Weaponshift by The Vall
Weaponshift is a platformer where your objective is to kill all the skeletons in the forest before the time is up. The time is obtained from the chosen soundcloud audio track. Your weapon shapeshifts into different weapons based on the chosen audio.
Controls:
WASD - To move
Space - To jump/double jump
Left click - To attack
Please only rate the audio based on the game sound effects and not the soundcloud music that we did not create.
Created by:
Adam - Developer
Cory - Lead Developer
Danni - Developer
Emily - Art and Design
Made with HTML5 and JavaScript.
Graphics: Paint.
Sound: Bfxr.
Controls:
WASD - To move
Space - To jump/double jump
Left click - To attack
Please only rate the audio based on the game sound effects and not the soundcloud music that we did not create.
Created by:
Adam - Developer
Cory - Lead Developer
Danni - Developer
Emily - Art and Design
Made with HTML5 and JavaScript.
Graphics: Paint.
Sound: Bfxr.
| Web | http://corybeams.com/ld/35/ |
| Source | https://bitbucket.org/Jaloko/ld35/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44829 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.02 | 744 |
| Audio(Jam) | 2.86 | 534 |
| Fun(Jam) | 2.67 | 891 |
| Graphics(Jam) | 3.43 | 486 |
| Humor(Jam) | 1.97 | 740 |
| Innovation(Jam) | 3.24 | 392 |
| Mood(Jam) | 2.86 | 726 |
| Theme(Jam) | 3.13 | 692 |
Keeps asking me for the soundcloud thing, and nothing happens.
Tried random, and with a provided link
Using Safari on OSX
The control mechanism is not intuitive. You have to use arrow keys and the enter key to interact with the menu, but use the mouse and "wsad" keys to play in the level. It is not coherent. According to the game mechanisms, I suggest you can use the keyboard as the only input device.
About the gameplay, I get confused with the jumping for the first couple times. Enemies can damage the player even though they are not very close to the player. I think above mechanisms should be tuned more.
Still a nice entry!
The jump has the shape of the capital letter A instead of a parabola. The weapon animation has 2 frames and nothing interesting happens on impact.
The music idea sounded promising, but it can't carry the mechanics, level design and game feel all by itself.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
As with other comments, I found the enemy attack was a bit arbitrary. The graphics were lovely though and I could see this being a lot of fun with a bit more time spent on it.