Devil's Playground by NullSpace
Our first attempt at game-making! Inspired by a mash-up of virtual pet and horror, in this game you have been captured by a demon which intends to teach you to perform tricks.
To anybody who played this earlier: I wasn't quite sure how to itch.io, so all the links were confusing. It's now properly listed just as WebGL, and the site should display properly. My bad! :)
| HTML5 (web) | https://nullspace.itch.io/ld41-devils-playground |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/41/devils-playground |
Ratings
| Overall | 968th | 3.026⭐ | 21🧑⚖️ |
| Fun | 1055th | 2.684⭐ | 21🧑⚖️ |
| Innovation | 708th | 3.211⭐ | 21🧑⚖️ |
| Theme | 896th | 3.132⭐ | 21🧑⚖️ |
| Graphics | 658th | 3.368⭐ | 21🧑⚖️ |
| Audio | 427th | 3.265⭐ | 19🧑⚖️ |
| Humor | 231th | 3.559⭐ | 19🧑⚖️ |
| Mood | 688th | 3.156⭐ | 18🧑⚖️ |
| Given | 14🗳️ | 0🗨️ |
Fun idea! It's like cross between Mao and Simon Says. The art looks great.
Once I learned my three symbols, the game got a little boring for a stretch, until around 90 tricks where commands come so fast they're near impossible to input. Which was fun again.
Expressions on the demon's face - and sound effects - help players to figure it out for themselves.
A "how to play" screen is included!
Initial difficulty makes success rewarding
Funny animations!
**CONS:**
It doesn't get any more difficult as you go along, so it's easy to lose interest.
Menu isn't the best-looking thing in the world.
**OVERALL:**
This is a fun game and, unlike some other entries, everything works! You definitely did a good job keeping it simple and making it your own. Unsolicited advice: people are more likely to play your game if you indicate that it's a WebGL build, so I'd edit this page to reflect that.
I like the style of the horns in the title page and how the menu fades in so you have a chance to look at the art. It seems like the menu and end game screens are a little bit higher quality art than the main game which seems backwards. Although, your eyes are locked to the top 10% of the screen on the commands so you don't see much of the rest of the game screen. Having the commands closer to the middle might let your eyes take in some of the rest of the scene easier.
The music was cool, but it didn't really keep up with the mounting speed. An easy trick you could try is increasing the pitch a little bit over time to get the music to sound like it's going faster (maybe you do something already, but it was too subtle for me to notice).
Nice job!