Shy Gladiator by caranha
Shy Gladiator
The shy gladiator has to defeat three mythical creatures, but he is too embarrassed to attack, so instead he must dodge their attacks until the monsters lose all their powers.
You can move left or right with the arrow keys, and dodge with "Z". Dodge will give you a few invincibility frames, but also take some hit points from you.
Can you defeat all three monsters?
Game by @caranha and @conanfelipe, using PICO-8
Screenshots


TODO
- Better title screen that actually explains the game;
- Better logic for the Cyclops, and telegraphing out attacks;
- Balance the damage amounts better;
Ratings
| Overall | 167th | 3.75⭐ | 22🧑⚖️ |
| Fun | 214th | 3.5⭐ | 22🧑⚖️ |
| Innovation | 79th | 3.85⭐ | 22🧑⚖️ |
| Theme | 141th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 373th | 3.65⭐ | 22🧑⚖️ |
| Audio | 296th | 3.3⭐ | 22🧑⚖️ |
| Humor | 169th | 3.167⭐ | 20🧑⚖️ |
| Mood | 392th | 3.278⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 26🗨️ |
I just couldn't quite get on board with the fundamental idea of waiting out the enemy's power meter like a clock. I had some fun with it, but I really wanted to be a bit more proactive. I would have played a bunch more but when the skeletons polished me off and I saw that I had to wait out the cyclops again, you lost me because there was no agency for me to make it happen faster.
If I could chuck spears back with Z, I would have been sold.. but then I guess your whole concept was to try this experiment of the player being too shy to attack! Totally worth trying, but I felt a little too constrained as your player for it to hit home for me.
But excellent execution on the idea otherwise. Actually a lot of savvy little choices, for example the radius shown on enemy attacks so it's super-clear when I will take damage. And I shouldn't forget to mention the solid sound that was adding to the feel.
So strong marks on a lot of the aspects here, I just wasn't your man for the waiting game - no biggie!
*EDIT:*
OK I'm leaving my initial comment because I almost walked away feeling like that.
But I went back for one more test and I realized there is a whole other way to play it!
You CAN be more proactive dealing with the cyclops, even though you cannot attack. Once I figured this out I was able to beat him much faster, and retry the dead a few times until I beat them as well. So I've revised the votes a bit upward and I don't think the waiting game is as bad as my comments above said. But without some care the player, it seems, can fall into the trap of that impression.
Thanks for the comments! And yeah, I wanted to add ways for the player to be proactive without attacking. As you have found out, you can bait the cyclops into using his more tiring attack, to defeat him faster.
Unfortunately, I did not have time to create similar strategies for the skeleton and the dragon (the skeletons are much easier if you manage to save the columns, though).
Thanks for taking the time to write your comment!
Awesome game - maybe the best 'game' I've played here yet.
@Gabriel I am glad that you liked! Here are some hints:
- Try to taunt the cyclops into stomping, instead of throwing bouders.
- If you can keep your columns alive, the skeletons become much easier
- The dragon attacks are strong, but very formulaic - if you can understand the formula, you can dodge him easily.
Good luck!
Besides that, I do like the environment graphics and style, and in addition the animation when columns are damaged, and the damage waves / circles feedback is nice.
I'll try this again later and see if I can get any further... (Update: I was able to get further, but I don't think I would have ever come up with this strategy)
I played this on stream at https://www.twitch.tv/videos/163569305 - Timestamp 00:02:42
Also bosses had more than one attack!
Apart from taht point it's a nice game with cool retro graphics and audio!
Congrats on the entry!
I enjoyed the concept and enjoyed playing it for one go :)
@Elgreggos Picking items that the Titams threw away is a great idea :-D
@Tbaudon Yeah, It would be nice to have a taunt button.
@Sgstair Thanks for the video!
@Emery, @TeddyDD, @LeReveur, @Rombus, @eggnog, @felixmcfelix, @Xarras, @IdinaKlopstock, Thanks for the nice words, everyone!