Bunnymark by Azumin
Bunnies everywhere!
Instructions:
Every few seconds your house spawns a basic bunny. You can use the icons below to evolve your bunny to other unique types, or keep the basic bunny to create more bunnies.
When the time is over, the bunny team who fills a bigger area wins!
Bunny types:
- Basic bunny: You can divide this bunny and get two small basic bunnies, who will grow to full and be ready to produce more.
- Ninja bunny: A melee warrior to clean the land from enemy bunnies.
- Canyon bunny: Armed with a light cannyon on its back, this bunny can shoot to anyone who comes close.
- Fluffy bunny: This bunny grows and grows, helping you gain a bigger area as time goes on. His endurance to damage makes him a good tank.
- Bomb bunny: He was playing with fireworks, until something wen't really wrong. Deals area damage to enemy bunnies.
- Soldier bunny: If you manage to keep this bunny touching the enemy spawner, you may win the game once he conquers it.
- Ghost bunny: Be careful to touch this slow moving ghost! He needs the soul of other bunnies to stay alive and grow more.
After the jam ended, I corrected a few AI bugs and added an explanation screen before the level starts, but the main game should be the same. Thank you for playing!
| HTML5 (web) | http://azumi.ga/ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/bunnymark |
Ratings
| Overall | 1045th | 2.947⭐ | 21🧑⚖️ |
| Fun | 1066th | 2.711⭐ | 21🧑⚖️ |
| Innovation | 831th | 2.947⭐ | 21🧑⚖️ |
| Theme | 1116th | 2.658⭐ | 21🧑⚖️ |
| Graphics | 1020th | 2.737⭐ | 21🧑⚖️ |
| Mood | 989th | 2.556⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 9🗨️ |
If you plan to update this, consdider sound effects and animations :)
Nice Job!
I plan to grow this idea into a RTS game, and all your feedback is really helpful. I agree that some balancing needs to be done so the game stays challenging. One idea we have is to use diferent animals for player 1 and player 2, so it will be clearer who is a friend and who is a foe. Thank you for playing!