grow this idea into a RTS game, and all your feedback is really helpful. I agree that some balancing needs to be done so the game stays challenging. One idea we have is to use diferent animals for player 1 and player 2, so it will be clearer who is a friend and who is a foe. Thank you for playing!
Blinkenlights
31. Aug 2018 · 19:35 UTC
A fun little entry, missing audio and some more structure though.
jordantanner
01. Sep 2018 · 09:36 UTC
The gameplay almost feels a bit "chess-like" as both player and opponent make choices in a strategic, timed fashion. Deinitely has a RTS game vibe due to this as well, forcing the player to make choices as time progresses. I wish the enemies were more easily identified. Maybe a red health bar vs a yellow one? Nice work overall!