Simple Space RTS by Storm626

[raw]
made by Storm626 for LD 42 (JAM)

Made in GameMaker Studio 2 8<em>12</em>2018 9<em>08</em>23 PM.png WARNING FIRST GAME JAM the game might not be the best, but I don't think its garbage... At least I hope not... just find the enemy and destroy their base.

Tutorial: You need crystals to make units. To get crystals tell you workers to gather them by selecting them and then right clicking on the meteor.

Combat: The units automatically shoot each other when the are near enemy so be aware of that before going into a fight because they will not disengage.

Click on the space station to make units each unit costs crystals Icon.gif This is the standard ship it has a health of 7 and costs 50 worker icon.png This is a worker used to gather crystals and will automatically collect 5 crystals at a time when sent to a meteor. They cost 25 and have a health of 5 and have no weapon. c8602d46-13fb-4214-a93e-faf248af1df6.png This is a tank it costs 100, has a health of 20, does increased damage, and moves slower e312b192-1f29-45ed-a4ea-d5870f68ddb2.png This ship generates you 1 crystal every 3 seconds 7cc7a3f3-5aab-4d82-84be-76301f5dde9f.png This is a mine it explodes on impact with an enemy, health 1, and no weapon81efaa3e-9447-40af-9ee5-6567d399b121.png This is a space jeep, it has a turret on the back and has a health of 15 and slightly increased damage output.

Ratings

Overall 1126th 2.821⭐ 30🧑‍⚖️
Fun 1234th 2.333⭐ 29🧑‍⚖️
Innovation 1261th 2.019⭐ 29🧑‍⚖️
Theme 1253th 2.093⭐ 29🧑‍⚖️
Graphics 1088th 2.5⭐ 30🧑‍⚖️
Audio 704th 2.56⭐ 27🧑‍⚖️
Mood 1030th 2.462⭐ 28🧑‍⚖️
Given 37🗳️ 4🗨️

Feedback

DNAlith
13. Aug 2018 · 19:26 UTC
Nice Game but I find it not very intuitive. It needs some time to find out how it should be played. A game description (how to play) would be nice to spare this time.
Ch33s3_22
13. Aug 2018 · 19:29 UTC
thanks will add
🎤 Storm626
13. Aug 2018 · 19:30 UTC
Thanks for the info!
hellspoodles
13. Aug 2018 · 19:34 UTC
This game had terrible non-standard camera controls making it difficult to move around the map. If I wanted to co-ordinate an attack on the enemy I would have to commit to not seeing my home base for 10 seconds as I slowly panned over to the action and then all the way back.

How to play the game also wasn't explained in any detail. What any of the buttons on the main base did wasn't explained either and you simply had to test each one to see and even then it wasn't very clear.

My harvester drones would also target asteroids that I hadn't discovered yet since they didn't care about the fog of war.

You can't run from enemies as once any of them enter combat they engage in the combat completely making any attempts of strategy or micromanagement impossible.
Diego Escalante
13. Aug 2018 · 19:51 UTC
For your first game jam, this is very well made. I like the autonomy of the workers and the fog of war. There's also a good variety of units. The camera panning was a little difficult for me since my mouse would go beyond the game window, but in general, well done!
Ch33s3_22
13. Aug 2018 · 19:58 UTC
thanks, i had trouble with making the camera shift using the arrow keys. i would get horrible visual errors.
TheMonsterFromTheDeep
13. Aug 2018 · 20:00 UTC
I tried playing this a couple times and got absolutely crushed every single time. There simply seems to be no way to keep up with the enemy -- by the time I can afford a single tank, they already have four tanks and ten normal ships.

I have absolutely no idea how in the screenshot you could have gotten 1279 crystals. That's absolutely nuts.

The only other problem I encountered was that sometimes your fighting ships would fly off the screen where you couldn't move your camera (i.e. to the top and to the left), and then there was no way to re-select them. I imagine they got destroyed? But why would they even be allowed to fly off of the map?

It's a solid game otherwise. All the gameplay is there, is just needs more details (like displaying ship stats on screen) and a way to win.
Hare Software
13. Aug 2018 · 20:01 UTC
You got a lot of things right, perhaps make this into a full game? A tutorial would be a huge help ;)
Ch33s3_22
13. Aug 2018 · 20:05 UTC
The glitch with the enemies flying off screen is an issue with them not having a target that i tried to fix, and then they didn't move at all. We do plan to make this into a full game. just need to work out some kinks.
🎤 Storm626
13. Aug 2018 · 20:05 UTC
The 1279 crystals was used for testing purposes but may becoming obtainable in the future as we continue to update the game. But thanks for the info!
mrsylar59
13. Aug 2018 · 20:27 UTC
It's a great game for your first game jam! As mentioned by @hellspoodles however, the controls aren't really standard. Also the fact that you can't select a unit by clicking on it and that you can't see it's health makes it hard to play. There is some pathfinding issues (which led one some of my units to leave the map).
Trystan-SARRADE
13. Aug 2018 · 23:12 UTC
The controls of the camera is a not conventional. It's really hard to perform action because of that. the Fog of war can be a problem when fighting enemies. I also think that you need to put less enemies for the first encounter. I almost lost all started my ships in one single combat.
Hagrida
13. Aug 2018 · 23:17 UTC
Not bad game actually, controls need tweaking tho.
Diego Goncalves
13. Aug 2018 · 23:54 UTC
Weird camera control, I would suggest to let the player control it with the keyboard.
That aside, its a nice game.
leon75
14. Aug 2018 · 17:18 UTC
HEY an RTS game! I love seeing any and all RTS games on ludum dare, always really cool to see and play.
I really enjoyed the general vibe of the game, easy to manage mining, but there's a long list of issues, like the game being 99% certainly unbeatable, units (both my and enemy) going forever off into the distance, miners trying to attack the enemy and thus getting stuck, and some other minor ones.
But with the time given, very good effort, it's definitely playable and worth continuing development.

Thanks for the game!
Shane
15. Aug 2018 · 04:34 UTC
yah pretty impressive busting out with an RTS for a game jam. I like the idea of the clicking on a base and a wheel coming out. With some effort and a lot of streamlining this could even be good run on mobile.
DraperDanMan
15. Aug 2018 · 13:22 UTC
This is really sweet! Congratulations on completing your first LD Jam! Camera controls on the keyboard would have been super nice for me. It would be really cool to see this polished up a bit and getting a version 1.1! Look forward to seeing more from you in the future!
Alysson Moraes
15. Aug 2018 · 13:26 UTC
is a good game, but I think it does not fit the theme well.
🎤 Storm626
15. Aug 2018 · 14:58 UTC
@draperdanman, thanks a ton for the feedback! We plan to fix a lot of the errors and make the game more sound in the future. Stay tuned in!
KungKras
16. Aug 2018 · 13:13 UTC
Oh my god! An actual RTS? And it plays well too.

You guys are crazy! The good kind of crazy!
KungKras
16. Aug 2018 · 13:28 UTC
Found a bug. Sometimes ships just keep going in one direction, and will keep moving until they fly out of the map.
🎤 Storm626
16. Aug 2018 · 15:09 UTC
@kungkras Thank you so much! We've got a big list of things we are working on now for the next update including the bug. Stay tuned!
paulhocker
19. Aug 2018 · 03:42 UTC
i am sorry but the camera and controls are just so hard to deal with it makes the game unplayable - i commend you on trying - use this as a learning experience for the next jam - i have to give you cred for trying to make a rts over a weekend - brave!