Dance Dance Road Rage Revolutions by shackra

Avoid barrels while you hit notes of that tune! Dance Dance Road Rage Revolutions is the combination of a race and rhythmic games.
Credits
- Music: Monplaisir and Spring from OpenGameArt.
- Sounds: SoundBible.
- Graphics: Kenney.
- Programming: me.
- Crying: me.
| Windows | https://sotsfgs.itch.io/ddrrr |
| Linux | https://sotsfgs.itch.io/ddrrr |
| Source code | https://gitlab.com/sotsfgs/ddrrr |
| Original URL | https://ldjam.com/events/ludum-dare/41/dance-dance-road-rage-revolutions |
Ratings
| Given | 9🗳️ | 12🗨️ |
I also updated the game fixing some bugs and adding feedback to the player, so you may want to check again if you have time :)
(All devs cries during LDJAM, am I right or is just me? :P)
Each individual game felt fairly polished. Graphics worked well, good music choices, and good job with the feedback sounds. I think the sound for successfully hitting a DDR note was a little too loud, and should probably be more of a percussive sound (like a snare drum or cymbal sound instead of a synthesizer note).
I beat it on the first try, so I guess I still got those Stepmania skills! It would be nice if the game had some kind of difficulty option (maybe just increasing note speed + driving speed).
The "racing" mechanics also felt less interesting than the DDR mechanics. Even though it was more challenging than DDR, it felt more like an "Infinite Runner" game than a real "Racing" game. I think it might have been more interesting with an acceleration button, or a steering/drifting mechanic. Or maybe lean more into "Infinite Runner" mechanics, and add powerups that give you a boost, or give you invincibility on the DDR screen. Alternatively, you could add DDR rewards that give your car a boost if you get a good combo.
Overall, I definitely had fun with the game. Even though the basic mechanics were simple, they were well polished and successful.
On the begin I wanted to use the same controls for both sides of the screen, but I didn't see the challenge for the player. I may create a branch and test some of what you guys said.
With this game, you have to put the car, the barrels and the arrows on the same track/road in order to help player to see everything.
[My game](https://ldjam.com/events/ludum-dare/41/engine-in-shadow)
one suggestion is to make the colours of the arrows stand out more from the track. That's it though! wonderful. Top marks on fun and theme from me :)
I ended up playing with 'hjkl' because my 'a d' and left/right arrows were conflicting. If anything I think it played better with 'hjkl'. Good job!
It reminds me of a game I saw at EGX Rezzed in London called Double Kick Heroes.
Well done!