Super Robot Carl by Dosenhering
Welcome to your first day as Chief Robot Delivery Officer at Robots .Inc. Your job will be to deliver robots of the series Carl-08/15 to our customers warehouses.
But be aware of the dangers that lay before you. Some robots will have to be left behind in order to finally deliver one robot.

Keyboard controls: - Horizontal movement: A/D - Jump: space bar - Sprint: left shift key - Sacrifice: f - To menu: escape
Controller controls: - Horizontal movement: D-Pad - Jump: B - Sprint: A - Sacrifice: X - To menu: start
Notice: only windows build is fully featured, WebGL-build lacks some functionality
| Windows | https://dosenhering.itch.io/super-robot-carl |
| Source code | https://github.com/D0senh3ring/SuperRobot |
| Original URL | https://ldjam.com/events/ludum-dare/43/super-robot-carl |
Ratings
| Overall | 981th | 2.725⭐ | 22🧑⚖️ |
| Fun | 948th | 2.55⭐ | 22🧑⚖️ |
| Innovation | 966th | 2.476⭐ | 23🧑⚖️ |
| Theme | 675th | 3.225⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 4🗨️ |
I felt that this game was difficult mostly due to the controls. There are a couple of times where you have to make a completely blind jump across a pit and then stop before you crash into a previous robot knocking him off the button. I think you could have made everything half size and allowed for more on the screen to avoid some of these problems.
I thought that the hitboxes were good, which is a nice feeling. I never took a hit that I felt I didn't deserve. I just also felt like I couldn't avoid some of them because I couldn't stop and couldn't see where I was jumping.
I like how you used the sprint and the suttle animation that goes with it.
I used Unity's PlayerPrefs to determine whether a level was completed. There seems to be an issue where Unity is not able to save the PlayerPrefs in the IndexedDB of your browser :thinking: