Crazy Tesla Taxi by AViTT

To fund his experiments Nicola Tesla must earn as much money as possible driving his electric taxi, picking up fares and taking them to their destination. However the car is constantly running out of power so it must be recharged at power stations located throughout the city. Higher speed uses energy quicker but is rewarded with fare bonus.
Earn money by picking up passengers(Capsules) and dropping them off at their destination (Green Zone). Charge up your taxi in the Blue energy zones.
Controls:
Keyboard & Mouse:
WASD to Accellerate, break and steer.
Mouse controls the camera view.
Esc to quit back to menu.
Game Pad:
Left stick to drive.
Right stick to look.
Ratings
| Overall | 565th | 2.815⭐ | 29🧑⚖️ |
| Fun | 339th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 501th | 2.704⭐ | 29🧑⚖️ |
| Theme | 426th | 3.333⭐ | 29🧑⚖️ |
| Graphics | 636th | 1.926⭐ | 29🧑⚖️ |
| Humor | 269th | 2.458⭐ | 26🧑⚖️ |
| Mood | 607th | 1.913⭐ | 25🧑⚖️ |
| Given | 34🗳️ | 7🗨️ |
Your game is nice! Would've appreciated some music in game though. The car physics are something I want to make but could never make! :P Anyway, nice going. Hoping to see your games again and again! :D
I also was messing around with wheel colliders for my car physics, but decided to just run my own script using a simple rigid body, since as you learned, it takes a while to get them to work and feel right. If it's one thing Ludum Dare teaches you, it's time management! But, great job on getting it working and running within the limit!
A few simple things, I suggest turning off the person's collision once you pick them up. My car would often flip out once I picked someone up because it was left on; Sometimes it even flipped my car over, which is basically game over. I wish a flip over button was included, since going over a ramp can also doom you to a turtle's death.
As it is now, it's a fun little sandbox, I would have liked to see the full result if you didn't run out of time, but good job on what you've managed to accomplish within it.
I would have to second the suggestion that wheel colliders might not be the best option, especially when you are going for something more arcadey like this. It takes a lot of work to fiddle with the weights and the forces to get them just right using proper physics, and event then it can behave in unpredictable ways. Unity physics isn't always the greatest, though it can lead to some funny side effects. :P