Robot intrusion by patrician
You're a lonely captain on a spaceship that gets uninvited robot guests. Survive for 6 mins. Try to avoid breaking walls or you will be invited by more robots.
Controls: Shoot - Left mouse button Space - Dash
First real attempt at ludum dare and first attempt at making a game from start to finish as well. Well...It's barely a game at this point. I had hoped to do a lot more but unfortunately I ran out of time. Top of my priority list that didn't get into the game was to have the floor break on explosions, which was my idea all along and was intended to be how I weaved into the theme of 'Running out of space'.
Some other things on my short term TODO list was:
Add more enemies (at least 3-4). The suicide robot was supposed to be rare. Bigger level with multiple rooms (Idea was that you would fall back further and further back into the ship as time progressed and the other rooms were destroyed) An explosive weapon for the player (Player would have to decide if it was worth using it and destroying more of the ship) And of course fix a lot of small obvious things like (spoiler) prevent the player of just running out of the ship.
Perhaps I will uncheck some of those points in the coming 1-2 days and release a new version as I don't think I was very far from implementing most of them and it would have made the game a lot more interesting I think. Anyway thanks for passing by!
| Windows | https://allyofjustice.itch.io/robot-intrusion |
| Original URL | https://ldjam.com/events/ludum-dare/42/robot-intrusion |
Ratings
| Given | 1🗳️ | 1🗨️ |
1. Make the screen area bigger. I know the suicide robots are supposed to be rare, but when they come up, you don't have much time to shoot at them before they hit you, and you can't see them until you have very little time to react. The best defense against them is using the camera width (eg. keeping them to your left / right instead of up / down) and that feels kinda horky. Any mix of the following could help:
a. pan the camera out a ways (might be a good idea to do this anyway)
b. Put information metrics and other options as menus to the left and right to make the screen area more square
c. Add in some fog of war to make the LOS be more of a circle
Right now the game feels extremely bland, but I realize that's largely due to it being a game jam and there not being enough time to polish it as much as you like. Right now it's playable, which is more than I can say for my game lol
Keep up the good work! This game shows a lot of promise for your skills as a game developer... keep practicing and learning new things and your games are just gonna get better!
Hope you'll do best in the next jam :smile: :thumbsup_tone1:
This was also my first game jam, if you want to you can give it a try :sweat_smile: