STEEL GEAR CHAOS by FireSlash
STEEL GEAR CHAOS is a strategy game focused on fast elimination.
You are Kiritani, a pilot for the mech unit in charge of disposing the latest threat to humanity: Giant Aliens that took the shape of japanese schoolgirls, offended by your pitifully small world.
The game is divided in phases. During set-up you can move and place lures. In the attack phase you choose the weapons to use, and the final phase, execution, sees all the action take place.
These aliens are fast though, so you'll need to predict where your enemies will move to, and aim there.
You also have a limited number of actions per round, so charging across the map may leave you vulnerable to attack!
Killing two or more enemies in a single round will allow you to call down an airstrike on pre-designated tiles. Airstrikes are the key to quickly clearing levels.
Make sure to distract your enemies with bait, as one hit will send you straight to Alien Hell.
How to play
- Use the action selector on the right to choose what to do during this phase. You can perform multiple actions, though there is a limit per turn, shared by both phases. Moving long distances or placing multiple lures may prevent you from firing in the attack phase.
- Press "End Phase" to move to the next action phases.
- During the attack phase, aim where you expect enemies to be, as they will move before you shoot.
- Once you end the attack phase, actions will resolve automatically.
Play
Screenshots |
------------ | -------------
| 
Credits
Play
Ratings
| Overall | 533th | 3.107⭐ | 30🧑⚖️ |
| Fun | 536th | 2.889⭐ | 29🧑⚖️ |
| Innovation | 485th | 2.926⭐ | 29🧑⚖️ |
| Theme | 762th | 1.926⭐ | 29🧑⚖️ |
| Graphics | 317th | 3.704⭐ | 29🧑⚖️ |
| Audio | 278th | 3.222⭐ | 29🧑⚖️ |
| Humor | 437th | 2.44⭐ | 27🧑⚖️ |
| Mood | 493th | 3.037⭐ | 29🧑⚖️ |
| Given | 12🗳️ | 15🗨️ |
Some last-minute gameplay elements were added that we didn't have time to add particularly good UI for. Make sure you read the "*how to play*" section above, as it explains them in lieu of a proper tutorial or UI indicator.
A Post-compo version will clean this up, once we finish tuning everything.
took me a few minutes to finally understand what to do, with a few graphical issues, like that hook thing that places little people appearing under the weapons and sometimes only the machine gun showing up.
The hook people thing does seem overpowered tho, there is no prediction if you're pretty much telling the enemy where to go.
Some more feedback on what you have done would be nice, more then the text box down the bottom, maybe add like 3 dots somewhere what signify how many moves you have left this turn, and maybe something on the map to show you where you chose to shoot
And I sure do love kiririn51! :heart_eyes_cat:
The graphics are good, the music is awesome, and the sound effects definitely got the job done. Keep up the great work!
Interesting idea! Definitely could be fleshed out more! Lovely implementation!
This is some PC-98 classic stuff. I'm not too much of the biggest fans of RPGs, but you pretty much perfectly executed what you were trying to do! Great Job!
<obligatory "omg va11halla dude" comment>
I do have some constructive criticism.
- The lure/shotgun combo is just OP. The entire game was "drop lure 2 spaces in front of me, double shotgun on that spot" kill two enemies almost every time. I never had to use anything else.
- There needs to be a bit more UI to show what is going on. I figured it out pretty quick, but it's still tricky. There needs to be something showing how many points you have, and how many each action will use.
- It would be nice if there were a way to take back an action before ending the turn.
Other than that, it's a great start to a game. Well done.
If you wouldn't mind rating my game it would be killer! I sadly dont have enough reviews yet to place.
https://ldjam.com/events/ludum-dare/38/tiny-invasion
I didn't really playthough the end (I need my sleep xD) So I'll probably finish it up later, and then change my ratings depending on how it goes. Anyway, it was overall a great game, and the graphics stuck out to me. The color panel was akin to arcade games, and it really fit the overal graphical style. Not only that, but the pixel art on the characters in the game and the hud was really cool, and definitely something I would want to try later.
The gameplay was also very interesting (not in a bad way) and difficult though. It was slightly hard to pick up at first, but as with all games I've played, as soon as you've learned the quirks and how things work, you start learning.
So overall, a pretty polished, fun game.