Click to Sacrifice by rhewid

[raw]
made by rhewid for LD 43 (COMPO)

Click your soul back!

In this clicker game you have a pact with the devil. To recive your soul back, you have to sacrifice items to the devil and if you have earned enough money, you can buy yourself out. You manage your income by farming and upgrading allows you to improve your productivity.screenshot.png

---

How to play:

Click on the tiles to get the ressource.

Click on the devil to make the requested sacrifice - you earn money by doing so.

Spend money for upgrades or buy some animals - YOU WILL NEED THOSE!

howToPlay.png # ---

This is my second entry in a Ludum Dare event. This time I created a clicker game. Sadly I ran out of time and missed to implement a winning condition... sooooo it's an endless clicker.

You are welcome to leave any sorts of ratings and comments. If you find bugs, let me know and I'll try to fix them.

Update

There were some bugs in the original version, so fixed them, you can still find the original version here but I recommend the bugfixed version.

No new content was added in the bugfix version

Bugfixes:

  • The player would sometimes need to sacrifice an item that he had no access to.
  • At the Game Over screen, if clicked on the devil, the player would return to the normal game instead of restarting the game.
  • Removed a button that would confuse the player, because there was no functionality behind it - because time issues :P
  • Adjusted Production colors because it was confusing to the player.

Ratings

Overall 231th 3.453⭐ 34🧑‍⚖️
Fun 235th 3.297⭐ 34🧑‍⚖️
Innovation 356th 2.906⭐ 34🧑‍⚖️
Theme 313th 3.281⭐ 34🧑‍⚖️
Graphics 102th 3.813⭐ 34🧑‍⚖️
Humor 208th 2.889⭐ 29🧑‍⚖️
Mood 302th 3⭐ 30🧑‍⚖️
Given 27🗳️ 34🗨️

Feedback

wsKilljoy
03. Dec 2018 · 12:54 UTC
Really dig the graphics, and I loved the gameplay! Great job.
SurprisinglyShockedCat
04. Dec 2018 · 02:04 UTC
I liked the graphics and the concept was pretty cool. Nice one!
douglass
04. Dec 2018 · 02:08 UTC
Love me some idle/clicker games.
arkinrev
04. Dec 2018 · 02:55 UTC
I played for a little while, and there were some fun and interesting mechanics early on. I liked getting the economy going, and wish that the demand later on leaned a little bit more on the basic resources. I liked having to manage the production at first, but at the end it seemed like the devil was demanding significantly more red ingots than the others. I liked the engine building aspect and the upgrades. I would have liked to know how far along I was with each upgrade purchase too. here's the end state when I ran out of will to click. ![ClickToSacrifice.png](///raw/ada/e1/z/1e568.png)
mmason
04. Dec 2018 · 18:07 UTC
Production got a bit tiring, I wouldn't have minded so much if I could just click the building, but having to go into a separate menu for each of them was tedious. Some sound or music would go a long way here. I did enjoy the mechanics of the game and had fun playing
p0nce
04. Dec 2018 · 19:59 UTC
I liked the theme, graphics and the fact the devil asks for a kind of mission.
It felt that I didn't need to click that much, or work very much towards a goal.
Vlad Ilisan
09. Dec 2018 · 16:10 UTC
I really like the graphics. Im not sure how to make money though :(
Sam Reid
09. Dec 2018 · 16:30 UTC
I like colectoing carotts but couldent get the devile to take any food
pantoufle
09. Dec 2018 · 16:39 UTC
Nice cliker! I like the graphics but I'd love to hear some music and sound. Also I'd love to have a mechanic at one point to make the production of ingots automatic.

Other than that: good job for making this game in 48h!
hugonun
09. Dec 2018 · 19:41 UTC
It's a nice clicker game, but progressing seems to be too easy. Like the pixel art.
Zetorama
09. Dec 2018 · 21:30 UTC
Probably need some balance and sound, but good game overall. And I like the graphics!
rodel77
09. Dec 2018 · 23:59 UTC
Spent lot of time playing it, here are my stats:

![download.png](///raw/0f5/8/z/1f83e.png)
![download.png](///raw/0f5/8/z/1f83f.png)

Pros:
+ I loved the art (the devil looks hot af)
+ Really like the idea of having to "sell" or sacrifice certain items to gain money and purchase upgrades
+ Very satisfying!

Cons, but more than "Bad things" they are interesting tips to upgrade your games:
+ The More Money upgrade seems to not charge money when purchase
+ Why add a sub-menu to the Prod buttons if there is only one option, I would recommend to instead make that when you click on the "Prod" if starts producing ingots
+ Making a seconds counter instead of that large number decreasing at speed light while producing an ingot (the same for sacrifice countdown, but with minute:second clock since it goes up to 60 secs)
+ Adding some sounds, you can use [bfxr](https://www.bfxr.net/), its free, quick and it would add a lot of feedback to the game, hooking players even more time
Bernhard
10. Dec 2018 · 14:50 UTC
Played until I had 163541 money, but 393660 is too much for the next production upgrade (-:
Ended with 843 sacrifices.

Not sure what "Extra Drop: 1802" for the money upgrade means, also it was free. Same with the production upgrade, it didn't cost money (at least the later upgrades I bought).

Hooked me for quite some time though (-;
Antoine Vion
10. Dec 2018 · 20:37 UTC
Hi !, Nice game, I like the concept and the mechanic, it was fun ;)

The mood is so cool!

very nice job ;p
falak
11. Dec 2018 · 12:24 UTC
I like this game! The balance is really bad but you can fix it just by adding the ending when the player achieve some money value. Good Luck!
PhillSerrazina
14. Dec 2018 · 21:03 UTC
Loved the graphics! Kinda sad there wasn't (or that I didn't find it) a way to automate the smelting (?) production though!