Rigid Flame by Teo Miklethun
You're the captain of a small ship lost in space. Your scientists tell you that "the derivative with respect to time of entropy is significantly diminished within this region" ... whatever that means. Suddenly, alien spaceships appear all around you. You've been ambushed! Unfortunately your ship's just a cargo ship, so it isn't equip with any weapons. Still, maybe you can use the strange properties of this place to get out of this situation... or maybe you'll die trying.
(A, D, and space to move)



| Source code | https://drive.google.com/open?id=1-LjCJCyGB9ABr0kZfA_BsgGXoGLCiDqH |
| Windows | https://gamejolt.com/games/rigidflame/360870 |
| Original URL | https://ldjam.com/events/ludum-dare/42/rigid-flame |
Ratings
| Overall | 124th | 3.783⭐ | 62🧑⚖️ |
| Fun | 75th | 3.833⭐ | 62🧑⚖️ |
| Innovation | 76th | 3.807⭐ | 59🧑⚖️ |
| Theme | 58th | 4.208⭐ | 62🧑⚖️ |
| Graphics | 288th | 3.407⭐ | 61🧑⚖️ |
| Audio | 153th | 3.414⭐ | 60🧑⚖️ |
| Given | 60🗳️ | 64🗨️ |
looks like the first game jam game i would keep to play later on
Oh, and there are combo to unlock !
However, I find your decision to make the rocket trail disappear after a while a bit strange. It's not that hard to only go a short bit forward when you are about to be hit, making the space you have never too full. But that's just my opinion of course.
So, great game!
Keep coding :)
Keep up the good work! :smiley:
Nice work overall!
Try our game too, maybe you'll like it)
I wonder how did you make the trail, is it just a bunch of circles created next to each other? :)
The gameplay was fun at first but got a bit boring after a couple of retries.
Minor thing - best tactics i found is to wait a bit for enemies and lift off to burn them and stop again. This creates kinda non-fluid gameplay. Not sure how to avoid that, maybe flames should diminish faster or be semi-surpassable but with damage penalty.
Do check out our game and leave us some feedback.
The music is almost too catchy, I love it.