Knight Slasher by Bargest
Game unfinished =(
Unfortunately, I don't have time to finish the game tomorrow, so I'll post it in this state.
Idea: Player controls a Knight that must protect his ally/loved one/etc, but enemies are too strong and to accomplish his duty he could only overdrive his abilities obtaining temporarily greater strength, but lowering it afterward
Example: Overdriven movement ability allows the player to fly, but afterward even jumps won't be easy
Current state: An endless wave of 2 Types of monsters, 2 Abilities can be overclocked
So now it's just survival

| Source code | https://github.com/Bargestt/GuardianKnight |
| HTML5 (web) | https://bargestt.itch.io/guardianknight |
| Original URL | https://ldjam.com/events/ludum-dare/43/knight-slasher |
Ratings
| Given | 1🗳️ | 0🗨️ |
Feedback
DeathBySnail
03. Dec 2018 · 13:18 UTC
Shame no audio, would really pull this together a lot more. It's not clear from the game mechanics how this meets the theme, there's no real feeling of "sacrifice". Could also use a restart mechanic. Good job!
Redunca
03. Dec 2018 · 13:37 UTC
No audio is always a sad thing, i found the controls confusing and didn't see any "sacrifice" other than the robots'. Romm for improvement but not a bad start at all !