The Red pixel by RainbowKappaGames
Welcome to the land of computer!
A place that every action has a reaction
If you pick up any item it would change a thing in the level.if you pick up hearts you fill some ram space and some walls will destroy and open up a path to proceed,so remember the items are the key!quiet literaly.sometimes you need to jump into the spikes to continue,sometimes you need to jump down a hole
A neon platformer with NO sounds.pure silence.pure neon
Go with little red box and discove the total amount of 5 levels!
But becareful the levels are a warm up
The warm up for the ultimate boss
Can you defeat the ultimate boss
Can you find the black figure
And special thanks to @aaron-lehnen who supported me from the start to end
Aron if you are reading,thanks man๐
Download now and enjoy a broken platformer :D
https://rainbowkappagames.itch.io/red-pixel
!ATTENTION!
If you are stuck in the about us menu press the ESC button
If you are stuck in the how to play menu
Press the pause button
And jump down the hole in the second level
,in the boss fight:if you jump ehile its landing you can douge its attacks
| HTML5 (web) | https://rainbowkappagames.itch.io/red-pixel |
| Windows | https://rainbowkappagames.itch.io/red-pixel |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-red-pixel |
Ratings
| Overall | 927th | 3.08โญ | 121๐งโโ๏ธ |
| Fun | 648th | 3.169โญ | 120๐งโโ๏ธ |
| Innovation | 1104th | 2.564โญ | 119๐งโโ๏ธ |
| Theme | 1199th | 2.404โญ | 116๐งโโ๏ธ |
| Graphics | 966th | 2.852โญ | 120๐งโโ๏ธ |
| Humor | 782th | 2.199โญ | 100๐งโโ๏ธ |
| Mood | 976th | 2.585โญ | 114๐งโโ๏ธ |
| Given | 145๐ณ๏ธ | 65๐จ๏ธ |
You should continue developing it into a more complete game!
It was neat seeing experimentation down this route though, and it might be entirely solvable with level design and user messaging.
@flashviper
Try the windows version.maybe its because in html you cant save
As some others said, it's a bit hard to understand you need to go to the spikes to continue the game but once learned, it's pretty fun!
For the boss I did not understand at first how to not get hurt. Perhaps a blink effect on the boss attack box when it stomps would help. :)
Good job
Overall i had fun though...always loved the minimalistic games.
really good minimalistic platformer!
Graphic cool, especially onion effect.
Interesting interpretation of the theme.
Are you both programmers? You use shapes for drawing or all graphic is sprites?
Well you can go to about us if you look deeply in menu
And we are both programmers thats why graphics are simplistic๐คฃ
My friend tried to make official charecters but our lak of photoshop stopped him but i putted a easter egg for him
Did you found it?
Which level contain easter egg? Or this is Mr.?
But here,have some math
(((4-1)ร89-25)ร(294.949ร183.283)ร0)+"3"
Cant do it more obvios than that

Anyhow, I do have a comment about the color of the door, the gradient color doesnt look like they belong there, maybe something pure color would work better? Just my 2 cents.
- The red trail looks really nice!
- Tutorial is a bit busy, too much information at once. Maybe simplify?
- No sound?
- Idea of hearts, speeding up and shields are pretty cool!
- Nice of you to be generous with checkpoints ;)
Also there is a glitch with the spikes showing a white line along the top while you are jumping
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298728142
Were you able to watch the stream? I saw you had another post where you needed streamers to export to Youtube so you can watch reactions.
The levels had some quite clever little tricks which made me feel smart for figuring them out. But the also felt a little bit scripted. Like, if there was a reset to the start of the level when you died, you'd have to slow down and think a little more about the puzzles. But I liked playing it and was glad to win! Just needs some retro sound or glitch-hop or something to accompany.
PS The death animation was great.
The controls are difficult in general and it's a very difficult game. The combination of level design and controls made it a bit frustrating to progress.
It would be better if there were more signals to the player showing which way to go in some of the larger levels. Especially since you can't see where there are spikes on the ground in some cases.
If you could wall-jump more than once that would be good.
There seems to be a problem with the instructions page that you can't go back to the menu? I had to reset the game.
Good effort overall. I think the game works, but it's a bit confusing to get into, I wasn't sure how to play properly for a while.
My only two complaints:
1) Using right mouse button to see how much ram is needed is really un-intuitive since the mouse is not used for anything else in the game.
2) The "how to play" button when you're in the middle of the level takes you out of the level which was a bit annoying
Other than that, cool entry! :)
By the way please feel free to leave us some feedbacks on our game!
- After loosing a heart, I can freely travel between spikes as long as I dont touch them from above, seems to be an edge collider issue
- Sometimes I cant double jump (recreate: beginning of level 3)
- The boss HP in the last level is decreased under 0, and it flickers every second or so. Quick fix would be clamping the HP to >= 0
- Graphics: sometimes spikes have a tiny white border, quite distracting
That's all I have for the bugs.