WATEREVER by Denny

Every world needs a cycle, a balance, a renewing routine to flourish, even the smallest ones. And this time, it's all about water. Water every small cubic planet until it revives.
Click on a plane to water. Make water running by watering a path. Forrests are important. They evaporate water.
Try to form a cycle by leading water back to its source within the limited time. Remember using different forms of water.
Design: Colleen, Denny, Proxy Error
Art: Denny, AOEIUY, Colleen, Proxy Error
Programming: Jue, Pixel
Music: Kila Chen
Future ACG, Tsinghua University
————中文分割线————
Ludum Dare 38的作品(主题:小世界)。
即使是再小的世界,也需要一个循环的系统来维持生机。
在这些小小的方块星球中,点击地面来浇灌土地,汇成河流,并通过森林蒸腾出云气,最终让水回到源头,形成循环,使得整个星球复苏。
时间是有限的,因为水时时刻刻都在流失。
策划:美惠子,戴叔,大剑
美术:戴叔,婷婷,美惠子,大剑
编程:珏,夏世杰
音乐:黑白桦
清华大学·未来动漫游戏团队
| Windows | https://thu-denny.itch.io/waterever |
| Original URL | https://ldjam.com/events/ludum-dare/38/waterever |
Ratings
| Overall | 258th | 3.583⭐ | 26🧑⚖️ |
| Fun | 629th | 2.652⭐ | 25🧑⚖️ |
| Innovation | 119th | 3.727⭐ | 24🧑⚖️ |
| Theme | 40th | 4.217⭐ | 25🧑⚖️ |
| Graphics | 36th | 4.583⭐ | 26🧑⚖️ |
| Audio | 94th | 3.81⭐ | 23🧑⚖️ |
| Humor | 625th | 1.867⭐ | 17🧑⚖️ |
| Mood | 202th | 3.609⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 6🗨️ |
As for the game, it looks pretty and the music is nice! I kind of figured out the mechanic but it's not super intuitive, but I was able to beat the first couple of levels. I would really recommend some clearer instructions or a more basic tutorial level. Interesting idea all around though. Nice work!
But I have to tell you guys I really did not get how this game works, I could not finish the first level due to a lack of instructions. :cry:
Although what I saw looked fantastic!
I managed to clear up to the TO BE CONTINUED part so I take it you plan to continue past LD?
If so, I recommend checking the click triggers. I had to click on a plane multiple times in some instances for the water to move. I think it might help if whatever plane is highlighted had an outline or something as it could be I was just missing because of how rapidly you have to go on some of those.
Overall, pretty solid game aesthetically and gameplay wise.
I made it to the 4th level, then I gave up, but that's a cool game!
I think a little tutorial can be a good thing.
But that said, the art is really cool, both the level itself but also the style of the menues and things. The music is great, and it seems like there's a really cool concept there that just needs a bit of explanation. Some animation when you click things might help communicate what's going on when players are interacting.
Still a really awesome entry, well done!!
Please rate my game to get 20.
https://ldjam.com/events/ludum-dare/38/monster-island
The art is really neat, I love it!
I think this game suffered greatly from lack of a Tutorial, and that sucks because it's very well constructed and thought provoking. I think you'd be doing better in the rankings if you participated in the event and rated other folk's games.