KalashKnight by eptwalabha

[raw]
made by eptwalabha for LD 41 (JAM)

kalashnight

You are a brave knight who wants to join his beloved princess to kiss her. But the king doesn't agree. Actually he doesn't like you… You crossed the mountain and defeated the terrible dragon with your Kalashnikov to prove him you can take care of his daughter. You are right now on your way back…

screenshot-ld41.png

Rules

  • Move with arrows on your keyboard, click to shoot.
  • You have to avoid all the sh** the king's soldiers are sending to kill you. You can shoot the blocks to move or destroy them. There are 4 different kind of blocks with different effects : Sans titre-1.png
  • Sometimes your fairy godmother will give you a bonus card, but sometimes she's drunk and it won't be a bonus. Here are the current available cards : items.png

Show the king that you can escape this by scoring the maximum.

Updates

  • 2018-04-24: Bugfix, complete line are now destroyed, removed outdated linux and mac version to keep only web version
  • 2018-04-26: Added boxes and cards in the description of the game on LDJAM

Ratings

Overall 826th 3.211⭐ 21🧑‍⚖️
Fun 599th 3.289⭐ 21🧑‍⚖️
Innovation 489th 3.474⭐ 21🧑‍⚖️
Theme 485th 3.725⭐ 22🧑‍⚖️
Graphics 636th 3.395⭐ 21🧑‍⚖️
Audio 313th 3.5⭐ 21🧑‍⚖️
Humor 258th 3.5⭐ 21🧑‍⚖️
Mood 610th 3.25⭐ 20🧑‍⚖️
Given 23🗳️ 15🗨️

Feedback

20. Apr 2018 · 23:06 UTC
lolilol
20. Apr 2018 · 23:34 UTC
Hello
Samuel Henderson
24. Apr 2018 · 10:01 UTC
Really funny game and fun to play. Nice:)
SandBloom
24. Apr 2018 · 10:12 UTC
Love the mix of genres. Although I feel like the difficulty was maybe a bit too high? For example, I don't know if you can survive a box shower.
Also, it would gain for having more power ups (and/or for augmenting laser gun ammo. In any case, good game!
Kalavecy
24. Apr 2018 · 10:22 UTC
@SandBloom We struggled a lot with difficulty... You can survive the box shower by taking time to rethink your strategy, but sometimes you got the box shower card 2 or 3 times, or you got the tic toc card and yeah it's impossible to survive on this case.
We got some cards to had but we had to publish the game before the end of the timer ! But there will definitely have some other cards !
SandBloom
24. Apr 2018 · 10:29 UTC
Yeah, it's completely understandable for the time and difficulty. But I mean, it's published in time and it's cool! You have all the time to tweak some details if you want to keep on working on the game!
meskaline
24. Apr 2018 · 10:37 UTC
Lovely game and idea. Found it hard for some times otherwise nice concept and feel. :D
jcwelgemoed
24. Apr 2018 · 12:35 UTC
Fun to play. Get difficult quickly but loved the concept. Nice work.
YinYin
24. Apr 2018 · 12:41 UTC
I survived multiple box showers with some boxes magically disappearing before stomping me.

I didn't quite understand a lot of the unique box mechanics. It was really hard to tell what would react how.

If there was no card auto moving time forward it would have been a lot better. As is I often had no time to even take notice of what special card was currently active and occasional automatic versus turn based progress appeared rather too random that way. That results in mostly scrambling to survive rather than having any strategy.
ProfessorRekyl
24. Apr 2018 · 13:44 UTC
Cool game, the bg sound was great!
JheysonLima
24. Apr 2018 · 15:29 UTC
a bit hard but the game is great, the pew and scream sfx are the best haha
patvanmackelberg
25. Apr 2018 · 01:25 UTC
Very neat! It took me a few deaths to realize I could move though lol!
jakspinning
25. Apr 2018 · 10:05 UTC
Thanks for all the feedback.

@YinYin If the boxes magically disappear, that means that you had enough lives to survive, but I agree it could have been a bit more clear with more feedback from the game (sound, animation, etc.). Same for the special cards.

We would definitely improve the difficulty of the game, but as @Kalavecy said, we did the best we could with the time given!
We will take this into account when improving the game later.

I'm glad people enjoy the concept, graphics and sound :D
Peew
blobo
25. Apr 2018 · 14:01 UTC
Great concept! I love the scream when you die. Great take on the theme as well.
Hare Software
25. Apr 2018 · 14:06 UTC
Really liked the DHMIS reference, thank you for that! Good concept, had a lot of fun!
🎤 eptwalabha
25. Apr 2018 · 14:57 UTC
@hare-software ha ha spotted! thank you for playing.
Grewoss
25. Apr 2018 · 20:44 UTC
Peeewwwwww, great game i didn't find it that difficult... i managed to get pretty far :) And it's made with godot so it's even better :D
TheMonsterFromTheDeep
29. Apr 2018 · 19:12 UTC
I feel like the main problem with this game is that it's super unclear what causes the different blocks to move. Sometimes I would shoot them and they wouldn't move at all, and sometimes they would move perpendicular to the direction of the bullet, etc...

I feel like there should be some way to deal with the dark gray boxes aside from running from them. Once, during a box shower, they covered all but one spot in the screen, and there were too many blocks in the way for me to move there.

I often wasn't aware when I got the laser gun and wasted it. I don't know if that's just my fault, or if there would be some better way to indicate the start of a turn.

I appreciated the DHMIS reference.
Rosik
29. Apr 2018 · 21:37 UTC
Interesting concept but some inconsistent makes it annoying. Tetromino blocks move at strange pattern. Stone block sometimes move sideways when I shoot between them, and sometimes not. Even my character sometimes strafe sideways dunno why. Tetris mechanic itself quite interesting, but I rarely can remove lines with it because of the above reasons.
🎤 eptwalabha
30. Apr 2018 · 11:12 UTC
@themonsterfromthedeep & @rosik agree… the game mechanics are unclear. Originally, we wanted to make levels to introduce each mechanic/block one by one, also, the game itself was more "puzzle" oriented. The lake of time forces us to make a single procedural level (which I'm not really happy with).

@themonsterfromthedeep about the wasted laser, no, it's not your fault ;) the UI is not very clear on what's going on… one way to fix it is to pop a temporary info directly above the player's character or to simply change its weapon skin… same when the player is loosing/gaining life.

Thank you all for your reviews, they're really appreciate as we're trying to pull up a new and better version.
Matoux42
30. Apr 2018 · 21:39 UTC
Ahah, very fun !

I particularly like the sound :laughing: