W a l l i f o r n i c a t i o n by psychead

Wallifornication. Speed through black holes and enemies in this time based puzzle game to travel back to your own dimension.

How to play:
When time pauses, aim the ship with your mouse and use left click to propel yourself forward. Careful, flying into walls with too much speed will kill you.
Right click to zoom out. Try to reach the black hole. Some levels contain star shaped keys which you need to collect before the black hole opens.
The game features two gamemodes:
Classic Mode is the standard game mode. Collect all cyan colored keys and reach the black hole within the time limit. Annihilation Mode is the hard mode. You can't progress before you haven't killed all enemies.
Have fun!
[The game contains a bug, where accessing the main menu multiple times duplicates the background music. Sorry about that. You can safely restart the game though, your progress is stored.]

:exclamation::exclamation: I plan to turn Wallification into a full game and release a completely rewritten and reimagined version of the game! If you want to support the development and be updated about the future of the project, follow me on Twitter :exclamation::exclamation:
Ratings
| Overall | 130th | 3.769⭐ | 54🧑⚖️ |
| Fun | 132th | 3.676⭐ | 53🧑⚖️ |
| Innovation | 27th | 4.088⭐ | 53🧑⚖️ |
| Theme | 316th | 3.65⭐ | 52🧑⚖️ |
| Graphics | 181th | 3.706⭐ | 53🧑⚖️ |
| Audio | 122th | 3.5⭐ | 51🧑⚖️ |
| Mood | 81th | 3.622⭐ | 47🧑⚖️ |
| Given | 70🗳️ | 42🗨️ |
Very fun!
There are two main problems with the gameplay in this version:
- it isn't clearly communicated that it's dependant on speed if you die when hitting a wall
- Unity physics (for the enemies) are not perfectly deterministic
Also, have you tried the web version?
As for the web version, as I said, I'm on Vista which means old browsers that aren't updated anymore and it seems the web version doesn't want to launch on neither Firefox nor Chrome. Here's the error displayed at launch:
"uncaught exception: WebAssembly support is not detected in this browser."
https://psychead.itch.io/wallifornication-non-webassembly
That being said, great game! Simple yet very effective idea, with our space to move around being reduced over time (like in Tron for instance). I like the atmosphere as well! The only issue I have with it is, as others have said, it is hard to tell when you'll crash into a wall and when you'll be fine. Other than that, great great game! Congrats! :)
The second level was too steep of a learning curve in my opinion, but eventually I managed!
I noticed one small glitch which you might want to fix at some point to make the game feel even more polished. After crashing (and dying) the enemy can hit my dead ships hit box and dies as well. This looked a bit strange :)
Anyway, great game, really something to be proud about ^^!
One of the best games I have tested out there !
The music is very catchy and effective.
I had a bit of trouble understanding the concept (silly me) but it feels natural after some death, haha !
Loved the implementation of the theme, get quite challenging as you need to plan to not trap yourself.
The only downside is there is no sorts of way to know in advance if this particular move is far enough from a wall to survive or not.
You could add a clue as part of an "easy mode" to be able to get a feeling of the distance you need to travel to land safely.
Anyway, awesome entry, well done !
Your game is pretty cool, the mechanics are interesting and the levels cool.
I hope you continue developing it in the future!
The game looks good even though the graphics are simple, the music is catchy, overall this feels very polished, great job!
I am currently working on a post jam version that will eventually be turned into a full game and a color changing arrow was indeed the solution I took. :v:
Maybe, the arrow length should correspond to the destruction distance to feel more comfortable with controls.
It's hard to judge when you're traveling "too fast" to hit a wall. IMO it would be more fun if there was no speed limit and instead there was some other obstacle or challenge (Moving enemies that instakill you so you have to plan your trajectory? Gravity? Could be anything really), but that's totally up to you.
There is a bug (hard to replicate) where you die mid air after killing an enemy and moving in the same direction, also the ship appears to stop mid way and I don't know why.
If those things got ironed out, you got a solid game candidate right here! Maybe in its current stage it could be one of those hit mobile titles?
Great work man, good luck turning this into a bigger game!!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
We'd draw some racing track on a paper, then we'd take turns moving around, movement was done by placing the tip of the pen on the latest spot your "car" was in, holding the pen down with only your index finger pressed against the pen's back and then tilting it, attempting to steer in the general direction you intended to go, mostly creating straight lines.
If you hit the wall that's where the car would be on your next round.
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Great entry. Cool graphics. Could use some clarification on some of the deaths (I was assuming those happened only from hitting the wall too hard, but I died a few times despite travelling a long distance). Excellent gameplay design.