California Jane by fivenamefivesocks

[raw]
made by fivenamefivesocks for LD 42 (JAM)

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★★ https://fivenamefivesocks.itch.io/california-jane ★★

After years of research and exploration, the undauntable adventurer California Jane has finally found the relic she was seeking for her entire life: the Amulet of Everlasting Eternal Immortality. The legend says that the bearer would be given power over Time and Death. That should come handy, given the fact that an ancient temple is collapsing over her head!

California Jane is a Turn-Based Puzzle Game, where the floor is collapsing, walls are trapped and you're chased by ancient mummies.

★ Controls:

Move & Push: ARROW or WASD keys

Jump: Hold SPACEBAR or LEFT CTRL + Direction

Restart: R


★ Credits:

Zylvaingue (Dev, Game design, Technical artist) https://twitter.com/Zylvaingue

Jean Werkling (Game design, Level design, CATERING <3)

Grizzly Cogs (Music, Sounddesign, Dev) https://grizzlycogs.bandcamp.com/

Pauline Grassi (Character design, Animation, Illustration) https://twitter.com/_Kinseis

nonamenosocks (Background artist) https://twitter.com/NoNameNoSocks

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Ratings

Overall 9th 4.339⭐ 126🧑‍⚖️
Fun 13th 4.218⭐ 128🧑‍⚖️
Innovation 257th 3.556⭐ 127🧑‍⚖️
Theme 307th 3.821⭐ 128🧑‍⚖️
Graphics 9th 4.681⭐ 129🧑‍⚖️
Audio 9th 4.331⭐ 126🧑‍⚖️
Humor 232th 3.356⭐ 106🧑‍⚖️
Mood 23th 4.227⭐ 121🧑‍⚖️
Given 85🗳️ 72🗨️

Feedback

maoap
14. Aug 2018 · 06:12 UTC
Absolutely fantastic game! Audio is perfect for this type of game, there are plenty of well designed levels with a lot of mechanics (the best level for me was lvl19) and the graphics is so neat =D And most importantly, it was really funny and I enjoyed it so much, that I played it once again :) I'm looking forward to another postLD levels (if there would be any)
anstabo
14. Aug 2018 · 09:37 UTC
It's a solid gameplay with pretty graphics, it's well done technically but has some design issues. The jump doesn't have to be manual, the broken tile and the more solid one isn't that much different visually. those are minor issues compared to what you actually achieved in terms of game and product. I'm surprised not a lot of people are reviewing this.
🎤 fivenamefivesocks
14. Aug 2018 · 09:52 UTC
Thanks for your nice comments :)

@maoap we are planning on doing more levels ! If you liked the music, you can follow our sound artist on Bandcamp here https://grizzlycogs.bandcamp.com/ :)

@anstabo we choose a manual jump to allow multiple options for the player ( a rock can be pushed or jumped over for exemple) for the tiles, thanks for your feedback ! We'll look at it :)
huskitch
14. Aug 2018 · 10:11 UTC
Really nice idea
My Sweet Whomp
14. Aug 2018 · 10:19 UTC
Awesome graphics and music! I found the controls a bit junky when I kept the direction pressed but that's really the only criticism I can make. I really had a great time playing.
Congratulations!
JimmyC
14. Aug 2018 · 10:26 UTC
It's very fun and have lots of fun element.Can't believe it's made within 3 days!
🎤 fivenamefivesocks
14. Aug 2018 · 10:29 UTC
Hi @my-sweet-whomp , that's because this game is untended to be turn based, , so the movement may not feel fluid, thanks for your feedback :) glad you enjoyed our game !

@huskitch Thanks ! Hope you enjoyed !

