Bhagrifice by Kevin de Beer
Sometimes you really need to sacrifice your hairy Harry to complete your goals. Use arrowkeys to move and space to jump. (Escape to restart a level if needed).


| HTML5 (web) | https://joerio.itch.io/bhagrifice |
| Original URL | https://ldjam.com/events/ludum-dare/43/bhagrifice |
Ratings
| Overall | 286th | 3.684⭐ | 21🧑⚖️ |
| Fun | 149th | 3.763⭐ | 21🧑⚖️ |
| Innovation | 195th | 3.611⭐ | 20🧑⚖️ |
| Theme | 45th | 4.316⭐ | 21🧑⚖️ |
| Humor | 121th | 3.789⭐ | 21🧑⚖️ |
| Mood | 328th | 3.553⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 12🗨️ |
Is the artwork original?
As a Unity designer, I noticed that problem where the player can hang on the edge of a platform. It's so annoying (from a Unity designer perspective) that always happens with platformers in Unity, but I could see how there's not enough time in a game jam to fix it properly. At least the player isn't able to climb walls or double jump, so I can tell you've done some tweeks to address the Unity platformer hang.
One possible suggestion would be a way to skip the previous playthroughs and just have the bodies end up where they're supposed to. Familiar with the Unity platform hang, I'll admit I was trying to use it to cheat. So I had to watch several minutes of my self hanging on platforms trying to inch up to that treasure. It would have been nice just to skip the playthrough. But maybe that's what I get for trying to game the system.
Again, good work.