Running out of Space by digital bacon
A little robot in a big factory, moving crates from one spot to another.
| HTML5 (web) | https://gamejolt.com/games/ld42/360359 |
| Windows | https://gamejolt.com/games/ld42/360359 |
| Source code | https://github.com/crispybaconNZ/digitalbacon_LD42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/running-out-of-space-20 |
Ratings
| Overall | 1246th | 2.5⭐ | 38🧑⚖️ |
| Fun | 1216th | 2.389⭐ | 38🧑⚖️ |
| Innovation | 1257th | 2.028⭐ | 38🧑⚖️ |
| Theme | 914th | 3.069⭐ | 38🧑⚖️ |
| Graphics | 1173th | 2.054⭐ | 39🧑⚖️ |
| Humor | 897th | 1.742⭐ | 33🧑⚖️ |
| Mood | 1115th | 2.03⭐ | 35🧑⚖️ |
| Given | 35🗳️ | 31🗨️ |
I think I managed to break the game, this block just follows me and cannot drop it anywhere, this happened when I picked up a block that was close to another one. Otherwise cool simple idea, like to touch of recorded voice messages :)
@call-me-nutty: Since this was my first jam, and I was working solo, I decided to keep the game as simple as possible and add extra features later. There were plans for more variety -- different size crates that would slow the robot down, power-ups to make the 'bot faster, explosive crates that would cause havoc if not got rid of in time -- but by the time I uploaded it was 2am and I was falling asleep at the keyboard! I _really_ like your idea about more conveyor belts though. The music I found on OpenGameArt.org, [DST Tower Defense Theme](https://opengameart.org/content/tower-defense-theme).
@tomeks: That was a bug I came across sporadically, but was never able to chase it down in time. I couldn't reproduce it regularly enough to know what causes it. Voices were again from OpenGameArt.org, by [Winter Walrus](https://opengameart.org/content/announcer-voice-pack-general-phrases-female); the actual voice is [Aimee Smith](http://www.aimeesmithva.com/), an Australian voice-over artist.
I think I'm definitely going to keep working on this :smiley:
I'm not sure if I appreciate the randomness of placement on the conveyor belt. When a crate *did* happen to spawn at the bottom and I could pick it up from the side, that was a big help. But when it didn't happen for a while, I just felt unlucky.
It was obvious that the loss condition was crates backing up on the conveyor belt only because I read that beforehand. There's no clear in-game indication, like for example a blinking effect on the affected crates for example.
The graphics are clear, but one of my pet peeves is large amounts of grey on screen. Grey has its place, but a sexy colour scheme will immediately improve the look of your game.
A pretty nice entry though, and I hope my comments are useful.
@flaterectomy: Thanks for the comments, anything constructive is useful! That is a known bug that several people have mentioned; I think I know how to fix it and I'll try and get that into a post-jam version next week. You're the first person to mentioned the crate placement, which I implemented to get a bit of variety in the crates. I might just tighten up the "spread" and/or limit it to the crate's rotation on the conveyor belt. Duly noted about all the grey. I initially wanted to have all sorts of marks applied on the floor to break up the monotony (possibly even hazards like pools of spilled chemicals) but ran out of time.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
FUN: While I definitely had a good time playing, the game itself didn't seem fair in that the boxes would just keep piling up and I wasn't fast enough to stop them. Perhaps some powerups would have fixed this. I didn't encounter any bugs and the controls were fluid and easy to pick up. 2.5/5
INNOVATION: I didn't see anything unique mechanically here, so 1/5.
THEME: I've seen this interpretation of the theme a lot during this jam, I give it a 1.5/5.
GRAPHICS: For 'programmer art' it's actually pretty consistent and easy to look at! I've seen some pretty atrocious art this round, and while not super polished, yours is still a step above. I gave it a 2/5.
HUMOR: I'm not sure if there were any jokes at all in this game. I did get a laugh out of the Game Over voice clip because I thought it sounded like Counselor Troi from ST:TNG. 1/5
MOOD: I didn't get any feeling out of this one. 1/5
I wish I could rate you on audio, I really appreciated the fact that each part of the game had audio, right down to the voice clips and beeping when you can't pick up crates. I would have given you a 2.5/5 for that.
OVERALL: It's a solid jam effort, and the beginning of something hopefully much larger. Compared to most of the 'first time jam' games I've seen out there, this one stands out for not being overscoped, detail in audio, and of course, a WebGL build :wink: 2.5/5
Good job on your first jam, you should be proud of your final product!