Grooblins! by ahintoflime

Welcome to Grooblins! You can feed and play with your Grooblin a la tamagotchi-- but something is off.

Care for and collect GROOBLINS and discover the WISDOM they can impart. Choose what to do with your GROOBLIN every day! Morning / Afternoon / Night Schedule! Fun!

Grooblins is a short narrative game that can be completed in just a few minutes. Give it a shot!
programming / art / writing : Russell Sullivan @ahintoflime
writing / animation / sound: Bond Miller
| Windows | https://ahintoflime.itch.io/grooblins |
| macOS | https://ahintoflime.itch.io/grooblins |
| Original URL | https://ldjam.com/events/ludum-dare/40/grooblins |
Ratings
| Overall | 340th | 3.664⭐ | 66🧑⚖️ |
| Fun | 479th | 3.414⭐ | 66🧑⚖️ |
| Innovation | 358th | 3.419⭐ | 64🧑⚖️ |
| Theme | 552th | 3.468⭐ | 65🧑⚖️ |
| Graphics | 376th | 3.805⭐ | 66🧑⚖️ |
| Audio | 500th | 3.042⭐ | 62🧑⚖️ |
| Humor | 61th | 4.032⭐ | 65🧑⚖️ |
| Mood | 160th | 3.831⭐ | 64🧑⚖️ |
| Given | 59🗳️ | 77🗨️ |
I don't want to spoil it for anyone, but it's a very cute, humorous, interactive story. Short, sweet, and fun the whole time :smile:
@botreats: fair enough! It isn't a real tamagochi style game, just wearing the skin of one :) I did play around with the actions having real effects but decided to make them ultimately meaningless. LOL. Anyway, thanks for playing.
Unique concept, and quite an interesting, surreal storyline. A bit too simple, but that's not much of an issue considering its length. Good job overall :)
Sometimes sounds where too loud i think :)
Good luck !
So, yeah, it's a click-to-read story, but it's pretty fun! It's easy on the eyes, too. I like your menus/text and there are plenty of characters to go around... if I could change one thing, I'd say it'd be ditching the tween animations, but that's totally a matter of taste (and time). Definitely a unique experience.
- I like the artstyle..
- The audio is..fine I guess? reminds me of the old pokemon games.
- I didn't quite understand how this fits the theme.. sure there was alot of grooblins but how is that worse? :D
Overall a nice little experience.
Different story paths would be cool but hey this was already enjoyable !
@ksbdude Thank you! It would be neat to have it go on infinitely but I ultimately decided I'd rather tell a complete story, and have it not outstay it's welcome (ie not take more than a few minutes to play).
@bobo-games oh god! typos always haunt my games! If only I had time to actually proofread properly! Anyway, thanks for playing! :)
@corc0 You're totally right about tween animations. At one point though, I wasn't sure if I would have time to do any animation at all so I was glad to get what I could into the game :) Glad you liked the game tho. I liked doing all the menus / text / characters!
@kingofwhawha Thank you! I did all the art in a stream-of-conciousness kinda thing in one sitting. I handed off the art and my friend bond did animations for a few of them (chatter, pyra, cronch)
@taldius Thanks! Undertale was possibly a subconscious inspiration haha
@amigopadilha thank you!
@roy87 I don't have an indieexpo page (I'll look into it?) but you can follow me on itch.io or twitter ! @ahintoflime on everything.
@Willisika grooblins = trouble! more = bad :P Also we had more audio finished I just literally didn't have time to get it into the game :/
@aaronw thanks! deciding on the colorscheme was difficult for me, but it was always a nice break from programming to adjust the UI / art etc. I love stuff like that.
@trabitboy thank you! it's always a fight against time, I just wanted to tell a 'complete' story if possible
@Lapapagena Thank you! I didn't have earthbound in mind when making it but looking at it now I definitely see it's influence on me haha. Thanks for playing :)
I'm a big fan of surrealist games in general, and this definitely fits the ticket. Very bizarre idea, and I mean that in the best way possible.
Multiple endings would be something to consider as well, it would help with replayability!
Overall, good job!
Nice job!
Visually, I have to point out my dislike for differently scaled artwork. Especially when something is scaled up, let's say, 1.5x you get these 2 pixel/1 pixel size inconsistencies. It's a pet peeve of mine that I can't help but point out each time I see it. (I've seen it a *lot* this jam too.) The contrast between the pastel colour scheme of the interface/background and the black-and-white Grooblins is a little harsh. The pastels are a nice scheme though.
The audio sounds a little like someone twisted the *gain* knob to 11; there's quite a bit of distortion on the sounds. I wondered if it was intentional, given the subject matter. It would work if it starts off clean but slowly becomes more distorted as you play, but preferably without the shrill distress on the higher frequencies, cause I had to turn down the volume on my headset considerably.
All in all, a clever and creative take on the theme and a fun entry!
The game is just a little short and could have communicated better what's going on or what certain actions are good for.
But other than that good job!