@jimmyc Thank you :) we worked hard to finish it in 3 days ^^'
sylvie
14. Aug 2018 · 10:38 UTC
I've seen a few tile puzzle games like this so far this jam (I made one too) but this is the most polished and fun one I've played as of yet! Well done! Levels 19 and 20 were pretty tricky and clever.
Nattress
14. Aug 2018 · 10:40 UTC
Loving the graphics and music, the game is fun and matches the theme well. I agree that the controls feel a little clunky but I don't know how you'd solve that. Overall an awesome submission!
🎤 fivenamefivesocks
14. Aug 2018 · 10:57 UTC
@sylvie @nattress Thanks both of you , we are really glad to see people enjoyed our game !:)
undefinist
14. Aug 2018 · 11:32 UTC
This is an absolutely stunning game! Very polished, if I wasn't in LD I'd be surprised this was a jam game.

Minor stuff: The tiles were mentioned before -- I was confused for a bit at the start between the 2 broken tiles. Another minor visual design: The block walls (the ones that can trap you) look like the same height as the idols, so feels weird that I can jump the idol but not the blocks.

A little annoying: The controls were kinda annoying. I get that you wanted to allow the player to press and hold? But a lot of times I wanted to move one tile or land on that tile after jumping, but I moved one extra tile forward.

But all in all, this is an awesome game! Good job :D
Synfoniz
14. Aug 2018 · 13:23 UTC
This game is fantastic ! The graphics and the music are excellent, the gameplay is awesome : he's simple but he's used well. I also loved the way that each trick have to be exploited together in order to complete a puzzle that is pretty difficult (mostly the last one). I really liked to play at this game ! Congratulations ! :)
Ical
14. Aug 2018 · 13:36 UTC
Epic pixel art. Look forward to game release
Gaming Night
14. Aug 2018 · 15:36 UTC
Really nice graphics and animations :) I like this girl !!
artbohr
14. Aug 2018 · 16:20 UTC
Nice gameplay, very smooth with a beautiful set of graphics, well done.
🎤 fivenamefivesocks
14. Aug 2018 · 16:44 UTC
@undefinist Thanks a lot for your feedback :) very helpfull !

@ical We aim to release more levels and a mobile version, stay tuned ! :)

@gaming-night @artbohr @synfoniz Thanks a lot ! we really enjoyed making this game and are very happy to hear that people enjoy playing it ! Our graphic artists put a lot of efforts in it, thanks for the nice comments ! :)
dave_troyer
14. Aug 2018 · 17:39 UTC
Awesome game! Its beautiful and fun to play. Definitely a high level of polish!
I think it could benefit from some refining of the controls(jump mechanic) but if not, I think a player that is really invested in the game could get used to it.
I like the inclusion of a timer. It gave a greater sense of urgency that made me want to get through levels more quickly and I found myself playing for longer than intended. Good job!
Angel Felix
14. Aug 2018 · 18:52 UTC
this game had some really good and clean gameplay, loved the graphics, and the music really elevated the whole experience
stevenjmiller
14. Aug 2018 · 19:43 UTC
Amazing game! The art and music are spectacular and the level design is well done. I would love to see an extended version!
StabAlarash
14. Aug 2018 · 20:09 UTC
This is awesome, good job !!!
kumabotz
15. Aug 2018 · 09:50 UTC
Love the concept, art and the ramp of difficulty though I’m stuck at certain level. The idea of restart is the amulet is pretty cool. Keep it up!
s0rax
15. Aug 2018 · 12:14 UTC
Nice game ! Music and sound fx are really cool, the mood is coherent and the gameplay is funny and grphics remembered me spelunky. Good job guys :)
Zinski
15. Aug 2018 · 16:36 UTC
I loved crossing the levels of this little game very well thought! The level design allows a good introduction of each new game mechanics and the pixel art style/SFX perfectly sublimate the whole! Great Job!
DriagonV
15. Aug 2018 · 19:13 UTC
Very nice game, impressive to think it was made in only 3 days! the music is awesome fits the adventurous mood quite a bit. I hope your team goes and makes more awesome games!
Timbelion
15. Aug 2018 · 19:13 UTC
Nice graphics and audio... Game play is smooth
Thomas Lean
15. Aug 2018 · 19:19 UTC
oh god that's very beautiful :o
good job :<<<<
TontonPizza
15. Aug 2018 · 19:36 UTC
Its the kind of game that can makes you rich on the play store. looks perfect to me
monetai
15. Aug 2018 · 19:59 UTC
SOOOO GOOOOOD!!! in every way this game is soo good, I'm really impressed!!
Kokonaught
15. Aug 2018 · 21:52 UTC
Excellent entry, the production level is through the roof.

The take on the theme is not original per se, but the levels are great and there are so many of them, each very different.

For the life of me, I can't finish the level 19 : I can push the sleeping mummy head on a broken tile without it collapsing, but I can't push it if it's awake (it immediately collapses under its feet). Is that normal ? Am I juste dumb ?

Edit : Woo ! I finally got it. I was just dumb.
Athena-av
16. Aug 2018 · 07:44 UTC
I REALLY LOVE IT! the concept, the art, the gameplay. it's really a fantastic work! i like the movement of the character and that pixel art design that makes the game so adorable and nice to see. the idea of the "puzzle" to take all the coins is really cool and i had fun playing the several levels. great work guys :D
cassowary
16. Aug 2018 · 07:53 UTC
I love this! There are so many elements working together and some of the puzzles are quite nice.

The audio and graphics are also fantastic!
Maroovan
16. Aug 2018 · 14:54 UTC
WOW! This game is just 5 out of 5!
Your team made a great work!!
JohnyF
16. Aug 2018 · 16:58 UTC
The game is lit, one of mymost favorit submissions oat this jam, that looks like a good product worth paying money
Vlashikito
16. Aug 2018 · 19:12 UTC
je l'ai lové
Raccoon_JS
16. Aug 2018 · 21:02 UTC
I enjoyed it.
mediyaz
16. Aug 2018 · 21:12 UTC
So gorgeous! Bursting with great ideas, excellent puzzle design - tricky but satisfying - amazing music and sound - outstanding graphics and clearly a lot of hard work and finesse and polish. ⭐️⭐️⭐️⭐️⭐️!!!
Ignacio Zamorano
17. Aug 2018 · 02:49 UTC
Nice game
Usanio
17. Aug 2018 · 08:29 UTC
Amazing and balanced game. Stunning graphics and a lot of fun! Bravo!
Skyc
17. Aug 2018 · 08:43 UTC
The polish of visual and audio is fantastic. I think the jump mechanics can provide more feedback when the player is holding the space bar. For example, a more obvious audio/visual clue appears after holding space bar for a short moment as a signal that is ready for accepting the move input.
🎤 fivenamefivesocks
17. Aug 2018 · 09:17 UTC
@dave-troyer @angel-felix @stevenjmiller @stabalarash @kumabotz @s0rax @zinski @driagonv @timbelion @thomas-lean @tontonpizza @monetai @kokonaught @athena-av @cassowary @maroovan @johnyf @vlashikito @raccoon-js @mediyaz @ignacio-zamorano

Thanks everyone for your comments and feedback, we try to test every of your games, and give feedback :) we are delighted to see such nice comments, we will launch more levels in the future so if you enjoyed stay tuned :)
Bisous !
GreenAndSubmarine
17. Aug 2018 · 16:42 UTC
Wow! Great art, music and animation - gives a strong Indiana Jones vibe ,)
Zicboy
18. Aug 2018 · 08:29 UTC
Awesome game! I enjoy the art and mood of it. Keep up the good work!
halomegames
18. Aug 2018 · 10:28 UTC
Using CTRL as jumping button on web version wasnt best choice (ctrl + w closes tab xD) ;)
Otherwise its outstanding and absolutely amazing! Grat job
Trevor Hayes
18. Aug 2018 · 23:11 UTC
This is so polished you almost forget it's a jam game while playing it.
I'm curious about the torch light. Is there a bloom shader involved or just sprites?
titos2k
19. Aug 2018 · 16:53 UTC
Great gfx and snd. Very professional.
agar3s
20. Aug 2018 · 20:54 UTC
This game feels so polished, I played for around 20 minutes! You achieve to put a lot of work into this game, graphics, audio and level design fit very well. The only thing I think need some work is the control, sometimes the character moves more than one tile per time and in a turn based game I prefer to press two times in one direction to keep pressing. skipping that this game is awesome!

