Cannibal Town by Woetnie
My colony sim game made for Ludumdare 43

| Source Code | https://github.com/WouterHeslinga/LudumDare43 |
| HTML5 (web) | https://woetnie.itch.io/ludumdare43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/cannibal-town |
Ratings
| Overall | 508th | 3.442⭐ | 28🧑⚖️ |
| Fun | 639th | 3.111⭐ | 29🧑⚖️ |
| Innovation | 171th | 3.654⭐ | 28🧑⚖️ |
| Theme | 90th | 4.154⭐ | 28🧑⚖️ |
| Graphics | 826th | 2.833⭐ | 29🧑⚖️ |
| Audio | 654th | 1.765⭐ | 19🧑⚖️ |
| Humor | 282th | 3.325⭐ | 22🧑⚖️ |
| Mood | 737th | 3.021⭐ | 26🧑⚖️ |
| Given | 36🗳️ | 0🗨️ |
Always glad to see a management simulation in a jam. Tried making [one of those](http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=21836) years ago and it is not easy even when kept simple. You managed it with only a few minor bugs (sometimes a person keeps spawning corpses and not dying when sacrificed; buildings don't seem to build properly occasionally?), which is commendable.
The effect for sanity loss, people going berserk, is fittingly aggressive. There should be other ways for losing sanity though as it is too easy to sacrifice people out of sight. Surely butchering your friends for food shakes the mind?
I think the cannibals should be kept on the edge of sanity for the cult to prosper. If someone thinks straight they'll realize what is going on and try to escape. Rituals, indoctrination and constant physical work should keep the masses compliant.
Currently building an altar takes no time at all and is not challenging (i.e. not fun) More rooms for different needs ("spawning" room, "fattening" room, ritual room, etc.), building constraints and job management would do for a start. This is the downside of simulations, they need to be sufficiently complicated to be interesting.
Having to click on a corpse, room, or box for someone to "process" it is not needed. The people should act on their own if able.
Ok job and a solid foundation for an expanded management simulation. The setting is certainly unique and vulgar enough to warrant further exploration!
Overall: *Above average (3.5)*
Fun: *No challenge (1.0)*
Innovation: *Good (4.0)*
Theme: *Good (4.0)*
Graphics: *Average (3.0)*
Audio: *N/A*
Humor: *N/A*
Mood: *Above average (3.5)*