RiskBreakers by Fahim Faysal

[raw]
made by Fahim Faysal for LD 40 (JAM)

It’s my first attempt at finishing anything.The core of the game is the risk mechanic. Whenever you attack, your risk goes up. The damage you deal(and take) goes up with risk and you will get OHKO’d at high risk. Screenshot (3).png On the other hand you can use break arts to manage your risk. Break arts decrease risk and also deal more damage if your risk is high. However, you need to charge up first. Screenshot (2).png

The risk system is based on Vagrant Story’s battle system. If you ever played that, you’ll be somewhat familiar with the combat system.

I was unable to finish the game due to university paperwork. I tried my best given the time constraints but the game is far from complete. I was unable to do proper QA and balancing so if you feel that the game is too hard then please tell me in the comments.

I also apologize for not putting any screenshots. My wifi is down at the moment and won’t be fixed until tomorrow night. So I was not able to upload screenshots. If there is a way to upload them after the jam ends then I’ll try to do so as soon as my wifi is up again.

Edit:Screenshots Added!

Thanks for playing. There’s a readme in the download folder if you’re confused about anything.

Enjoy! Screenshot (1).png

Screenshot (6).png

Ratings

Given 7🗳️ 8🗨️

Feedback

Sun-Wukong
05. Dec 2017 · 15:42 UTC
Very nice graphics style, good job.
Although animations felt weird, not being quite tied with the movement and attack speed.
Lance Krasniqi
05. Dec 2017 · 15:50 UTC
Loving the art style, man! In regard to gameplay, it felt like health wasn't adding up anymore after a while though... and using attack was majorly delayed so it made playing a bit more trickier. Nonetheless, hope to see you again in the next LD!
Ongomato
05. Dec 2017 · 16:09 UTC
Nice music!
Your art is also great.
As for gameplay, you got some cool ideas here but attack delay makes everything really hard.
if it's a game mechanics you might want to indicate it somehow with additional piece of animation or sfx.
🎤 Fahim Faysal
06. Dec 2017 · 05:27 UTC
Thank you for your kind words! Itch.io tells me that my game has been downloaded 8 times.I'm happy with that.

@ongomato
Thank you but the BGM isn't mine.I'll be posting the spure as well as the license for all the assets I've used soon

@lance-krasniqi && @sun-wukong
The attack delay was unintentional. It seems to pop up unpredictably. It did make the game more interesting so I didn't change it. But yeah,it probably makes it harder.

The health issue is due to improper balancing. I should have implemented powerups that increase max health to fix that. I didn't have the time for it and I apologise for that. Also, the damage boost from high risk goes up linearly with risk. That was a bad choice as well.I should have used a better formula for dage calculation.

I plan on participating in LD41 as well. LD40 was a valuable learning experience for me.

Now then,I think I should start rating the other games. Cheers!
Nick Rafalski
07. Dec 2017 · 02:12 UTC
Love the art, it's beautiful. Unfortunately I agree with the other comments about the attack syncing/delays. Kinda felt unresponsive. Still, a good first entry and a lot to built off :)