(ノ・∀・)ノ -( BTW )
We also have an HTML5 entry if you want to play it and rate it.
Joloujed
21. Aug 2018 · 15:28 UTC
Very nice game, it felt really nice, but it got very hard so fast. The grafics and sound are really weel made. Very fun game.
paulhocker
22. Aug 2018 · 01:27 UTC
this game was so polished it was simply fantastic - the level progression was very impressive - you clearly put a lot of thought into it and it shows - thanks for making this
shockeye
22. Aug 2018 · 12:15 UTC
Slick looking game. Lots of levels, with good puzzle difficulty progression, new features added and explained. Soundtrack good, too.
kaiclavier
23. Aug 2018 · 04:33 UTC
Wow this is so polished! Loved the music and that levels had tutorial text. I got stuck on level... it might have been 14? I was supposed to keep a switch pressed so I could jump on the gold idol to the end but couldn't figure it out. Wish I could have gotten further, but it was already impressive!
PeachTreeOath
23. Aug 2018 · 05:44 UTC
Unbelievable polish, you guys basically made a full game here haha. You guys have to be pros in the industry or something. I've seen several games of this genre throughout the jam, but you kept adding surprises throughout the game with some really clever ideas. This game is very inspiring and it makes me want to step up.
Alex Lutay
23. Aug 2018 · 06:50 UTC
Omg, you've made an incredible game! Great pixel art, love your work with lines.

You probably know this, but there's a jump bug, sometimes adventurer stucks on a tile and can't jump over a void tile.
toboggan
23. Aug 2018 · 13:03 UTC
Really excellent work, super polished! Seriously amazing that this was made in such a short time frame.

I don't like the timer feature, or end level scoring in general, they're a turn off to me as they feel like artificial noisy content. This is just a personal complaint about casual puzzle game design in general, I know many people are fond of these kinds of features. Lastly, an undo option is IMO a bare minimum quality of life feature for these kinds of games, hopefully you'll add one in an update.

I appreciate the in-game logic/justification for the restart system, that's a nice touch!

Re: end level scoring, the coins could be an interesting idea if collecting them was a noticeably harder/different solution than just getting to the end without them. However, it always felt like they were on the main path and no harder to collect than it was to finish the level, so i don't get the design choice.

Anyway, again - really awesome work, and some solid puzzles. :)
Vekstr
23. Aug 2018 · 13:07 UTC
My favorite falling tiles implementation so far! Please please release more levels :laughing:

And could you provide some kind of level selection? I would like to restart a level in which I couldn't seem to get all the coins. Oh and it *is* possible to collect all of them, isn't it?
Ekilibr
23. Aug 2018 · 20:24 UTC
One of the most polished game I played for this LD. Congrats to the entire team, the game is fun, but most and foremost really consistent in all aspects. Well done!
JamesOliverMusic
23. Aug 2018 · 20:51 UTC
Well done! Beautiful graphics. Music excellent but a few more needed for variety. One of the lead synths in the score felt a little out of place for me, maybe just bring it down in the mix or -8ve. FX are the best I've heard yet in a LD game, well done. There weren't many other issues I noticed at all except some of the text instructions didn't fit the screen, the one where you're told to reset time if failed. I also found the character unresponsive at times which would lead me to overpress buttons leading to mistakes. Minor tweaks. Awesome game. Nicely done.
King Kujito
23. Aug 2018 · 22:13 UTC
Very great game! Would've played this on my DSi back in the day
Kaipi
23. Aug 2018 · 22:20 UTC
this was a really amazing game to play!, i can see it working on android and ios, it looked really well done and complete, teh music worked well, the mechanics and puzzle where fun to play. great work! congrats!
Jeremy Ryan
23. Aug 2018 · 22:54 UTC
**Awesome game.** Graphics were pretty, cohesive, and clear --- to be expected with three artists on the team :)

