Escape The Pyramid ! by Vegevan

[raw]
made by Vegevan for LD36 (COMPO)
鈥婬i everyone,
The Ludum Dare #36 just finished and here is my contribution ! This is my first time so please be nice with me.
The game has been created with Godot Engine v2.1 and everything is by me (art, sounds, music) as I participated to Compo' LDJAM.
Godot Engine allows me to export for Linux Windows and IOS quite easily, so you can all test this somehow. A web version is being observed right now, but don't expect it to work eventually.
I'd like to thank bog, my coworker of ever that also participated and made me some food to eat haha.
Have a nice day friends !鈥婬i everyone,
The Ludum Dare #36 just finished and here is my contribution ! This is my first time so please be nice with me.
The game has been created with Godot Engine v2.1 and everything is by me (art, sounds, music) as I participated to Compo' LDJAM.
Godot Engine allows me to export for Linux Windows and IOS quite easily, so you can all test this somehow. A web version is being observed right now, but don't expect it to work eventually.
I'd like to thank bog, my coworker of ever that also participated and made me some food to eat haha.
Have a nice day friends !

See vegevan.itch.io for more informations :)

Feedback

g_o
29. Aug 2016 路 09:34 UTC
windows 64 bit here
W and A won't work
also there seems to be a problem with scaling the window (I can see other screens)
馃帳 Vegevan
29. Aug 2016 路 12:22 UTC
Oh yeah, I didn't had time to implements QWERTY controls, you ight try with AZERTY configured inputs.
For the scaling window, I totally agree, still lokking for proper solution. Thanks for feedback ^^
QwaKlak
29. Aug 2016 路 12:35 UTC
WASD isn't work. SDZQ in my version ... I found bug when you are in menu hit button controls and then clic SPACE your menu is moving.
g_o
29. Aug 2016 路 12:54 UTC
@Vegevan thanks, is it possible that you'll post here a post-compo just for that tiny fix?
馃帳 Vegevan
29. Aug 2016 路 13:24 UTC
@g_o Thanks for asking, the controls have been reviewed, not properly but must be working ^^
@QwaKlak WASD controls have been fixed. The bug you mentionned is about space being the HUD-select control; I fixed it by disabling the buttons. Thanks !

NB: It is 3:30 pm, the update is loading, so wait a few minutes and try in ten minutes :)
Thanks guys ! How about the gameplay / gamefeel ? Can you give me your feelings ? :)
owndbyu
29. Aug 2016 路 13:25 UTC
nice little submission! Cool theme and loved the lighting. The dodging of arrows and jumping from island to island combined with the control scheme made it a little bit difficult! Nice music and sound effects and integration with the ancient technology theme!
RugbugRedfern
29. Aug 2016 路 13:28 UTC
Cool game, awesome lighting, but the controls seem to be messed up or something and it's super annoying.
SetTheBet
29. Aug 2016 路 13:45 UTC
I went into the OSX link but there were no game there. Were you uploading a version at that time?
馃帳 Vegevan
29. Aug 2016 路 13:53 UTC
@everyone The fixes is uploaded, thanks for sharing with me and don't hesitate to ask for more ^^
@owndbyu Yay thanks a lot for your comment, glad to see a satisfaied player :D
@RugbugRedfern What do you mean with controls ? Try newest version (same link), maybe the problem is solved.
@SetTheBet really ? I cliked on the link and a zip file tried to be download, do you want me to host it elsewhere ?
mathias234
29. Aug 2016 路 14:59 UTC
A fun game, I saw a couple of bugs ( mostly in the shadowing system ) but other then that the controls felt good i loved the hooks and i loved how smooth everything felt, i wouldnt have guessed that this was made in 48 hours
馃帳 Vegevan
29. Aug 2016 路 15:04 UTC
@mathias234 Yeah I agree with the shadowing bugs, that is my first try with lightnings, next LD will be better ;) Thanks for your comment !
JustASHadow
29. Aug 2016 路 15:15 UTC
I can't tell if the writing is intentionally bad, but I'll give you the benefit of the doubt. Also, there is no options menu, not even for the resolution. I don't know much about Godot Engine, but one would think that there is a "Screen.SetResolution" somewhere in there.
g_o
29. Aug 2016 路 15:29 UTC
Haha this game is hillarious!
I liked the part where I fell to the pit in the beginning because I thought it was a carpet and then read "This is a death pit."
And the "everything red react only once"
I just LOVE this kind of uh-oh humor!
The soundtrack is great as well! Really sets the funny mood.
Lighting was also awesome
Overall awesome job! I like this entry =)
wheerd
29. Aug 2016 路 15:30 UTC
The whole vibe of this game is really good. I like the music, the graphics, the gameplay. It would be nice though if the position of the character was clearer. I have run a lot of times into the abyss, because it looked like my character was still on the ledge. The lighting seems to be buggy sometimes and then the wall appears completely black. That way, I cannot always be sure if it is a wall or the abyss :D Also, some checkpoints would be nice, so that you dont have to redo the whole level, if you slip off near the end.
All in all, a great game, pretty impressive for 48h! I especially like the lighting and the hook mechanic as well as the archeology/adventure vibe.
馃帳 Vegevan
29. Aug 2016 路 15:45 UTC
@JustASHadow Which writting are you talking about ? For the resolution, I just don't know how to do it yet, but thanks for the idea, I've seen something like this i'll give a look :)


