Brick It! by Vladadamm

[raw]
made by Vladadamm for LD 42 (JAM)

ld42.gif

Brick It!

Do you feel your blood being pumped up by looking at this testosterone-packed mini-adventure? Then Brick It! is for you!

Your life will eventually be forfeit. How long can you last until those 4 ugly and menacing turrets kill you? Try to stand up and put up a last struggle.

The show is yours (and maybe the highscore?).

Controls

Keyboard

Move : WASD / Arrows

Dash : Spacebar

Pause : Escape

Controller

Move : Left Joystick / Directional Buttons

Dash : Y

Pause : Start

Team

Axel Born - Developer

Didier Hémery - Developer

Aurélien Montero - Audio

Changelog

14/08 : Fixed some performance issues and a typo with the name.

Made with Unity.

Ratings

Overall 850th 3.148⭐ 29🧑‍⚖️
Fun 762th 3.056⭐ 29🧑‍⚖️
Innovation 962th 2.815⭐ 29🧑‍⚖️
Theme 835th 3.204⭐ 29🧑‍⚖️
Graphics 866th 3.019⭐ 29🧑‍⚖️
Audio 362th 3.308⭐ 28🧑‍⚖️
Humor 836th 2.022⭐ 25🧑‍⚖️
Mood 846th 2.82⭐ 27🧑‍⚖️
Given 38🗳️ 0🗨️

Feedback

langep
14. Aug 2018 · 06:05 UTC
Pretty nice gameplay. Some of the soundeffects seem a bit too loud and noisy compared to the background music. The game also got slower over time but that is probably due to WebGL. Overall, pretty fun gameplay.
arcadonauts
14. Aug 2018 · 06:14 UTC
I had some serious lag, but that may just be my computer. I think this was a really good use of the theme.
CrispyPin
14. Aug 2018 · 07:55 UTC
would be better if it didn't start lagging, it makes it pretty impossible to get a high score. I like the design to and the particle effects. I never felt like i was running out of space, as i died due to lag long before that(i got 169)
🎤 Vladadamm
14. Aug 2018 · 08:05 UTC
The lags seem to be an issue with the WebGL Build, it should be fine with the .exe. Anyway, i'm currently trying to fix the problem.
🎤 Vladadamm
14. Aug 2018 · 09:40 UTC
The performance issues have been fixed, there shouldn't be lag anymore.
Nicso
14. Aug 2018 · 16:29 UTC
tested the web version and had lag too. Did you use an object pooling system for your bullets?
Nice entry 👌
Larnin
14. Aug 2018 · 22:16 UTC
The webgl version still have performance problems, the windows version work well.
Visualy the game is realy simple, but it's easy to see what to do.
I like the possibility to push growing box to the wall to unlock them.
For me, there are too many bullets, it's hard to dodge them, and trying to destroy wall at the same time.
Racines
18. Aug 2018 · 12:14 UTC
The concept is very cool! But the difficulty is too high! I think you should remove some speed attack. The game is cool about the moving box, not dodging the missile. Theses two gameplay don't work together.
Maybe if the orange box was protecting against the bullet it will be more managable
shundread
27. Aug 2018 · 05:07 UTC
Beaten by crippling lag. :/

I can see how otherwise this is a solid entry.
Blinkenlights
31. Aug 2018 · 18:41 UTC
Nice concept, visuals and audio. Well polished, didn't find it too original though.
CliffracerX
01. Sep 2018 · 02:23 UTC
Got a high-score of 214 in the WebGL version. Just...all-around "ok", by my standards, at least. Bullet hells aren't my thing (like, at all), so I did admittedly enjoy it less than others might've, but I can't see any glaring problems with it, aside from the lag towards late-game. Didn't stop me from enjoying the graphics & music, though - those are quite solid!
TJ101010
01. Sep 2018 · 02:34 UTC
This is a great jam game. Simple concept, easy to learn, well executed. For what it's worth I experienced no lag on the HTML5 version. I got 366 points. It was only after I had played a few times that I realized you could cause solid blocks to delete walls off of empty blocks - cool mechanic!
very dark lord
01. Sep 2018 · 07:15 UTC
Quite a fun game actually, really flowy in the beginning, until the lag begins. :P I like the complex behaviour of the turrets. The only downside for me is that pushing the boxes doesn't really feel necessary, as, at least for me, it was never a problem of too little space, but a problem of too many bullets. The lag actually added its own weird depth to the gameplay, and it becomes more strategic than intuitive to judge where the bullets will move in the next frame. :D

Also very nice audio, and the particle effects work really well.