High Castle by Wheffle

Summary
To escape a dying world (or maybe just for fun), a wizard has lifted up his castle on a chunk of earth to soar it through the void and to a new world. Island's aren't exactly built for flying, though, so the journey might get a little rough. Plus the void is filled with all sorts of unsavory folk.
Gameplay
- Charge up and fire spells at baddies that want to break your stuff
- Grab junk floating around in the void and use it to build walls
- Capture land by completely enclosing it in walls to increase your spell power
- Place magical guard towers to help fend off enemies
- Your guard towers will lose power if they aren't inside an enclosure, so keep your walls repaired
- Capture crystal structures by enclosing them with walls to harness their power
Controls
An attempt was made to explain controls in-game, however it may have been inadequate. Feel free to refer back to this handy overview if you get confused and haven't been totally turned off from the game.
Basic Controls
- Scroll around map : WSAD or Arrow Keys
- Charge + Fire Attack : Hold and release left mouse button
Debris Placement
- Pick up debris : Right-click on floating debris
- Rotate debris : Mouse Wheel or Q & E
- Place debris : Left-click while holding debris over empty tiles
- Cancel placement : Right-click while holding debris
Guard Tower Placement
A flashing icon on your wizard's tower indicates a guard tower is available for placement.
- Pick up guard tower : Right-click on flashing icon
- Place guard tower : Left-click while holding tower over empty tiles
Tools
- Game Maker Studio 1.4 (Engine)
- Bfxr (Sound Effects)
- Bosca Ceoil (Music)
- Audacity (Audio Editing)
Images



Post-Jam Version
With some new ideas and taking into account some of the feedback I've gotten, I cooked up a post-jam version of High Castle! I boasts various new features:
- Choose between Easy Mode and Hard Mode (hard mode being more or less original difficulty)
- A fancy new in-game tutorial system
- I opted for pre-built unpowered turrets on the island you can capture rather than building your own
- Fixed enclosure detection bug (hopefully)
- Various QoL improvements
- Small graphical changes
Get High Castle post-jam version here!
Ratings
| Overall | 26th | 4.069⭐ | 38🧑⚖️ |
| Fun | 14th | 4.139⭐ | 38🧑⚖️ |
| Innovation | 38th | 4.028⭐ | 38🧑⚖️ |
| Theme | 190th | 3.897⭐ | 36🧑⚖️ |
| Graphics | 203th | 3.643⭐ | 37🧑⚖️ |
| Audio | 9th | 4.059⭐ | 36🧑⚖️ |
| Humor | 114th | 3.219⭐ | 34🧑⚖️ |
| Mood | 37th | 3.839⭐ | 30🧑⚖️ |
| Given | 35🗳️ | 43🗨️ |
@madar-games Ah, missed opportunity to put a collar and a little pirate riding the snake dragons. That would have been sweet.
@max6333 As development went on I kept ramping up the amount of crumbling blocks so that it would impact the game more. I agree that it doesn't impact the game as much as it should.
@incobalt Right, I can see how it would be a nightmare trying to play this on a touchpad, definitely didn't think about that. And yes, I realized after the fact that nowhere in the game did I mention you could rotate pieces with Q and E. Whoops. If you play into it a few waves the island starts crumbling, which was my main attempt at the theme.
@belowparallel-ian In retrospect the game may have been a bit too busy mechanics-wise, so it unfortunately does take a bit to figure out. Glad you enjoyed it though!
@truc-e I've always been lousy at nailing difficulty curves in compo, it's one of my consistent weaknesses. Something I need to work on!
@bustosman One of my weaknesses is getting difficulty curves down right in compo. I always seem to have issues with it. Definitely something I need to improve. Some of the debris *does* fly over the islands, it's a 50/50 whether it's over or under. Maybe all of the debris should have been flying over it though.
And a story! You did a good job, wasn't expecting a nice stroyline (i mean game has a lot of options, it's not a simple one and yet you managed to find time to make good music and a nice storyline. Really good job.
https://www.twitch.tv/videos/297300090?t=00h07m41s
Thx for new XP.
Island too small by my opinion and enemy progression too fast.
A nice little strategy game overall.
The only snag that I found was that it seemed hard to notices sometimes why a closed in section wasn't closed in. I'd place a piece, but it would be a small corner sliver that would be missed. Another thing, I never felt like anything was really running out of space. Maybe if I had made it further in the game, as I saw the island was falling apart. With the enemies in the waves coming in, it felt more like an overwhelming situation than a running out of space one.
Overall solid entry and would pay for this as a fully fleshed out game.
Here is the video of the play through from the stream:
https://www.twitch.tv/videos/300348441
Please do check my game maybe you’ll like it and leave some feedback.