@g_o I'm so happy, you can't understand; that was hard to make something funny with only three types of cell and two mechanics ^^ I'm so glad you enjoyed, thanks for sharing it with me :D I guess WASD works fine now ? Anyway, thank you so much, you made my LD :D

@wheerd Thanks for the suggestions and remarks. About the character position, I haven't touch the camera settings but I will soon :) As I said, that was my first try with ligthnings and I had some issues with the occluders to make mysterious places (Stage_1 begin, you can't see the relic unless you're on the moving platform); come see my next game on LD37 for better lightnings ;)
The checkpoints were the very next todo thing, I'm sorry the time lacked for this feature :/
Anyway wheerd, big thank to you for your very complete comment.

Thanks a lot mates, I'll go to your entry with time, be sure of that :D
DifferentName
29. Aug 2016 路 17:03 UTC
Good atmosphere to the game with the music and dim lighting. I wish the check points were more frequent or something, cause I die a lot and feel like I have to redo too much of the level. A lot of these deaths are based on things I couldn't have known beforehand, like having to use the correct Red statue, but not knowing what path i'm closing off by using it, or which door will be unlocked or whatever. It's fun learning from the mistake so I can get it right next time, but it can take a while to get back to where I was.
pogo575
29. Aug 2016 路 17:12 UTC
Really wanted to play this more but I kept running into a bug in which I would swing to a statue but still get counted as falling into the pit.
onyon
29. Aug 2016 路 17:21 UTC
Nice mood and artstyle and concept and I really like it. Good job c:
g_o
29. Aug 2016 路 18:23 UTC
@vegevan
yup it worked sweet.
no problem, it's seriously one of my fav so far this LD.
馃帳 Vegevan
29. Aug 2016 路 18:47 UTC
@DifferentName Hi, thanks for the comment. Checkpoints were planned, I apologize for not having implemented them on time ^^ I tried to do shorts level instead, but I get your comment :)

@pogo575 That's odd; but I know there is (on stage 2 with red statues) a known problem up there; I couldn't get fixed on time and correcting it might change the level too much for a simple "fix". Sorry you had a problem. BTW, know that colliding while hooking stops the flight and makes you fall.

@onyon Thanks a lot, first time I try this kind of graphics :D

@g_o Many thanks ^^
AWOL
29. Aug 2016 路 19:13 UTC
Neat game. and thanks for playing mine.
WERT Studio
29. Aug 2016 路 20:28 UTC
stage 1 is compleaty diffrent than the tutorial but i liked it
Zeriver
29. Aug 2016 路 20:38 UTC
Pretty polished game with a lot of levels, that's rare in Ludum Dare games. Gameplay is solid and every level presents a new kind of challenge. Art style and soundtrack go along pretty well giving a game nice atmosphere. Humor also adds to this game.
tommarx69
29. Aug 2016 路 20:51 UTC
Cool game !
Amine Tcherak
30. Aug 2016 路 13:35 UTC
Great games i like it good works
keln
30. Aug 2016 路 13:53 UTC
Very interesting game with great mechanics, loved it :). Perfectly this could have been a 1 month work game, it feels polished and fun.
puppetmaster
12. Sep 2016 路 19:04 UTC
Very clever game with a really cool zelda dungeon touch.
In godot you can change "shadow_filter" to ESM "project settings" and play around with the "ESM Multiplier" value "light2d" to get softer shadows.