Hot Trees by Kornel
As a young Pyromancer you are eager to try out your new found power. So you venture in the the nearby forest... but things really go according to play, do they?

https://www.youtube.com/watch?v=AMZDsqvHtb0 (gameplay video by @icxon)



| Windows | https://kornel.itch.io/hot-trees |
| macOS | https://kornel.itch.io/hot-trees |
| Original URL | https://ldjam.com/events/ludum-dare/42/hot-trees |
Ratings
| Overall | 906th | 3.095⭐ | 44🧑⚖️ |
| Fun | 730th | 3.095⭐ | 44🧑⚖️ |
| Innovation | 1060th | 2.655⭐ | 44🧑⚖️ |
| Theme | 729th | 3.333⭐ | 44🧑⚖️ |
| Graphics | 875th | 3⭐ | 44🧑⚖️ |
| Audio | 467th | 3.128⭐ | 45🧑⚖️ |
| Mood | 816th | 2.863⭐ | 42🧑⚖️ |
| Given | 52🗳️ | 23🗨️ |
- I could not get dash to work (space/shift)... how do you do it?
- either the audio feedback is late, or the hit boxes / collision detection is off, because I got damaged even when there was nothing nearby
- you cannot return from the options menu
- main menu button from game doesn't work
Btw, you can update your upload on itch.io as well, it's easier to find the fixed verions that way.
And thanks @shinysteel & @zicboy for playing!
In any case, what I played was pretty fun!
Dash is hard to use.I hope DASH Direction is my move direction.
The game is too hard(I try to play Level2 many times).
If it will be balanced the game difficulty,it would be funny.I think.
I try again in Level2.
Bugs:
-Dash is inconsistent. Sometimes pressing it does not work, even with full stamina
-The hitboxes do not match up with the visuals. Makes the gameplay very frustrating when you're trying to make a really tight dodge, but you don't have the visual information to do so
-Shotgunning a tree at close range causes multiple 'dead' trees to appear
-If you stand in the bottom-left corner of Level 1, the trees don't move
Feedback:
-Dash should go towards player movement direction, not mouse location. It's unintuitive to make the mouse have the purpose of aiming at the trees AND 'movement direction', especially beside the player is already using WASD to control their 'movement direction'.
-UI of the shotgun cooldown should be shown near the player, similar to how ammo is. You should reduce the amount of locations the player has to look at to understand their resources & situation.
-Overall the game is too hard. Specifically, the speed & spawn rate of the trees are VERY high. It seems like the ammo regeneration rate is not enough to deal with them. Most of the time I just end up getting swarmed in about 5~10 seconds. It almost feels like this is a bug (perhaps not using DeltaTime?), or the difficulty is just set really high.
It would be better if the trees were slower, and the first level had a LOT more space to move around in. The green fog has some interesting use cases, like controlling the tree AI to forcefully place the green fog in better locations or stack it on each other. However, the game ramps up to about ~5 trees really quickly, and there's simply not enough space or time to even begin making use of this mechanic.
I liked how the second level had rocks that blocked shots, and a more larger and interesting layout, but again it becomes very overwhelming very fast.
-The damage text pop-up was good. Hitting the trees is satisfying.
Despite all that, it was quite fun.
- The fence was easy to get stuck on
- Enemies and their projectiles had too big of a hitbox
- Also the dash doesn't work(?)
Good job on finishing and getting everything done, the sprites and animations are really well done.
Oh, wow, @dimlyorchid what a great comment and feedback - thank you very much!
PS : some buttons don't work - option/back & menu in-game.
If you want a cool script to create a custom mouse shader, contact me at this address - 1337geckoo@gmail.com
Overall your game is a fun experience. Add perks, more enemies and put it on app store.
Thanks @alex-lutay for playing and liking it :slight_smile: Hmm... app store you say, never thought about it :smiley:
https://youtu.be/AMZDsqvHtb0
We have just released an updated version based on your feedback. You can read more here: https://ldjam.com/events/ludum-dare/42/hot-trees/hot-trees-1-1-post-ld-version-is-up
And a special thanks to: @shinysteel, @levlaj, @matank, @o2o, @something-something-games, @kerelolivier, @dimlyorchid, @drkr, @bearmask-studios, @yamifive, @himadri-sekhar-mahanta, @geckoo1337, @icxon for your comments, feedback and suport! You are the best!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a