Bullet Hell Breakout by schizoid2k

[raw]
made by schizoid2k for LD 41 (COMPO)

Bullet Hell Breakout, as the title suggests, is a combination bullet hell and breakout game written for Ludum Dare 41.

In Bullet Hell Breakout, you guide your paddle ship back and forth to keep the ball in play, while hitting the enemies that travel above you. If you can hit the pink spaceship, you unleash bullet hell... the enemies now fire at you and you can fire at them!

You have 3 paddle ships per game, and each paddle ship can take 5 units of damage. You can recover health units if you successfully guide the ball back to your paddle without incurring additional damage. In other words, you are rewarded with health if you can avoid more damage.

Bullet Hell Breakout was written for Ludum Dare 41, which took place April 20 - 22, 2018.

LD41-Screen1.png

Ratings

Overall 519th 3.105⭐ 21🧑‍⚖️
Fun 548th 2.895⭐ 21🧑‍⚖️
Innovation 461th 3.132⭐ 21🧑‍⚖️
Theme 415th 3.447⭐ 21🧑‍⚖️
Graphics 446th 3⭐ 21🧑‍⚖️
Audio 317th 2.921⭐ 21🧑‍⚖️
Mood 612th 2.344⭐ 18🧑‍⚖️
Given 20🗳️ 15🗨️

Feedback

Blinkenlights
23. Apr 2018 · 16:44 UTC
My ball got stuck bouncing horizontally XD #playerskills
Like the idea, although I found controlling the paddle quite difficult. Perhaps I would've used transform.Translate instead of rigidbody2D.AddForce?
That Guy
23. Apr 2018 · 16:45 UTC
I have a few minor issues with the game. Normally in games with a paddle that reflect bullets there is some control over the ball, for example if the ball hits the left side of the paddle it goes left. There is no such control in this game leading to the ball landing in one of only two or three places during the particular balls life. This also makes it much harder to hit any of the enemies with the ball, rather whether or not it hits any of them is entirely based on happenstance.
My other issue with the game is the separation of the two game modes from breakout to bullet hell. Currently, it feels like the bullet hell game is just abruptly interrupting the breakout game without really fusing itself into it.
Overall a decent game for this game jam.
Allen Oliver
23. Apr 2018 · 16:51 UTC
Neat little game! I made something similar to this myself a few few months ago. The paddle moves a little fast in the breakout section. Maybe you could dynamically change speed between phases? Also, the paddle should probably start in the middle and the ball should be placed to bounce without the players input on startup. :]
Lost Dutchman Software
23. Apr 2018 · 22:02 UTC
@that-guy already covered all of my complaints about this game. I had fun playing it and would like to see it updated with better control.
Matt Pattabhi
26. Apr 2018 · 02:34 UTC
interesting game gj!
Steve Sparkes
26. Apr 2018 · 02:41 UTC
This is an interesting idea for the theme! I would love to see this developed further. One thing I struggled with the game though is the instant transition to the bullet-hell mode. Most playthroughs I would die immediately as the mode started! It would be nice if the transition was a bit smoother for players like me. :) A good entry, keep making games!
sh1rogane
28. Apr 2018 · 14:14 UTC
It is an interesting idea. It was fun but the controls was very floaty and it changed to the shooter very abruptly.
jk5000
01. May 2018 · 15:48 UTC
The idea is good. The controls is not so good. The sounds are okay, but I would also have liked some music for the game. The graphics is fine, and they fit very well to the game idea. Over a fine LD game. Well done.
veztron
03. May 2018 · 04:43 UTC
pretty fun! I got a top score of 61 after a bunch of plays. I like the parallax star background that moves with the paddle.

The acceleration on the paddle movement made it pretty frustrating to move. THere were some lag spikes.
Lerc
07. May 2018 · 20:37 UTC
A good idea, but the accelerating bat made it quite hard. The only way I could play reliably was to tap the keys to make the movement more linear.
masterkrepta
09. May 2018 · 00:25 UTC
I enjoyed the combination of multiple classic games, I think the controller movement could use some smoothing. the lag when trying to change directions caused me to lose more often then I would have with smoother movement
Willops
09. May 2018 · 01:31 UTC
Good entry, my main grievances are the floaty controls and the fact that sometimes projectiles were impossible to dodge.
Trenogre
09. May 2018 · 02:57 UTC
Very cool concept and with more time i feel this could be a really fun game. Aside from minor issue with control it was quite fun.