Super Robot Carl by Dosenhering

[raw]
made by Dosenhering for LD 43 (JAM)

Welcome to your first day as Chief Robot Delivery Officer at Robots .Inc. Your job will be to deliver robots of the series Carl-08/15 to our customers warehouses.

But be aware of the dangers that lay before you. Some robots will have to be left behind in order to finally deliver one robot. Cover.png

Keyboard controls: - Horizontal movement: A/D - Jump: space bar - Sprint: left shift key - Sacrifice: f - To menu: escape

Controller controls: - Horizontal movement: D-Pad - Jump: B - Sprint: A - Sacrifice: X - To menu: start

Notice: only windows build is fully featured, WebGL-build lacks some functionality

Ratings

Overall 981th 2.725⭐ 22🧑‍⚖️
Fun 948th 2.55⭐ 22🧑‍⚖️
Innovation 966th 2.476⭐ 23🧑‍⚖️
Theme 675th 3.225⭐ 22🧑‍⚖️
Given 26🗳️ 4🗨️

Feedback

Zsolt
04. Dec 2018 · 19:50 UTC
Hmm a little bit hard but overall nice game (:
artbohr
04. Dec 2018 · 20:03 UTC
In the web version I couldn't find anywhere to jump to after the two initial jumps I had to make.
GettingRekt
04. Dec 2018 · 20:06 UTC
Enjoyable game, a bit too hard maybe but fitting the theme and really polished with menu and settings and a help function. Also the levels were short but still varied with insides and outsides. Good job!
🎤 Dosenhering
04. Dec 2018 · 21:01 UTC
@artbohr thanks for your feedback, in retrospective, I should have made the camera viewport a bit larger so you can see beyond the pit to the other side
Donitz
06. Dec 2018 · 12:29 UTC
I must be doing something wrong in the WebGL version. I see the other side in the first gap, but there isn't enough thrust to get over, only about half-way.
🎤 Dosenhering
07. Dec 2018 · 18:48 UTC
@donitz have you tried to "sprint" before you jump and then hold right and sprint at the same time while jumping?
hugonun
07. Dec 2018 · 19:55 UTC
I recommend you to include what you mentioned in the help menu (key controls) to the ludum dare and itch.io description page.
Juan Hust Novella
07. Dec 2018 · 20:01 UTC
i cant find controls explanation, i cant let any of my robots on the button, kinda simple, but works fine. good job
🎤 Dosenhering
07. Dec 2018 · 22:04 UTC
@hugonun thanks for reminding me, seems I forgot to add this information...
minibobbo
07. Dec 2018 · 22:15 UTC
Simple and clean game. I was able to pass the intro and all three levels within a couple of tries. Sound and graphics weren't flashy but they do get the job done. I liked the backgrounds and the color scheme.

I felt that this game was difficult mostly due to the controls. There are a couple of times where you have to make a completely blind jump across a pit and then stop before you crash into a previous robot knocking him off the button. I think you could have made everything half size and allowed for more on the screen to avoid some of these problems.

I thought that the hitboxes were good, which is a nice feeling. I never took a hit that I felt I didn't deserve. I just also felt like I couldn't avoid some of them because I couldn't stop and couldn't see where I was jumping.
Codesity
07. Dec 2018 · 22:19 UTC
The gameplay feels good and the Sound is clear and harmonying to the Athmosphere. The Graphics are pixelperfect and this is what I Like. The Idee is also successful. Good Work!
MZA
09. Dec 2018 · 21:19 UTC
A simple idea thats executed really well. The webgl version only has level one. Do the other versions have the other levels too?

I like how you used the sprint and the suttle animation that goes with it.
Quasar47
09. Dec 2018 · 21:21 UTC
It was a bit hard to land precisely on platforms when jumping, and the robots tend to slide on each other instead of sticking together like it should. But apart from that, it was a really neat platformer. I coud see you couldn't afford putting very complex puzzles into your game, but the difficulty is already acceptable. Good job!
Hawkie
09. Dec 2018 · 21:27 UTC
Nicely little platform game put together - well done. Once I found the left shift key (sprint( and f key (sacrifice) I completed the level ok. Good job on making it html5 compatible.
🎤 Dosenhering
09. Dec 2018 · 21:34 UTC
@mza thanks for the feedback. The windows version has all four levels, but webGL should also have them.

I used Unity's PlayerPrefs to determine whether a level was completed. There seems to be an issue where Unity is not able to save the PlayerPrefs in the IndexedDB of your browser :thinking: