No Brakes on the Train of Life by squaredev
You stumble upon a shocking spectacle: a train running at full speed on the rails, its brakes not working. Not far ahead, a number of people tied down on the tracks.
You notice a switch lever close by so you run up to it to avert the tragedy, but you notice that on the side track there is one single person lying down shackled by ropes and unable to move.
Now that you've witnessed this scene, you cannot run away from the responsibility. Whatever you choose to do now, whether you decide to pull the lever or not, whether you stay and act or run away in cowardice, if somebody dies it will be because of your choice. In life not everything has a happy end, some sacrifices must be made.
Can you bear the burden? The goal of the game is to, in each level, let the train go by with the least victims.
CONTROLS: Arrows/WASD/Left stick: Move E/F/Enter/Space/LMB/A button: Operate the lever
Code by prettysober (https://twitter.com/sfdstrandberg) Art by SquareAnon (https://twitter.com/squareanon) Music by Lobo Roco (Free Music Archive) Sound effects by freesound.org
Ratings
| Overall | 151th | 3.889⭐ | 47🧑⚖️ |
| Fun | 269th | 3.578⭐ | 47🧑⚖️ |
| Innovation | 299th | 3.443⭐ | 46🧑⚖️ |
| Theme | 23th | 4.422⭐ | 47🧑⚖️ |
| Graphics | 32th | 4.533⭐ | 47🧑⚖️ |
| Audio | 100th | 3.884⭐ | 45🧑⚖️ |
| Humor | 184th | 3.58⭐ | 46🧑⚖️ |
| Mood | 194th | 3.726⭐ | 44🧑⚖️ |
| Given | 24🗳️ | 16🗨️ |
Great take on the theme, it's the type that makes you snap your fingers and say "Of course!". The art was top-notch, special mention to the cute train driver's reactions, which gave just so much more weight to the act of running over people with a train. The music was chosen well, it has a nice chugging along feel to it. What a fun game, good job on that!
The procrastination one was just perfect :smile: (I only did one lap because I'm a terrible person :smirk:)
critiques:
1. it didnt give me time to survey a new level before switching on. it would have been better if the train didnt show up until i started moving.
2. the hitboxes on the switches weren't very clear. I think they should be a bit bigger.
the graphics and music and audio were great and definitely gave the game a unique feel. over all a great entry
From the con side:
- Solving puzzles on timer when you need to run is kind of a conflict between arсade and puzzle mechanics. You need to think and you need to run.
But the idea is good and it stress you up :)
Well done
3 levels stood out the most to me:
1. The first level that contains 4 exit points, and you need to hit 3 levers. It is actually hard to get the last lever in time because you can't start the level out holding diagonal (for me anyways), so I had to time that initial start Mario Kart style to get all levers in time. Probably my favorite level because I felt like I had to do an optimized speedrun to complete it.
2. The level that looks like the pound sign and has the train wrap around sometimes. I was actually hoping there would be more levels like this because you could really make the player think hard on them.
3. The final level. Awesome idea and brought a smile to my face.
I think the rest of the levels can be relatively straightforward. Usually I just tried to hit all the levers in order and it would work out for me. Again, I think if you focus more on those top 3 ideas you could push level design boundaries here.
Regardless, the game is super well executed. The POV animation has no real gameplay meaning, but it is a VERY nice touch. Overall art and sound is fitting and the game just feels so solid. Great idea and great entry all around!