Shift It by Herku
Shift it is a small top down scroller.
Goal:
Collect the items and earn score Points. To collect shapes you have to transform the player into the matching shape.
Controls:
Move left [left arrow] / [j]
Move right [right arrow] / [k]
Transform into circle [q]
Transform into square [w]
Transform into triangle [e]
Transofrm into hexagon [r]
SHIFT IT!!!! [space]
Pause, Unpause [esc]
Restart the game [F5] ;-)
For lag free experience use Chrome :(
Goal:
Collect the items and earn score Points. To collect shapes you have to transform the player into the matching shape.
Controls:
Move left [left arrow] / [j]
Move right [right arrow] / [k]
Transform into circle [q]
Transform into square [w]
Transform into triangle [e]
Transofrm into hexagon [r]
SHIFT IT!!!! [space]
Pause, Unpause [esc]
Restart the game [F5] ;-)
For lag free experience use Chrome :(
| Web | http://46.101.131.125/ |
| Source | https://github.com/hendrikniemann/ld35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=12577 |
Ratings
| Coolness | 17% | 2115 |
| Overall | 2.80 | 785 |
| Fun | 3.00 | 537 |
| Graphics | 1.87 | 881 |
| Innovation | 2.13 | 897 |
| Theme | 3.47 | 394 |
Fits perfectly with the theme, and fun to play.
Nice music though!
Congratulations :)
The game's quite fun, albeit simple, and the sfx are really well-balanced within the game too.
I love minimalistic games, so keep working and adding more juice into this project! :) I see potential in here! ;D
Cheers! Good Work! :)
One thing that threw me off that you might not have picked up on was the fact the square was before the circle in the button order. Most of the other games that did geometry based gameplay put their shapes in order of number of sides (ie circle, triangle, square, hexagon, star etc). While it's definitely a minor thing, it really threw me off unfortunately.
Overall, a solid and fun submission, but I would've liked to have seen something more fleshed out from someone with your LD experience.
More of a visual indicator of level progression, such as changing background color, would be nice.
The "collect" sound effects were a bit grating to me after a while, but I did play until level 11. I also think the game could afford to be a bit more difficult, as I survived for a good 30 seconds or so on pooled health at that point after I stopped controlling the game.
Worked all good on Chrome.
Maybe the gameplay could alternatively use the mouse to move and the mouse-scroller to change shapes.
Also, a game is always better when you teach in-game how to play (mainly for those who hit play before reading the game description).