**Good use of "flare" effects**: particles, camera shakes, and other user input reinforcement.

I **wasn't super fond of keypress delay**... I somehow ended up simultaneously wishing the "lockout period" between inputs was shorter (when I knew what I was doing and hitting keys faster than it would register) and longer (when I would accidentally trigger the keypress multiple times and lose the level). I found myself "solving" a level, and then spending an extra run or two "executing" the level, which is a little annoying as a player. Maybe you can queue keypresses, and execute each after the animation, so none get missed?

**Audio and music were good** for a game jam. I liked the "reset" noise; it fit nicely with the music at any point in the track.

Gameplay-wise, you introduced and developed an **impressive array of obstacles** and interactions. When I first opened the game, I thought "okay, I've played enough GBA Pokemon games to know where this is going". However, it quickly moved past the more cliche crumbly-floor and pushy-block mechanics (I especially liked jumps as a resource, really making you plan out your route... good design). There were also just an **impressive number of levels,** and I didn't think any mechanic was really under-developed by the end.

Well done! High marks.
Hadi Danial
23. Aug 2018 · 23:00 UTC
I can't believe you made this during the jam. It's just so well polished! The graphics, animation, audio and gameplay are all great! Overall one of the best games I've seen this LD. Great work! I was surprised by how many mechanics you managed to fit in there while still keeping it all balanced. And 20 levels? Damn, you guys are pros
namnam
23. Aug 2018 · 23:54 UTC
Comme j'ai vu que vous étiez français, je vais commenter en français pour être un peu plus à l'aise :)
C'est très impressionnant pour un jeu de jam. Je me suis arrêté au bout d'un moment parce que j'ai appuyé sur échap au lieu de "R" et ça m'a renvoyé au menu et je n'avais pas le courage de tout recommencer, mais je suis arrivé un peu après la découverte des boutons poussoirs. Les graphismes sont vraiment stylés, l'audio accompagne bien le jeu, le gameplay est simple et donc immédiatement compréhensible et vous introduisez beaucoup de nouvelles mécaniques au fur et à mesure de la partie et le jeu a l'air assez long. J'ai peut être juste trouvé le démarrage un peu long car trop facile. J'ai remarqué que parfois j'avais du mal avec le timing des sauts, mon personnage finissait souvent par continuer d'une case dans la direction du saut alors que ce n'était pas ce que je voulais. Mais là c'est vraiment pour pinailler, au final c'est vraiment un super boulot et c'est assez fou d'avoir sorti un truc aussi polish en si peu de temps.
geck0
24. Aug 2018 · 00:27 UTC
Yeah, one of the best LD42 games I've played. Gratz!

Only one thing, the controls. They have a bit delay sometimes and the jump is a bit strange because u only can use it in some situations.

Nice work!
amkingTRP
24. Aug 2018 · 02:18 UTC
Probably the best game I've played so far. Would love to see that extended, possibly on a mobile.
g12345
24. Aug 2018 · 13:37 UTC
Congratulations for making a game that requires WebAssembly!

I might play it in a year or two, but not before I install a browser that supports it.
Cheveasy
25. Aug 2018 · 21:37 UTC
I really like the art style and the simplicity of the game play. Good choice on the music as well. The animation of the dust and lamp adds delight. Well done!
Matank
26. Aug 2018 · 10:06 UTC
Awesome game! I really liked the level design, the puzzles were awesome, and the way the game teaches you the mechanics is great. In general the game felt really polished to me, especially for a jam game. A few small things that bothered me:

1) Controls felt a bit finicky for me - i kept overshooting where I wanted to go
2) really felt that it was missing some kind of "entering the door" animation at the end of the level. It felt a bit out of place to get the "level finished" message when I was just standing in front of the exit door.
3) Not sure I got the running out of space theme - is it that the ground is collapsing?

