(Running) Flying out of space by Kaboosh
Controls for first version: Shoot: Left Shift Move: Space
Gameplay:
Go to the big spaceship to collect points that you need to use to open gates or shoot.
I've got sound effects from: Soundbible.com OpenGameArt.org zapsplat.com audiojungle.com
| Windows | https://instkaboosh.itch.io/ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/running-flying-out-of-space |
Ratings
| Overall | 647th | 3.333⭐ | 20🧑⚖️ |
| Fun | 745th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 1079th | 2.605⭐ | 21🧑⚖️ |
| Theme | 1146th | 2.579⭐ | 21🧑⚖️ |
| Graphics | 636th | 3.395⭐ | 21🧑⚖️ |
| Mood | 922th | 2.694⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 9🗨️ |
It took me a while to understand what was going on, but after that I only had two problems. The first was that there wasn't really a way to dodge enemy attacks and shoot them at the same time unless I gave up durability on the big ships. The second one was that the map is so big and I keep hearing my big ships get destroyed but have no clue where, perhaps some visual indicator pointing towards a damaged big ship could help out here?
Over all I like the concept. For the next time using outside assets is totally fine, just make sure they don't put a dampening on your own work, which is what we are here for after all.
The game needed some particles and its a bit hard to know where are the enemies are, so a radar or minimap will be nice.
It took so long to get the mechanics, it really needs a tutorial
Thank you all for the feedback, i really appreciate it!
I added a new version of the game on the itch.io page, the new things i've added are:
If a ship gets damaged then an arrow indicator will popup that points at which ship is getting damaged.
I made the enemy bullets slower so you can dodge them.
If 10 ships gets destroyed then you lose.
And i added a tutorial page with all the new controls etc.
It took me a few retries to get the shift key to work, maybe that has todo with my Windows settings.
Another small issue is that (the menu on) the Game Over screen didn't seem to work for me; in order to retry, I had to quit the game and restart.
You're off to a decent start, but this game will need some reworks before it can truly shine!
_ETA: Don’t forget to rate others! It’d be a shame if your game ended up w.o. a rating!_