KalashKnight by eptwalabha

You are a brave knight who wants to join his beloved princess to kiss her. But the king doesn't agree. Actually he doesn't like you… You crossed the mountain and defeated the terrible dragon with your Kalashnikov to prove him you can take care of his daughter. You are right now on your way back…

Rules
- Move with arrows on your keyboard, click to shoot.
- You have to avoid all the sh** the king's soldiers are sending to kill you. You can shoot the blocks to move or destroy them. There are 4 different kind of blocks with different effects :

- Sometimes your fairy godmother will give you a bonus card, but sometimes she's drunk and it won't be a bonus. Here are the current available cards :

Show the king that you can escape this by scoring the maximum.
Updates
- 2018-04-24: Bugfix, complete line are now destroyed, removed outdated linux and mac version to keep only web version
- 2018-04-26: Added boxes and cards in the description of the game on LDJAM
| HTML5 (web) | http://emmanuel-payet.me/ludum-dare-41/web/ |
| Linux | |
| Windows | |
| macOS | |
| Github | https://github.com/epayet/ludum-dare-41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/kalashknight |
Ratings
| Overall | 826th | 3.211⭐ | 21🧑⚖️ |
| Fun | 599th | 3.289⭐ | 21🧑⚖️ |
| Innovation | 489th | 3.474⭐ | 21🧑⚖️ |
| Theme | 485th | 3.725⭐ | 22🧑⚖️ |
| Graphics | 636th | 3.395⭐ | 21🧑⚖️ |
| Audio | 313th | 3.5⭐ | 21🧑⚖️ |
| Humor | 258th | 3.5⭐ | 21🧑⚖️ |
| Mood | 610th | 3.25⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 15🗨️ |
Also, it would gain for having more power ups (and/or for augmenting laser gun ammo. In any case, good game!
We got some cards to had but we had to publish the game before the end of the timer ! But there will definitely have some other cards !
I didn't quite understand a lot of the unique box mechanics. It was really hard to tell what would react how.
If there was no card auto moving time forward it would have been a lot better. As is I often had no time to even take notice of what special card was currently active and occasional automatic versus turn based progress appeared rather too random that way. That results in mostly scrambling to survive rather than having any strategy.
@YinYin If the boxes magically disappear, that means that you had enough lives to survive, but I agree it could have been a bit more clear with more feedback from the game (sound, animation, etc.). Same for the special cards.
We would definitely improve the difficulty of the game, but as @Kalavecy said, we did the best we could with the time given!
We will take this into account when improving the game later.
I'm glad people enjoy the concept, graphics and sound :D
Peew
I feel like there should be some way to deal with the dark gray boxes aside from running from them. Once, during a box shower, they covered all but one spot in the screen, and there were too many blocks in the way for me to move there.
I often wasn't aware when I got the laser gun and wasted it. I don't know if that's just my fault, or if there would be some better way to indicate the start of a turn.
I appreciated the DHMIS reference.
@themonsterfromthedeep about the wasted laser, no, it's not your fault ;) the UI is not very clear on what's going on… one way to fix it is to pop a temporary info directly above the player's character or to simply change its weapon skin… same when the player is loosing/gaining life.
Thank you all for your reviews, they're really appreciate as we're trying to pull up a new and better version.
I particularly like the sound :laughing: