Cosmic Cleaner by Burgee

A physics based game set in space:
LINKS
- GAME: https://burgee.itch.io/cosmiccleaner (READ INSTRUCTIONS ON ITCH PAGE! I didn't get them into the game on time!)
- SOURCE: https://burgee.itch.io/cosmiccleaner (download link at bottom)
You've just discovered planets - and that things live on them! Such tiny, precious little places they must be! But there's a problem... the things on the planets are deathly afraid of your space trash that you've been disposing of for centuries.
They call your trash 'ASTEROIDS'. Sometimes your 'ASTEROIDS' hit those little planets, and then POOF! The planet is gone!
You have to clean up the galaxy! This is YOUR RESPONSIBILITY!
Use Gravity to fling asteroids safely around planets to be disposed of into black holes for the sake of LITERALLY EVERYBODY!
#
- We created all of the game play, art, and music (music uses SOME 3rd party recorded samples, arranged and mixed by us - take it how you will!) during the event.
- CHANGELOG:
Wednesday April 26th - fixed a typo that caused level 22 to run twice in a row instead of running level 23. Level 22 is one of the hardest in the game, so this bug was extra mean.
Thursday April 27th - Uploaded a .exe version for anyone having issues with low framerate or webGL. The build is NOT TESTED THOROUGHLY and should only be used as an alternative.
Ratings
| Overall | 151th | 3.798⭐ | 106🧑⚖️ |
| Fun | 93th | 3.825⭐ | 105🧑⚖️ |
| Innovation | 265th | 3.363⭐ | 104🧑⚖️ |
| Theme | 316th | 3.559⭐ | 104🧑⚖️ |
| Graphics | 266th | 3.827⭐ | 106🧑⚖️ |
| Audio | 139th | 3.663⭐ | 103🧑⚖️ |
| Humor | 155th | 3.347⭐ | 103🧑⚖️ |
| Mood | 319th | 3.343⭐ | 101🧑⚖️ |
| Given | 100🗳️ | 177🗨️ |
It is very well polished, it's unique, and has great music.
The only problem I have with it is that the sound effects aren't quite what I'd call fitting. :P
The art style gave me the AWWW's and the OWWWHH's ! the planets just look so cool and adorable :D hahaha
The gravity around planets changing the trajectory of the asteroid seems like a really complicated mechanic and I really loved it, gave the game a lot more complexity and reason to think about how the astroid will behave after u hit it when it passes by the planets.
very fun to play and so many levels too, I was really impressed by that and by the game overall.
Controls are very smooth and simple, the gameplay is very straightforward, the sounds and background music fit the game really well and are soothing. I enjoyed everything about this game! Very well done, good job guys!
I think one thing which made me smile the most was the other planets freaking out when you killed one of the planets ahhahaha. Awesome!
The level layouts are interesting, and make unique puzzles each time. I feel like it was hard to figure out cause/effect in some cases though, and I feel like a little preview line for the first Nx10 pixels of my shot would have been appreciated. Otherwise, strong entry!
Also, great appreciate the feedback you provided on my game Sling Sling:
https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
We actually had a fairly similar concept, but you've managed to pull it off very well!
The only downside was that it took a bit too long to restart a level when you shot out of bounds. The camera movement was a bit too slow for my taste.
Good job!!
|+ Adorably reactive planets, I just don't want to ever crash the asteroid into them.
|+ Feels thoroughly polished with considerate additions like seeing where you last launched the asteroid from/holding space to make the transition faster after a fault.
|- Would have appreciated a line to also show where I last released the power of my swing from.
? This is an early favorite. If it had altered the formula some more it could have made a larger name for itself among physics 'trial and error' puzzle/action games, but as a Ludum Dare entry this was a really fun and engaging game to play that I completely enjoyed even if I might not revisit it, congratulations on a job well done :)!
It took me some time at the start until I figured out that you can adjust the angle by the x position on the pad.
I love the art style and the cute planets. There's a good amount of content and a well explored core mechanic. :thumbsup:
It's great to have games with a lot of levels and game mechanics slowly introduced to the player, good work on that. It really makes this game a challenge that has to be taken step by step.
The sound and music are very nice as well.
Overall this is a very relaxing game with a good level of challenge and a lot of content!
(You can see me playing this game for the first time on the vod https://youtu.be/ov_ysaa5zlQ?t=23m5s )
Everything in this game was SO CUTE. The faces on the planets, the little robot, it was all great. I loved when I saw the little planet singing/whistling. So much fun to just look at, and made it extra sad when I messed up and blasted one of them . Great game!
Getting a good shot is satisfying, but if I would improve one thing, it’s that it sometimes felt too much like luck. Some ideas:
- Either allow camera panning or show the whole map at once
- Be able to see roughly where you’re going to shoot, as you hold down the space button
- Automatically reset the asteroid to where the red cross is after a shot
- Show the previous shooting strength, while you hold down the space button
But I also think with more time I would learn how the bat behaves for different angles/strength. Good work!
Excellent work, your game is very polished and overall it's a really fun experience!
Congrats!
I love the quirky, old-school style of everything having a facial expression (and the looks of horror before a planet impact).
Really, good job!
One of the best games I played so far.
There are things I'm unhappy with in it (lack of more detailed and intuitive in game instructions) but we're very proud of our creation!
Edit: I also LOVE the planet face animations. So good!
Well done!
Very few complaints to be had; the gameplay, graphics and audio come together nicely.
