Atlantis Dare by James Coote

[raw]
made by James Coote for LD35 (COMPO)
"The prophecy has been written! The Gods will render the land anew 12 years henceforth! Mountains will crumble, the seas will rise, and new islands will form! We must prepare by building monuments to the Gods that when the reckoning arrives, our prayers may be answered and our glorious cities, fields and mines might be saved!"

Play as the ancient Atlantis civilisation. Build cities, farms, mines, and collect "prayer" points. Every 12 years, the land will shift beneath you. Choose what to save and what to let drown by how you spend your prayer points.

See readme.txt file for more detailed instructions

Ratings

Coolness 53% 3
Overall 3.19 489
Fun 3.04 522
Innovation 3.50 235
Mood 3.04 380
Theme 3.46 403

Feedback

sP0CkEr2
19. Apr 2016 · 02:45 UTC
played it for a bit and it was pretty interesting - added it to my play again - nice job
Mekuri
19. Apr 2016 · 19:50 UTC
I love these small strategy games.
When the land mass changes it can really pull the carpet away from under your feet. I really liked the idea of the prayer power used to save tiles.
I had fun playing, and I played for quite a bit.
zugende
19. Apr 2016 · 20:39 UTC
an in-game tutorial would be great. But cool graphics! :)
bigmangames
19. Apr 2016 · 20:51 UTC
Tough to learn, but relatively fair.
nintendoeats
19. Apr 2016 · 20:55 UTC
Hey, I haven't reviewed your game yet (I will soon) but I wanted to let you know that you helped me find a bug. You should have lost when the rebels attacked you but that combat loop wasn't being allowed ot run correctly. Combat is the only way to beat the rebels. You are correct, embezzlement is too easy. A number of players have shown me that.
nintendoeats
19. Apr 2016 · 21:11 UTC
Interesting idea. I think the pieces are all here for a very zen kind of light strategy game. I did feel like having all of the mountains move away from my mines was just kind of unfair. Still, the structure is sound and htere is room for expansion on this concept.

It would be really nice if the text was bigger. I was getting eyestrain trying to keep track of everything.

Good work!
SpareWizard
19. Apr 2016 · 21:15 UTC
Cool strategy game. It would be nice if there were shortcuts to placing things on the map.
🎤 James Coote
19. Apr 2016 · 21:28 UTC
Thanks for the comments so far!

Strategy games are basically 90% UI - can never spend enough time improving the UI and UX! Tutorial is definitely on the todo list if I get time later in the year to polish it up

@nintendoeats, glad I helped you find the bug. Though I still like to think I won because I was just plain awesome :p
Xanjos
20. Apr 2016 · 00:51 UTC
Game takes some time to learn properly but I like the land shifting mechanic and the idea of using "prayer points" to save tiles.
desmondyeong
20. Apr 2016 · 05:42 UTC
I don't know if is a bug. I build in this order. 1 city then 2/3 farms and 2/3 mines depending on which. then it tell me my people scatter by wind and game over.

Then i tried building farm first then the city then mine it works.. is the sequence is important for the one turn?
🎤 James Coote
20. Apr 2016 · 08:53 UTC
@desmondyeong yes that's a bug (one I thought I'd fixed :s). The sequence shouldn't matter. Sorry about that
desmondyeong
20. Apr 2016 · 18:36 UTC
it took me awhile to get to 3 wonders building. however the victory countdown is not running. maybe you would want to check that as well.
desmondyeong
20. Apr 2016 · 18:39 UTC
The value does not go down but the system is counting and victory is shown. the bug is the victory countdown display is not updated. but the system is running it. good strategy game but it is quite tiring to keep pressing to build.
machine_screen
21. Apr 2016 · 12:59 UTC
Nice interpretation of the theme. The shifting land and ability to only save some of it is a cool little addition to the overall strategy.
tomdeal
21. Apr 2016 · 17:04 UTC
Interesting concept. It starts a bit slow, and maybe there could be more buildings and different land tiles.
madk
21. Apr 2016 · 22:46 UTC
Surprisingly enjoyable, but it would have benefited greatly from just a little more complexity. And I was never quite sure how to cope with my big island suddenly becoming a very small one.
Big Cow
22. Apr 2016 · 20:39 UTC
Very ambitious compo entry, innovative mechanics, great use of theme. If it were to be expanded, in-game tutorial stuff and a bit more in way of feedback for what's going on could be a next step.
Vidsneeze
23. Apr 2016 · 07:04 UTC
Very interesting concept. It reminds me of Civilization. I played three times but was not able to build the three wonders. I'm curious to know if the tile generation is completely random or if depends on the player's progress.

Congratulations on your game and thank you for playing ours :)
🎤 James Coote
24. Apr 2016 · 08:58 UTC
@Vidsneeze - The tile generation is mostly random. It doesn't account for the player's actions, but it does take into account the previous lay of the land.

I wrote a slightly rambling explanation of the process here: http://ludumdare.com/compo/2016/04/17/mountains-will-crumble-seas-will-rise/ (scroll to the last section)
Swedishpancaces
26. Apr 2016 · 16:58 UTC
A little unfair with the land suddenly disappearing under you but otherwise a enjoyable strategy game if not a little hard.
MintArcade
09. May 2016 · 21:08 UTC
Interesting strategy game. Nice concept.