Cannibal Town by Woetnie

[raw]
made by Woetnie for LD 43 (JAM)

My colony sim game made for Ludumdare 43 CannibalTownCover.png

Ratings

Overall 508th 3.442⭐ 28🧑‍⚖️
Fun 639th 3.111⭐ 29🧑‍⚖️
Innovation 171th 3.654⭐ 28🧑‍⚖️
Theme 90th 4.154⭐ 28🧑‍⚖️
Graphics 826th 2.833⭐ 29🧑‍⚖️
Audio 654th 1.765⭐ 19🧑‍⚖️
Humor 282th 3.325⭐ 22🧑‍⚖️
Mood 737th 3.021⭐ 26🧑‍⚖️
Given 36🗳️ 0🗨️

Feedback

treegemmer
04. Dec 2018 · 01:37 UTC
I did run into a bug or two. I like the animations and the concept!
DarkianMaker
04. Dec 2018 · 01:48 UTC
The game is rather slow-paced and the lack of audio makes it kind of a chore to get through. The core idea is interesting though, would love to see an evolution of it.
publicidadeba
04. Dec 2018 · 01:51 UTC
Felt like a tiny rimworld, I like that. Such a bold idea for a gamejam, well done.
Jamesdude
04. Dec 2018 · 01:51 UTC
really enjoyed this, couldn't win but had loads of fun trying. Liked the gender mechanic and the little blobs having sex :D
Ryan Brenner
04. Dec 2018 · 19:19 UTC
Really interesting idea and I wish it was further fleshed out. Watching the minions have sex is hilarious. But I couldn't seem to progress very far because they never seemed to want to harvest the corpses.
Steve Moore
04. Dec 2018 · 19:24 UTC
Could have used a little more visual feedback on what was going on... but I enjoyed it!
Benjouille
04. Dec 2018 · 19:30 UTC
Very clever and well executed. Really immersive to see the city grow. Maybe it need more audio and visual feedback for the minion actions.
Ilseroth
04. Dec 2018 · 19:30 UTC
As others have said, it's a bit slow going, but the weirdness of it kept me going till I finished it. Despite what I just said about it being slow, the population seems to grow too fast for the game really to be a challenge. You just kill all the folks that walk away from town, they get instantly replaced
🎤 Woetnie
04. Dec 2018 · 19:41 UTC
Thankss for the feedback guys, was planning on adding features that would've made the game more interesting/faster paced but didn't have time as I was planning on creating this with more people but I ended up doing it alone so I had to make a lot of sacrifices
Sam Minh
04. Dec 2018 · 19:42 UTC
Funny and thematic game with the basics of what makes a good resource management game. Game overall is very slow and there was no feedback whether the altar was being build, I got stuck with it not being completed.
one-seed-fruit
04. Dec 2018 · 19:54 UTC
Wow!! Oh dear, I can keep playing this on and on and on. This is the sort of game I get addicted to. Well done!!
HuvaaKoodia
04. Dec 2018 · 22:54 UTC
Grim! Gross!

Always glad to see a management simulation in a jam. Tried making [one of those](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=21836) years ago and it is not easy even when kept simple. You managed it with only a few minor bugs (sometimes a person keeps spawning corpses and not dying when sacrificed; buildings don't seem to build properly occasionally?), which is commendable.

The effect for sanity loss, people going berserk, is fittingly aggressive. There should be other ways for losing sanity though as it is too easy to sacrifice people out of sight. Surely butchering your friends for food shakes the mind?

I think the cannibals should be kept on the edge of sanity for the cult to prosper. If someone thinks straight they'll realize what is going on and try to escape. Rituals, indoctrination and constant physical work should keep the masses compliant.

Currently building an altar takes no time at all and is not challenging (i.e. not fun) More rooms for different needs ("spawning" room, "fattening" room, ritual room, etc.), building constraints and job management would do for a start. This is the downside of simulations, they need to be sufficiently complicated to be interesting.

Having to click on a corpse, room, or box for someone to "process" it is not needed. The people should act on their own if able.

Ok job and a solid foundation for an expanded management simulation. The setting is certainly unique and vulgar enough to warrant further exploration!

Overall: *Above average (3.5)*
Fun: *No challenge (1.0)*
Innovation: *Good (4.0)*
Theme: *Good (4.0)*
Graphics: *Average (3.0)*
Audio: *N/A*
Humor: *N/A*
Mood: *Above average (3.5)*
TheCrittersCove
04. Dec 2018 · 23:58 UTC
Nice start to a resource simulation game! Unfortunately I couldn't seem to progress much. Not sure if I just wasn't seeing feedback or my people failed to get anything from butchering. The resources numbers never went up. I still really like the mechanics and would love to see it further developed.
wdelvi
05. Dec 2018 · 19:58 UTC
Holy guacamole there is SO much going on here! Well done! This is a very complicated system to get working in 48 hours
Codesity
05. Dec 2018 · 20:23 UTC
This is really nice. From far it looks really simple but in near it has complexity. Good Work!
kosmosos
05. Dec 2018 · 21:38 UTC
A little bit too easy but I think it's ideal here, because it don't last for too long. Nice work! :v:
Wevel
06. Dec 2018 · 21:04 UTC
Interesting game, I think that you shouldn't have to click on resources for them to be collected, also having some sort of game speed would be nice.