Defragment VR by agentparsec

[raw]
made by agentparsec for LD 42 (COMPO)

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DEFRAGMENT VR

Warning: Requires VR

(Tested on HTC Vive and Oculus Rift, unknown if other VR systems will work)

Story

You are a Defragmentation Program. Data is coming into your storage medium in the form of data blocks, and you must make efficient use of the available space to store as much data as possible before your space completely runs out!

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How to play

  • Data blocks (each worth 1 MB of data) appear in the area periodically; this will speed up very gradually over time.
  • Use the trigger on the left and right controllers to pick up data blocks, and release the trigger to drop them.
  • While holding two cubes of the same color, you can touch them together to merge them; they take up the same volume, but can still make more efficient use of space.
  • If any block touches the barrier above the play area, the game ends, and your score is displayed (the number of megabytes of data you managed to store).

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Notes

  • Try not to push blocks through each other, as it can launch one of them, typically resulting in an immediate loss when it crosses the barrier.
  • It's possible to push blocks through walls, but don't do it. At worst, the block will stay in the play area but become completely uninteractable. At best, the game will realize a block has left the play area, resulting in an immediate game over.
  • This has not been tested with any VR system other than the HTC Vive. That's not to say it won't work, however, so if you have another VR system and can test it, let me know the results in the comments. Update A user has tested it on the Rift and confirms that it works fine!

Tools Used

  • Programming: Unity 2018 (uses SteamVR assets from Unity Asset Store only for VR setup)
  • Graphics: Adobe Animate (just to draw a single texture normal)
  • Sound: GoldWave, Voicemod
  • Music: Reaper, Vocaloid 4

Ratings

Overall 263th 3.54⭐ 27🧑‍⚖️
Fun 416th 3.14⭐ 27🧑‍⚖️
Innovation 254th 3.38⭐ 27🧑‍⚖️
Theme 238th 3.808⭐ 28🧑‍⚖️
Graphics 241th 3.558⭐ 28🧑‍⚖️
Audio 175th 3.333⭐ 26🧑‍⚖️
Humor 212th 2.813⭐ 26🧑‍⚖️
Mood 205th 3.271⭐ 26🧑‍⚖️
Given 33🗳️ 7🗨️

Feedback

Stillnotsure
12. Aug 2018 · 22:45 UTC
I'll give it a go on Rift, sometimes these things work without even having to port it at all
Stillnotsure
12. Aug 2018 · 23:10 UTC
Can confirm it works just fine on Rift! Great work, also this is genuinely annoyingly catchy music
🎤 agentparsec
12. Aug 2018 · 23:14 UTC
@stillnotsure I will update the description accordingly. Thanks!
Ajay.2002
13. Aug 2018 · 03:38 UTC
I really like ittttt
Aret24
13. Aug 2018 · 06:17 UTC
I like this game!!!
Truc_e
13. Aug 2018 · 06:52 UTC
Very impressive, worked perfect. Good music and atmosphere. Although it was really annoying because I kept accidentally lifting the blocks to high.
Nexusviper
13. Aug 2018 · 08:01 UTC
cant i play this game without vr ?? it says press any trigger to start but none of the buttons are working could you please help ??
🎤 agentparsec
13. Aug 2018 · 09:56 UTC
@Nexusviper No, it's VR-only.
thechubbypanda
13. Aug 2018 · 10:31 UTC
Can you build it for Playstation by any chance?
Team-on
13. Aug 2018 · 11:46 UTC
Wow, VR game on LD. You impressed me!
Endurion
13. Aug 2018 · 12:10 UTC
Sorry, can't fairly vote without VR.
earnso
13. Aug 2018 · 12:51 UTC
This is cool!!!
jharler
13. Aug 2018 · 15:53 UTC
Worked great on my Vive. I typically jump into jam games without reading the controls, to judge how intuitive the games are. I must have skipped past the tutorial the first time I played, because I was lost. However, I went and read the controls, then went back and tried again and got the tutorial the second time. Not sure if that was me skipping or a bug, but I thought I'd let you know.

The game is well done. Once I figured out the best way for me to play was to sit in a corner and grab the cubes from there, I did pretty well. 36 mb in my best run. A few comments:

- The music is catchy and I'll probably be hearing that song in my head all day.
- The visuals are simple, but effective and well done. I liked the use of light.
- The physics are really wonky. Every run ended because of a physics glitch.
- Having the barrier at about eye level was disorienting and made the game impossible for me to play standing up.

Very cool to see a VR game in this Jam and having it be a high quality one makes it even better. Great job!
saoi-games
14. Aug 2018 · 06:06 UTC
Thank you for sharing this game. I tried to play it on my stream but ran into some issues understanding the goals, so I'm going to try it again later this week and will re record my reaction and rate after a proper playthrough.

https://www.twitch.tv/videos/297054468
saoi-games
15. Aug 2018 · 07:20 UTC
I was able to replay your game as the first thing of my stream tonight. I am sorry that I misunderstood how to play initially.

You can see the replay at https://www.twitch.tv/videos/297482480

Thank you for sharing your game with me. I enjoyed playing it on my stream tonight at https://www.twitch.tv/saoigames
AwiX
15. Aug 2018 · 07:27 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
RomanMultan
15. Aug 2018 · 07:33 UTC
Cool idea. I really like it.
BoltKey
15. Aug 2018 · 08:12 UTC
One of my initial ideas was defragmentation too, but in more light and 2d style. Glad to finally see someone else use this theme, but I don't have VR sadly.
glock00
15. Aug 2018 · 12:44 UTC
Played on my Vive and was impressed! Very polished for a VR game in two days. I hope you can continue to work on it!? I also made a VR game here but it's not that polished :) Well done!
S_London_BY
17. Aug 2018 · 14:03 UTC
Good mechanic, colleague!)
saoi-games
24. Aug 2018 · 06:16 UTC
Your stream was featured on the Twitch channel of https://www.twitch.tv/thecranestyle

You can watch the replay at https://www.twitch.tv/videos/301086829?t=02h09m41s
Sentmoraap
26. Aug 2018 · 21:16 UTC
The good:
- you had the courage to make a VR game in a 48h jam;
- the music;
- the graphics;

The bad:
- when I am standing the FX is at eye level. This is unpleasant. It could face near the player's eyes;
- I just made 3 big boxes in 3 corners. This is not very puzzeley;
- the merge detection fails sometimes;