_(Shameless promotion)_ If you'd like, please have a look at my game as well!
https://ldjam.com/events/ludum-dare/38/invasion
Really nice concept and execution ^-^
I finished your game but at some levels it is kinda random. Well, I guess that always happens in physics simulations, haha :laughing:
But I think the multiplayer pun is sort of misleading if you don't click it. **'-'**
My only problem was trying to visualise the gravity of every planet. Maybe some kind of fading impulse that comes from each planet could help players understand the gravity of the situation (pun intended).
Again, fantastic job, this will go really well I believe.
1. The player controller is a **finite state machine**;
2. The states are:
+ Idle
+ Walk
+ Air
+ Damage
+ Death
+ Gravity (the moon handling state)
3. What makes the controllers feel good is probably a tolerance of 1/12 seconds (actually 5 frames) after leaving the soil to jump without spending the double jump.
4. The physics is built-in with Game Maker (and the mother source of all bugs).
My big issue with this entry, however, is the difficulty. It's not that it's too hard, it's the *way* that it's hard. I got pretty frustrated somewhere around level 12 or so, and that kept building. There are, I think, some things that would fix this. @t-mv already said what I was thinking, but for me, the big ones are:
* A way to view the whole level.
* Reset the asteroid to it's last position.
I think that with these two points, this game would be significantly less frustrating.
Even with the aforementioned frustration, however, this was a very solid entry. Lots of fun to be had between bouts of shouting. Nice work!
We'd love to be able to add those features! After the event we're going to continue developing this idea and adding a button to view the full level is top of the list (I have it coded into my working version, but I won't be uploading it for the sake of the competition)
Thank you for the honest feedback and thank you for playing!
Thank you for the feedback! Your game is on my to-play list but it may not be tonight =)
I spent a HUGE amount of time in-stream with the Dev playing this game. One of the best I played this jam and going on my big list of "The Best Of LD38" whenever I get around to doing that. Really solid all around, and I look forward to seeing the game grow and polish.
The concept is really unique, and the backstory equally so lol. Gameplay imo could be more polished though. Some sort of an indicator for batting strength would be helpful alongside the last position marker (which I loved). Planets seemed kind of bland and repetitive, and levels simply got harder instead of adding variety. Some sorts of other celestial bodies as obstacles other than the norm spaceship would've been refreshing. Also, it is sometimes posible to get the ball to glitch out in various ways (though there is a retry button so it doesn't ultimately matter):
http://prntscr.com/f3vwx1
Audio fit the gameplay well enough, and was pretty good if it didn't start to almost annoy me from repitition lol (I won't judge that though, I understand it is hard to create auditory variety).
Overall really nice game with solid gameplay mechanics, just wish it was expanded on more.
It was fairly easy to understand overall. :D If there's anything- I think he red X was a bit misleading. I thought I was supposed to put the rock on the red X until I read the description that the Red X meant that was the last location where the rock was. :D
I liked the audio as well. Pretty neat and clean. Definitely the first game I've seen where you use an entire planet as a base ball! :o xD xD
Music fits very well with the gameplay. Art is lovely and making planet expresssions is a great detail (They are scared if the asteroid is closer! xD)
Good job!
PROS
- Really fun puzzle game that makes you think
- Very cute graphics
CONS
- not much I can really bring up, really
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=9KYNCrQM5Pg
I get (and liked!) that you can only influence the initial state. However, there are so many variables afterward that it becomes really hard to adjust after missing on the first try. Every small adjustment changes the result dramatically.
Not to mention, there are 3 variables that must be considered when hitting the asteroid: its vertical position (seems only to be relevant when there are nearby planets), its horizontal position (as you explain on the game page) and the strength... Perhaps, if there were only 1 variable (e.g., the strength) that controlled everything, it would be easier.
Or, perhaps, if the planet's gravitational influence was milder, it would be easier to control the destination. That way, it would be less about the perfect placement and more about learning to control the game...
Or, maybe, I simply suck at this game. XD
Graphics were really cute, though! And, again, I liked the idea! I only wasn't able to play it well (i.e., I couldn't "learn the game").
- Also gameplay is good
- One thing is When should you shoot ??? I was not able to figure out (I think the level designed physics should be something that player should be able to judge when to shoot I mean some sort of angle
The are is well done and the music makes it really relaxing to play. Really liked the planet animations!
It took a bit of time to get used to the physics-based mechanics but once you get the hang of it, it works well. I do like the x's from the previous attempt. It is a really nice touch!
guys please help me with rate my game thanks...
This is an excellent and well polished game. The only criticism I have is that the first level seems harder than the second - if you were to swap them over then I think it would be beneficial because the player will have tasted success easily and they will want more! Of course - it's easy saying that now - it's very different when you've spent 48/72 hours on something!
Tremendous work!
Really good game play and music ( except some music effects).
Just Loved the game.
Please do try my game :
https://ldjam.com/events/ludum-dare/38/sunken-mystery
https://www.youtube.com/watch?v=nf9jH1KZdXw
Great fun mechanic. Took me a little while to figure angles but thankfully you added that helpful little X on the batting area which helped a lot to fine tune hits.
Awesome visuals, the fact that the little planets look like their crapping themselves made me chuckle. Kinda makes you feel bad when you accidentally launch an asteroid into their cute little sad faces.
Very polished, and feels like a solid little game. Well done!
If you wouldn’t mind having a quick go of my entry and letting me know what you think I would be super grateful. https://ldjam.com/events/ludum-dare/38/space-pow-collins
A bit of research lead me to this: https://productforums.google.com/forum/#!topic/youtube/aVZ_dp7Ikt4
and this: https://www.youtube.com/watch?v=SYXbK4OKxq0
Thanks for the heads up, looks like you're the victim of their little scam.