Devil figurine by Vlad Dae

A small game where you play a bunch of cultists, they needed to kill big daemon :)
Features: - RTS-style control - 3 levels - Pathfinding
Controls: - WASD - camera movement - LMB+drag - celect cultists - RMB - movettack\usequip
About balance: Each little daemon and cultist have 10HP and 1ATK. Altar kills. Sacrifice mostly low hp cultists. Sword adds +4ATK. Shield adds +20HP.
This is my first time on Ludum Dare, and one of the first games on Unity. I'm learning while participating. So, the game is kinda crappy) But I do all i can to make game solid.
That was very difficult 3 days.
Thanks.
Ludum Dare 43 Theme: Sacrifices must be made



After JAM update (v1.1): - Cultist selection without mouse dragging (Click only) fixed. - Game balance fix: Shield +HP 15 -> 20 Sword +ATK 2 -> 4 - Pathfinding around altars fixed. - Fixed unwanted "Sh-sh" sound that loping after the battle. - Stunned (lagged) cultists and daemons during fight fixed. - Two tutorial decals added to the second level. - 'RESTART' button caption changed to 'RESTART LEVEL'. - 'W@ Games' logo added to the splash screen.
| HTML5 (web) | https://vlad-dae.itch.io/devil-figurine |
| Windows | https://vlad-dae.itch.io/devil-figurine |
| Original URL | https://ldjam.com/events/ludum-dare/43/devil-figurine |
Ratings
| Overall | 269th | 3.708⭐ | 26🧑⚖️ |
| Fun | 185th | 3.708⭐ | 26🧑⚖️ |
| Innovation | 341th | 3.375⭐ | 26🧑⚖️ |
| Theme | 141th | 4.063⭐ | 26🧑⚖️ |
| Graphics | 435th | 3.646⭐ | 26🧑⚖️ |
| Audio | 429th | 3.188⭐ | 26🧑⚖️ |
| Humor | 452th | 2.977⭐ | 24🧑⚖️ |
| Mood | 438th | 3.413⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 14🗨️ |
Maybe a single selection when you just click without draging anything will make the game better but I know, it was a jam and it works actually without that so it's fine anyway. Nice job dude! I realy enjoyed it :)
The only bug I have found is when two characters pray at the same time,but in the end only one dies, so there's no problem.
My congrats, very good game :)
@blackwen thankyou) Glad you like it. Yea, this is not a bug, this is a feature :smile:
Difficulty went is really a bit hight, I realize it :pensive:
@aortega thanks)
@team-infernus rush-the-boss tactics applicable only for the first level. Farther player need to do real tactics and control)
Thank you all again. Read your comments make me wondering making about an after-jam patch with improvements :smiley:
Well done was fun!
Has a good balance between sacrifice your units for weapons and armor bnut at the same time you need more number of units. Maybe can be review, because the last level I didn't need any weapon to destroy the boss. Needs music!
Amazing work! Congrats!
Thanks! Glad you have fun 😊
@peterfonts very pleased to hear, thank you! Yes, I wanted to add own guitar music but did not have enough time. And yes, balance quality could be better )
@awix yep. Done)
@willbl3pic thanks! I like "simple to learn, but hard to master" games and always trying to achieve this feeling In own.
@dwemthy yes, I agree. Thanks!
@arron-fowler thank you! I glad you have done post jam update.
Good work 👍