RiskBreakers by Fahim Faysal
It’s my first attempt at finishing anything.The core of the game is the risk mechanic. Whenever you attack, your risk goes up. The damage you deal(and take) goes up with risk and you will get OHKO’d at high risk.
On the other hand you can use break arts to manage your risk. Break arts decrease risk and also deal more damage if your risk is high. However, you need to charge up first.

The risk system is based on Vagrant Story’s battle system. If you ever played that, you’ll be somewhat familiar with the combat system.
I was unable to finish the game due to university paperwork. I tried my best given the time constraints but the game is far from complete. I was unable to do proper QA and balancing so if you feel that the game is too hard then please tell me in the comments.
I also apologize for not putting any screenshots. My wifi is down at the moment and won’t be fixed until tomorrow night. So I was not able to upload screenshots. If there is a way to upload them after the jam ends then I’ll try to do so as soon as my wifi is up again.
Edit:Screenshots Added!
Thanks for playing. There’s a readme in the download folder if you’re confused about anything.
Enjoy!


| Windows | https://czerkas.itch.io/riskbreakers |
| Original URL | https://ldjam.com/events/ludum-dare/40/riskbreakers |
Ratings
| Given | 7🗳️ | 8🗨️ |
Although animations felt weird, not being quite tied with the movement and attack speed.
Your art is also great.
As for gameplay, you got some cool ideas here but attack delay makes everything really hard.
if it's a game mechanics you might want to indicate it somehow with additional piece of animation or sfx.
@ongomato
Thank you but the BGM isn't mine.I'll be posting the spure as well as the license for all the assets I've used soon
@lance-krasniqi && @sun-wukong
The attack delay was unintentional. It seems to pop up unpredictably. It did make the game more interesting so I didn't change it. But yeah,it probably makes it harder.
The health issue is due to improper balancing. I should have implemented powerups that increase max health to fix that. I didn't have the time for it and I apologise for that. Also, the damage boost from high risk goes up linearly with risk. That was a bad choice as well.I should have used a better formula for dage calculation.
I plan on participating in LD41 as well. LD40 was a valuable learning experience for me.
Now then,I think I should start rating the other games. Cheers!