Anyway, amazing game! :)
naali
26. Aug 2018 · 15:01 UTC
I think there's a lot I can learn from the way you structured your puzzles and how you put the level transitions together. You did a great job. The first puzzle I had to think on was #9 and there were a few more that took a bit longer for me.
borjan1peovski
27. Aug 2018 · 21:53 UTC
Great game. The art and sounds are nice. The game is very polished for a jam game.
Aurel300
28. Aug 2018 · 20:33 UTC
Nice work.

One thing I hated very much: the pixel scaling. If you go through the trouble of making pretty pixel art, why ruin it by mixing it with non-pixel-arty effects? I get that the character looks more expressive if you do a stretch / squeeze tween, but there are ways around that – scale with nearest-neighbour so the pixel size remains the same as that of the background, or draw more frames (more work obviously). I know I'm just a bit purist in this but still :)

Now, apart from that: great game. The graphic assets themselves were fitting and coherent. I noticed a graphics glitch where a trapped wall could move behind a golden idol even though it shouldn't have but oh well. It was generally clear what I was looking at and this is very important for a puzzle game.

The music was pleasant and didn't get old, the sound effects also worked nicely.

I had a minor gripe with the controls: a lot of the time when I would jump, the character would move an extra tile in the same direction as the jump AFTER the jump. I think given that the jump is a rare commodity and this is a turn-based game, so moves should be careful, I think it would make sense to never allow multiple moves like this. Maybe add some sort of short delay where inputs are not processed immediately after a jump?

As for the puzzle mechanics, they are nice and simple, though I've seen the exact same gameplay (with some more involved block pushing mechanics) in [CubiCo](https://ldjam.com/events/ludum-dare/42/cubico) for this LD as well. The levels followed a nice and smooth difficulty curve for the most part. The only level I was stuck on for much longer than the others was level 19. I think it wasn't clear to me from the previous levels that a mummy walking into a wall would stay in place? Apart from that I would actually enjoy more challenging levels – making a level larger is not necessarily the way to go, but it can be frustrating, especially when there is no way to scroll the camera so you can see and plan ahead. With the mechanics you have there is already a lot you could pack into a tiny level :)

Overall this is great, I think you will get good results!
Sloyd
29. Aug 2018 · 13:17 UTC
Great game! amazing art and really polished gameplay! always amazing to see what the projects become postJam! +5 in all categories :deer:
Roman Petrov
30. Aug 2018 · 20:22 UTC
Great game, one of the best I played this Ludum Dare! Everything is great: art, music, mechanics and multiple levels! This game looks production ready :)
Team Yarn
02. Sep 2018 · 14:30 UTC
Impressive game. I like how you guys introduced new elements in a simple level and then expanded upon it in later. And the graphics and music are awesome. Great job!
crneumre
03. Sep 2018 · 09:45 UTC
Exceptional game! I loved everything about it. The music, art, level design, game feel and the mechanics are just phenomenal.
The game wasn't too difficult and had a fair difficulty curve which I really liked.
One small critique was that to restart the game I had to press two buttons instead of just restarting immediately.
Overall I really enjoyed this entry. Fantastic job!
HellSquirrel
04. Sep 2018 · 14:02 UTC
very nice art!
tom7
27. Sep 2018 · 03:19 UTC
Good game! The art and overall feel are really great, although there is some scaling that distracts from the crispness of the pixel art (i.e., the pixels end up not actually being square, or changing shape). I found the controls a bit frustrating, because I'd like to be able to press right 3 times and move 3 squares right, but if I don't time them correctly it ends up doing more or fewer movements than I'd desire. Other than that, I had fun... pretty impressive for a weekend!