Haka the Robber by Herman Chau
Play as the graverobber Haka and sneak through a grave while trying to collect money on the way in this stealth+roguelike game: https://kz.itch.io/haka-the-robber
Be warned that the game is quite hard and will probably take a couple of tries to even reach the 2nd floor. Post a screenshot below or tweet me at kcaze_ me if you manage to clear all 3 floors!



Tools: Coding: HTML5/Javascript Art: GIMP + Huion 420 Tablet Music: bfxr + Chrome Music Lab Font: https://www.dafont.com/stylish-charm.font
| HTML5 (web) | https://kz.itch.io/haka-the-robber |
| Original URL | https://ldjam.com/events/ludum-dare/41/haka-the-robber |
Ratings
| Overall | 202th | 3.614⭐ | 24🧑⚖️ |
| Fun | 143th | 3.659⭐ | 24🧑⚖️ |
| Innovation | 502th | 3.045⭐ | 24🧑⚖️ |
| Theme | 528th | 3.167⭐ | 23🧑⚖️ |
| Graphics | 200th | 3.591⭐ | 24🧑⚖️ |
| Audio | 496th | 2.143⭐ | 23🧑⚖️ |
| Humor | 414th | 2.441⭐ | 19🧑⚖️ |
| Mood | 338th | 3.045⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 9🗨️ |
Nice work!
@Jiri Hysek, thanks! The procedural generation code took quite a bit of time to write but I'm pleased that I got it to work nicely! And yes, the death sound was intended to be a bit annoying (so hopefully you try not to die :P).
But the sounds are off, unless there was a music there are not really necessary and tend to hurt the ears for headphones users.
Also, the volume is too loud.
Nice work!
@aengusm, yeah, I considered adding descriptions but ended up forgetting and ran out of time to add them. The smoke bomb randomly teleports you to another tile. The shuriken can be thrown left/right to instantly kill an enemy. The potion makes you invisible for 5 turns. Thanks for the feedback and I've made the sounds a lot softer now!
@Le Slo, yeah, the crouch mechanic is probably the most interesting aspect and it's what lets you instant kill enemies :) With enough patience and practice, you should be able to win most runs, though my random dungeon generator definitely isn't perfect and can sometimes generate long hallways that are unclearable except with items. I usually carry a shuriken or potion with me and if I've used up both of them I keep a smoke bomb to give me an exit strategy in case I make a mistake. The smoke bomb is also a good speedrunning strategy since it has an equal chance of teleporting you to every square so if you get it early, it'll likely teleport you nearer to the exit.
@Gavin Camlin , thanks for playing! Yeah, I've made the death sound a lot quieter now. The sound effects were all very last minute and they'll be something I keep in mind next game jam. Music/audio's not my strong suit, and I should work on improving in that more :P
It's really impressive how deep the combat/stealth mechanics are through crouching. By the way, it is possible that a mistake results in certain death even with full hearts. This feels quite unfair, but the rest is just hard and challenging and fun.
@piegames, yeah, I was quite surprised how stealthy the crouching mechanic actually is! I agree that mistakes are a bit too punishing right now, especially with no way to get more hearts. The smoke bomb item is a cheap way to mitigate that (it'll teleport you to a random square on the map when you use it) so that you can escape a bad situation.
@TheLucky, thanks for the feedback! I definitely agree that I should have chosen a more readable font (once judging is over, I'll add a fix for that :) )